The online racing simulator
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Sawyer
S2 licensed
looks nice. I want it . The track you are building is for?
Sawyer
S2 licensed
rfactor
Nascar had a great netcode for its time but now its just ok. You can race with 42 warp free but collision detection isnt the best.
However I still put N2003 netcode over LFS anytime.
Sawyer
S2 licensed
Quote from Islandiver2005 :
it would be HUGE because the netcode is superior to most games out there.

lol good joke. For a superior netcode you first need to remove any kind of warping out of it even the one which is in distance like LFS uses right now. It really looks bad when cars on the limit of visibility warp left right but the one around you are smooth. Ok must be some kind of intelligent net code I guess. Then there is a 22 car limit. How superior is this!
I just hope for S3 they will do some overtime to make it good. Right now its only average. The faster the cars go the more warp there is.
Sawyer
S2 licensed
Quote from Tweaker :To be honest, they are right, we don't exactly need a Champ Car... besides, they aren't any different than our FO8 or BF1... we have enough single seaters.

If you want to attract US drivers, you'd need a Nascar, Dragster, and to really attract them... some very old classic muscle cars with lots of beef. That would bring in lots of interest from around here. But it not being any official licensed Nascar stuff, and the fact that what we would have would probably be a fantasy Nascar stock car, it wouldn't be all that interesting. But fun I guess.

They are doing fantasy Stock car for rfactor to. Pay mod.
So a fictional stock car isnt a bad idea at all. Even If i would still prefer ChampCar .
What you want you have 15 or so normal cars ingame and only 3 formulas. We need more formulas
I dont want to drive anything else!!!
Sawyer
S2 licensed
Ok under misc in option there is a setting which greatly reduces this effect. It can only be set to 0.9 but is already helping alot visually. Wheel movement is smothered out alot but its still visible alittle but nevertheless its a great option.
Sawyer
S2 licensed
What I always wondered about netcode. When a car goes into a given distance from you like the edge you can still see it with default settings it starts to warp left right or?
Sawyer
S2 licensed
Life for speed.
Sawyer
S2 licensed
Quote from BWX232 :2 questions.....

1) So what the hell is the difference between unsupported and miscellaneous addons? Why two separate sub-forums?

2) Why has no one has re-textured LFS in the x amount of years it's been out? hmmm....

Yeah this are actually same quesitons I ask myself. If you look on the rfactor forums every converter low res F1C track has by now very high res textures. Even netkar is getting them. but LFS not very wired.

Whats there to change from patch to patch? I mean this are not textures like car skins which must fit the shape.
Sawyer
S2 licensed
Quote from wheeler :Anyone saw the screens of Nordschleife in nKpro already? The textures look amazing and it's not these are very hires... just add some effects (bumpmapping) and to me it looks fantastic

looks cheap. Grass and trees are blure.
Sawyer
S2 licensed
Quote from BWX232 :


hard to say without actually seeing what it would look like.


Well yeah you have to let the browser show images, LOL...
Why would you ever not allow images?

I dont know ask LFS staff. Its there forum which was by default set to off.
Sawyer
S2 licensed
Quote from BWX232 :That is what you should see (click link to see full pic)
http://img475.imageshack.us/img475/3982/thumb4vt.jpg
Edit- no idea why you don't- it is just an image shack thumbnail code.

ah lol.
Now enabled Show Images (including attached images and images in [IMG] code)
and see it like you.
Sawyer
S2 licensed
Quote from BWX232 :



Huh??? just click it... remove .th ?? What .th ??

Erm thats the link I see. http://img460.imageshack.us/im ... 0213172030329cm7re.th.jpg

Click on it nothing happens just small size and in the thumbnail it says 950x713 181kB. I can let the mouse on it as long as I want and nothing will happen. When i remove the .th marked in bold red above it works in full size lol.
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from deggis :Huh? Try clicking the thumbnail?

......

Hmm, maybe we should wait Hudson Kerr (or whoever it was that has made hi-res textures for rFactor) to make hi-res textures for LFS. LOL, asking money for just some damn hi-res textures is very ridiculous.

nothing happens in IE

edited:
ok just had to remove the .th out of the pictures by hand and get them in full size.
Sawyer
S2 licensed
why are all this pictures thumbnail size?Hope thats not the resolution LFS uses lol.
Sawyer
S2 licensed
Quote from axus :[rant, read in a humorous manner]What pisses me off about most of these arguements is that whenever someone says what they think, people go "Well that's just your opinion, mine might be different."

O RLY?

No shit? I didn't realise that it was my opinion, even though I said it. Is modern society really that stupid that you have to point out that what you say is your opinion and you only speak for yourself? And even if you do say "IMO" (just by the fact that that has been allowed to become an acronym, you know there's something wrong with people communicating on the internet), you still get self-proclaimed "politically correct" people that will only be too happy to point out that that's just your opinion even though you said so. Then they go off on a tangent about their views, not realising that they are being hypocritical in that they don't allow anyone else to have an opinion and state it but its OK for them to do so.

Where do you people draw the line between. "I think game X has better graphics than game Y because it looks natural, and not like there's been effects thrown in just to look cool but they've been poorly implemented" and "GAME X' graphics suck."?

Geee... its become impossible to state your opinion respectfully on an internet forum (I thought that's what these things are for, as well as providing information for others and asking questions) without getting a bunch of people shoving theirs down your throat and why you are completely wrong.

RSC has become full of people like that and now even moderators close threads/send out warnings/delete posts, just because someone stated an opinion.

What's wrong with arguing anyway? As long as it is done in a civilized manner I can see it being quite constructive. Just don't try to shove your opinion down everyone else's throat - give them the facts and let them decide for themselves for crying out loud![/rant]

This is the most useless post I read today but hey this is just my opinion. :haha:
Last edited by Sawyer, .
Sawyer
S2 licensed
yeah wouldnt be bad to have high res textures of everything in game. Right now its like minimum half texture size, medium what is max right now and high is really missing.
I just recently installed some older games which I thought had great gfx and couldnt believe how dated it looks by today. It will be the same with LFS by the time it gets final. Hack its the same with every game until the day everything looks just like if you look out of the window and possible a clean one.
Sawyer
S2 licensed
Quote from Pain-less :That is a stupid remark. Piss and moan about the lighting on a few cones?
I will agree with Keiran, the lighting could be a bit different.

Bottom line is this. I am NOT bashing LFS. I like LFS, but to call rFactor's graphics awful is just plain wrong and incorrect.

Everyone to his own. I think rfactor gfx is as worse as it can get
If you like cartoons its the right game
I just recently tested one of the latest tracks. Think it was Silverstone. It looks so crispy like MIP -10 settings lol.
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from joen :

You're calling LFS netcode ok and not the best?
I'm confused....
If there's one thing LFS excels in it's the netcode. It's widely admired in the scene and resulted in LFS getting the award for best multiplayer game.
I would say netcode is the most important aspect of games like LFS and Rfactor. Next comes physics and then graphics.
I mean, look at nK. It's got nice graphics and great physics, but what is it worth when the netcode sucks?

Actaully ok was even overrated. But didnt wanna say terrible. Well its playable but worse then nascar 2003 or rFactor. Just take a look at some replays from OWRL where I race. It was terrible some or most were warping left right which were in a good distanced from me. Only the really close ones looked kind of smooth. But LFS can never match rFactor when it comes to onlineplay.
If I really had to compare it to something right now I'd say its as good as the netcode in GTA_San Andreas Multiplayer mod. :O
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from Alan_Bernardo :Wrong done? That's interesting.



There are at least six or so very good mods, and they dominate online play. You can't beat variety.

I think you exaggerate when you say "10" versions of F1. There are two, I believe. One is pretty decent, and the other I haven't tried.



Actually, the numbers online are pretty similar between LFS and rFactor. If you run version 1.070 and have the proper mod installed, you're in good shape. The PCC mod is very good.




Alanb

Also. lets see right now rfactor got 46 Players total. The biggest server is a 11 player. Others are spread pretty much in numbers of 2 per server.

LFS got 105 S2 players online. Plus another 200 on the dmeo servers lol. MAkes a total of 300 as it says on the front page.

Graphics is at last to me the first most important thing when it comes to any kind of games. rFactor,F1c any ISI games even GTR gives me this cartoonish feeling and I simple cant play scuh ugly looking games. Thats my opinion. But of course physics has to match to. The third thing is net code. If one of this things doesn't fit in I dont play the game. Now rfactor has the best netcode and good physics and gfx is a turnoff for me.
LFS has good physics and great GFX but netcode isnt the best but its still ok.

I also have rFactor and still waiting for the real F1 mod which will be number 5 of all F1 mods in rfactor lol.

My ideal game would have a gfx like Nascar2003/LFS with a netcode of rFactor. Physics are good in both so..
I really dont care about this DX9 shit. IF it will make LFS anything look like rfactor then no thanks
Sawyer
S2 licensed
Quote from Zero7 :I keep considering rF but there STILL isn't a demo that gives you at least a try in one car and one track. OK, I could just go and purchase and get a refund if I don't like it, but to be honest why go through all that hassle?

The thing that pulls me towards rF is the sounds (ok, I know they're canned), but this is what is making me consider it. But, really without a demo how can you evaluate a product?

So what you saying the ISI devs should make a demo just for you because you are to hard arsed or lazy to buy and ask for a refund if you dont like it? I guess they have more from it if you simple stay away from the game then illepall

btw. there is a demo since a year already out but I guess you are to lazy to look for it either. Maybe mail ISI devs and they will bring you a CD to your bed.
Last edited by Sawyer, .
Sawyer
S2 licensed
I also though to that it is great to have a fully mod friendly game like rfactor. But now after 6 months or so I think its totally wrong done. There are simple to many low/half quality mods. My idea of rfactor was to have some 5 or so top quality mods like F1, GTR, F3... whatever.
Now go online and check the server list. You will find 10 versions of F1, F1_Fullsim, F1 Champions, F1 rips. blabla. It cant really go any worse then this.
There is only 1 server with 10 people right now. All others are filled up with 2 max.
My only hope is still that when the real F1 mod gets released all this half done will get dropped and deleted.

Also I much more prefer the gfx of LFS then any ISI game ever done!
Sawyer
S2 licensed
No ranking can be even remotely fair since you dont drive against the same opponents as someone else.
Drop it thank you.
Sawyer
S2 licensed
Quote from SamH :I still think KY GP Long is a superb F1 track. Tomorrow's (now today's) GP is going to take about 1min20 to do a lap, and KYGPLong is about 1min47 in a BF1, so I think the track length isn't a problem. AS GT is long nice and long, and varied and challenging, and I think is comfortably up to F1 standards. I personally don't much care for Fern Bay Black as an F1 track, though other Fern Bay configs are a dream for other classes. The track configs are there in LFS already for F1, though.

That doesn't mean I don't think anyone should try to get a real F1-calendar track for LFS. If it can be done, woohoo etc.

Its not about how long it takes to go around but how the track is generally build. It must be wide for F1 cars. I really dont enyoj this Sauber BMW at all without proper tracks so I dont play it.
Sawyer
S2 licensed
Yeah seems to work better now. But hack I had it working like that the first time until it started again. Anyway I think if the pot would jump for 4-5 steps when turning and be so good as the optical from momo racing. This wouldnt even be a problem.
Sawyer
S2 licensed
So far I got 4.60 driver what is classified as last and will try all what you described. I just plugged out the momo Racing and in goes the momo Force. They use same 4.60 drivers and are recognized.
About installing well I dont think there is much to it actually. Just put it in it auto detects then turn and press everything and thats to it.

Now I will go play with what you just described.

I only know when turning the MOMO Racing and watching DXtweak. It moves by 1. But the momo Force does by 4 points most of the time.
FGED GREDG RDFGDR GSFDG