rfactor
Nascar had a great netcode for its time but now its just ok. You can race with 42 warp free but collision detection isnt the best.
However I still put N2003 netcode over LFS anytime.
lol good joke. For a superior netcode you first need to remove any kind of warping out of it even the one which is in distance like LFS uses right now. It really looks bad when cars on the limit of visibility warp left right but the one around you are smooth. Ok must be some kind of intelligent net code I guess. Then there is a 22 car limit. How superior is this!
I just hope for S3 they will do some overtime to make it good. Right now its only average. The faster the cars go the more warp there is.
They are doing fantasy Stock car for rfactor to. Pay mod.
So a fictional stock car isnt a bad idea at all. Even If i would still prefer ChampCar .
What you want you have 15 or so normal cars ingame and only 3 formulas. We need more formulas
I dont want to drive anything else!!!
Ok under misc in option there is a setting which greatly reduces this effect. It can only be set to 0.9 but is already helping alot visually. Wheel movement is smothered out alot but its still visible alittle but nevertheless its a great option.
What I always wondered about netcode. When a car goes into a given distance from you like the edge you can still see it with default settings it starts to warp left right or?
Yeah this are actually same quesitons I ask myself. If you look on the rfactor forums every converter low res F1C track has by now very high res textures. Even netkar is getting them. but LFS not very wired.
Whats there to change from patch to patch? I mean this are not textures like car skins which must fit the shape.
Click on it nothing happens just small size and in the thumbnail it says 950x713 181kB. I can let the mouse on it as long as I want and nothing will happen. When i remove the .th marked in bold red above it works in full size lol.
yeah wouldnt be bad to have high res textures of everything in game. Right now its like minimum half texture size, medium what is max right now and high is really missing.
I just recently installed some older games which I thought had great gfx and couldnt believe how dated it looks by today. It will be the same with LFS by the time it gets final. Hack its the same with every game until the day everything looks just like if you look out of the window and possible a clean one.
Everyone to his own. I think rfactor gfx is as worse as it can get
If you like cartoons its the right game
I just recently tested one of the latest tracks. Think it was Silverstone. It looks so crispy like MIP -10 settings lol.
Actaully ok was even overrated. But didnt wanna say terrible. Well its playable but worse then nascar 2003 or rFactor. Just take a look at some replays from OWRL where I race. It was terrible some or most were warping left right which were in a good distanced from me. Only the really close ones looked kind of smooth. But LFS can never match rFactor when it comes to onlineplay.
If I really had to compare it to something right now I'd say its as good as the netcode in GTA_San Andreas Multiplayer mod. :O
Also. lets see right now rfactor got 46 Players total. The biggest server is a 11 player. Others are spread pretty much in numbers of 2 per server.
LFS got 105 S2 players online. Plus another 200 on the dmeo servers lol. MAkes a total of 300 as it says on the front page.
Graphics is at last to me the first most important thing when it comes to any kind of games. rFactor,F1c any ISI games even GTR gives me this cartoonish feeling and I simple cant play scuh ugly looking games. Thats my opinion. But of course physics has to match to. The third thing is net code. If one of this things doesn't fit in I dont play the game. Now rfactor has the best netcode and good physics and gfx is a turnoff for me.
LFS has good physics and great GFX but netcode isnt the best but its still ok.
I also have rFactor and still waiting for the real F1 mod which will be number 5 of all F1 mods in rfactor lol.
My ideal game would have a gfx like Nascar2003/LFS with a netcode of rFactor. Physics are good in both so..
I really dont care about this DX9 shit. IF it will make LFS anything look like rfactor then no thanks
So what you saying the ISI devs should make a demo just for you because you are to hard arsed or lazy to buy and ask for a refund if you dont like it? I guess they have more from it if you simple stay away from the game then illepall
btw. there is a demo since a year already out but I guess you are to lazy to look for it either. Maybe mail ISI devs and they will bring you a CD to your bed.
I also though to that it is great to have a fully mod friendly game like rfactor. But now after 6 months or so I think its totally wrong done. There are simple to many low/half quality mods. My idea of rfactor was to have some 5 or so top quality mods like F1, GTR, F3... whatever.
Now go online and check the server list. You will find 10 versions of F1, F1_Fullsim, F1 Champions, F1 rips. blabla. It cant really go any worse then this.
There is only 1 server with 10 people right now. All others are filled up with 2 max.
My only hope is still that when the real F1 mod gets released all this half done will get dropped and deleted.
Also I much more prefer the gfx of LFS then any ISI game ever done!
Its not about how long it takes to go around but how the track is generally build. It must be wide for F1 cars. I really dont enyoj this Sauber BMW at all without proper tracks so I dont play it.
Yeah seems to work better now. But hack I had it working like that the first time until it started again. Anyway I think if the pot would jump for 4-5 steps when turning and be so good as the optical from momo racing. This wouldnt even be a problem.
So far I got 4.60 driver what is classified as last and will try all what you described. I just plugged out the momo Racing and in goes the momo Force. They use same 4.60 drivers and are recognized.
About installing well I dont think there is much to it actually. Just put it in it auto detects then turn and press everything and thats to it.
Now I will go play with what you just described.
I only know when turning the MOMO Racing and watching DXtweak. It moves by 1. But the momo Force does by 4 points most of the time.