Nah. I found out its impossible to train the AI like that.
Same class 12 cars works much better then 12 different cars.
For example I was training FOXes on FE Gold. It was going well they really learned. Then I removed all learned files and tried just one of each and they kept going over the edge into the sand and spinning out. They recovered but kept doing it. So.... I guess its somehow impossible to train them at this point. Or the 2 smaller cars would roll on the roof at the last corner before Start finish line and the GTI hits it so bad and doesnt repair itself that it stays stationary on track with really bend front end and try to keep going but cant. Doesnt resets itself either.
Thats actually the whole point. No I want the netcode to be better not simplier. Simple it already. Rfactor is fully smooth online and thats what I would like to have here also.
The only way for this to work would be if the skins are loaded into memory of your GFX card only. I havent heard about anybody extracting anything for a GFX yet since all hacks are done to extract stuff from computer memory only and nobody did yet need to crack textures. But for this LFSW would need much more bandwidth. An easy solution around this is that they allow us to host or own skins on or own webhosts. I'm sure everyone has at last 10MB free webspace from his ISP.
For what you want to archive. You dont need a penalty system. You need something more strange like realistic damage like seen in netkar.
OR if you wanna go with penalties I would imagine a weekly incident counter which gets reset after each week. Then your name above your head turns into red. So everyone will know you are PKer.
Hahahaha...
Honestly no I dont want anything that sticks forever in your stats. Thats crazy and sooner or latter it will penalize you for others mistakes. You just cant get anything like this 100% working.
In the situation where you said if you try to pass and he closes doors onto you. You would get penalized for it. Now thats again an exploit because people will start doing this and none will risk a pass anymore. Finish the race as you qualified. Also like said I'm fine if it gets reset by end of the week but not with anything what sticks.
No what I meant. You never get a working CDky for online play. Offline allright they work thats just as good as cracks anyway. But I have never heard of a game which wasnt bugged like STEAM for some time to get it working. Just like LFS. You can crack it for offline but you wont get online with that and without an account. So I say the protection works 99.9% on this one. Just like you cant play CSS on offical servers without an key nowdays.
Get real guys. They have already a hard time protecting the game itself from crackers (which they are doing great with the forum and multi player) now you want Skin protection? lol.
If he wrecks with your skin well who cares. He will get banned or noticed by his LFSW username. Noone will come and say hey this TeamSkin driver wrecked me but they will call the wrecker by the name and possible username. So you may aswell go protect the names now.
Everything can be cracked, EVERYTHING apart of the multi-player CDkey and username solutions. But everything for offline play.
IF someone really wants to abuse it he will do so. He will just take a look at your car and paint his own version of it. Now what you gonna do? Now he has actually the full right to his skin.
The most realistic view is that you just see the track nothing more. We should maybe force that
I have my wheel infront of me. My hands also. So the cockpit view is the most unrealistic to me at present
The first picture is actually a pretty realistic view. Ok granted the view should be moved abit down and to left but yeah thats what I mostly need to have on my screen if the other part are before my monitor.
And what if the guy behind tries to pass on the straight next and the car goes aiming for him on a straight? Thats what happened to me the other day. He said sorry but still. Your system would blame me.
Or about cars going 80km/h in a blind 180km/h corner. Same again. It would blame me. illepall
Yeah trianing one AI and making clone copys after does work.
Also the AIs dont seem to get better just faster until to a point where they start running to wide and into sand traps. They should take note of that and make it slower into that corner again.
solely depends how good the wireless is really. The best thing to do is ping a server over 1000 times and if no big pings raise up you can say its rock solid.
For example a new technology here will come in action in about a month or 2. Its wireless and its rock solid. It uses Docsis system just like cable with pings of 7,8... So thats some kind of super duper wireless connection which is better then standard ADSL2+ with pings of 14ms.
Wired cable is probably still better but it has same pings as the wireless solution but only tests will tell this.
For example I can play any game with my upload fully maxed out with utorrent. If you use Cfosspeed it will hold your ping steady under 40 all the time no matter what.
Yeah. I guess the AIs first need to be fully up to speed. I just had one little tin top in middle of F1s and they kept hitting it and throwing over the wall lol.
Just had 11Foxes and 1 Sauber starting from back. Foxes very already pretrained for some 1:21laps on FE Gold. Sauber was new and started to learn. He dropped back big time and got them on approx lap 25 out of 30.
Now the AI6 sauber which was pretrained. I tried to start only a Sauber race and putting this car at end and he plugged the field lol. Seems like he knows how to pass Foxes but not other F1s.
Now I imagine it will be a bit hard to train all cars and all combinations if each learns on its own especially with a 12 AI limit.
Pardon me but I would say it comes out short in the netcode department. Everyone I talked with said they wish it has such great netcode like rfactor and I agree so where do you see that state of the art interpolation again?
4Mbit/512kbps pings are around 50 on the servers I race.
But at end of a race you usually stop after the start finish line and make some burnouts. When I drive past a car and make a fast burnout into his direction. Also when I drive past it disappears and when i turn around I see him popup again.
Also on starts. Some cars simple dont come from the start when the race starts then suddenly warp to front on the other side others may be fully smooth.