The online racing simulator
Searching in All forums
(986 results)
troy
S3 licensed
It's a steam game and launch day, join passworded servers only and you will be fine.

It looks like they broke the password function with latest update though.
troy
S3 licensed
Should be 3 min booking time, after that you need to wait until race is done.

Fordie, there is a "GUI" to setup the server, so it's pretty straight forward, check assetto dir in steam folder
troy
S3 licensed
I'm running a passworded server for lfs'ers if anybody wants to have a go. No idea how many people I can take

Name: lfs at ac
Pass: lfsatac
troy
S3 licensed
Yes, I plan to turn on the hitbox stream for the duration of the evening.

News from the front; update could be late

troy
S3 licensed
Has nothing to do with lfsf or not at all, it's about years of experience with the user unfriendly netkar multiplayer system. Be it for server owners or racers, it just wasn't good enough, now we're steering in the same direction again. Of course this is a first release and we probably see fixes and advancements but the core sytem underneath is just very limited.

Don't get me wrong I love AC, it looks and drives really well but the guys from Kunos just can't seem to get the ingame UI right, we got the same sytem since 10 years now, it was bad back then and is even worse today where they had to chance to start from scratch and still ended up with a system that forces you to quit the game for every little change.
troy
S3 licensed
Looks like we'll be stuck with a similary restricted mp system like we had in nkp for the time being, change track restart, change car restart, change laps restart...

At least it sounds like the same system from the pdf
troy
S3 licensed


Last edited by troy, .
troy
S3 licensed
Nice at drift mountain, I thought I embarrass myself and stream my first go at it: http://www.hitbox.tv/troy

edit: done, but here is a picshure for you! http://www.imgbox.de/users/troy/Simracing/iDriftv2.png
Last edited by troy, .
troy
S3 licensed
Quote from tikshow :With an AI sometimes I do get the CPU limit message with an i7-3770k - yeah at is an 8 core cpu.

Actually it's a 4 core cpu with 8 threads, usually games will not benefit from that. Mostly stuff like encoding or rendering should see gains. At least that was the case when I last checked.
troy
S3 licensed
Depends on your current spec I guess, can't say anything about CPU usage on a multiplayer field yet but single player (without AI) it's certainly GPU limited for most I would say. Add a full field of AI's and my 3570k (4 core ivy bridge at 4.2ghz) is starting to struggle.
troy
S3 licensed
I can't even remember what I did to that G25 under the table, probably broke it at some point too.

My current G27 looks like this, it showed the same signs my first one had shortly before spectacularly breaking so I've taken drastic measures.
troy
S3 licensed
Excited and scared at the same time, I do hope they manage to pull this off properly.

And for anybody licensed at racedep get in while you can: http://www.racedepartment.com/ ... cks-fri-2-may-2014.86356/ I'm sure non passworded servers will be a huge mess on launch day.
Patch 0.6E race start behaviour
troy
S3 licensed
Hi there,

I'm not sure if you can classify this as a bug but I thought it's worth a try maybe there is a way to get this fixed.

Before 0.6E if you entered a server and people where already on the grid but the lights where red (or not on at all) you could join until the lights went green, with 0.6E if you join a server with people already on the grid the lights will be green on your end no matter what, in reality the lights for everybody else are still red. This makes you miss the race start even though there would be plenty of time to join at the back of the grid.

I guess it's not a common occurrence, but I seem to have a great timing for this to happen to me quite a lot in the past 2 years. Is there any chance this could be fixed without to much work or is this just something we have to live with now that we got faster join times on multiplayer servers?

attached a replay with the problem:
troy
S3 licensed
I just run in pro mode with 100% damage and it worked straight out of the box, no need to tick any boxes.

edit: There was an update indeed, maybe that turned it off again, which would be a shame, I guess I need to turn off auto updates for assetto.
edit2: no more damage after update, bitch move kunos, time to turn off auto updates.
Last edited by troy, .
troy
S3 licensed
Yes that one comes from deviantart and is floating around already for a while, the shots from the previous page are genuine though. 2 cars with visual damage right now 458 and 500 abarth.
troy
S3 licensed
Wow, nice!

Here's one with the abarth, looks pretty good.



edit: one more

edit2: video http://youtu.be/cv-DOTeUfDw
Last edited by troy, .
troy
S3 licensed
Practice -> Quali -> Race
troy
S3 licensed
1.0 was also supposed to be out in November or October. I'm pretty sure that was the last time pit stops after 1.0 was mentioned, you never know maybe they had a little time in between testing multi player.
troy
S3 licensed


Pistops? Race Weekend? MP? We'll know in about 6h
troy
S3 licensed
Well, if you would've got just one sentence further it would've been explained there too...
troy
S3 licensed
It's right in the first sentence

Quote :received two penalty points each on their F1 superlicences

How about you read up on the rules a bit?

edit: ****ing espnf1 scripts
troy
S3 licensed
troy
S3 licensed
Is it a good thing? yes! Should other things have priority on such a small team? absolutely!

There's still so many small (and slightly bigger) things that remind me why I had a love hate relationship with netkar and of course the elephant in the room multiplayer.
FGED GREDG RDFGDR GSFDG