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PAracer
S2 licensed
Quote from DragonCommando :As I've been reading and responding, I've been realizing how little anything free is going to do for power, I figured combining the spark timing adjustments and the modifications to the muffler I was going to do would be enough to change the torque curve, I don't want more power over all, I want to change where the power is.

Those bikes are usually pretty well optimized from the factory.

What you "could" do with a little money is nitrous. Pick up a small bottle and line from Ebay and plumb it into the air filter like a dry nitrous system. Tape the bottle to the handlebars, plumbed directly to the carb. Back off the timing and richen the mixture. Just be very careful to not melt a piston or burn up a valve.
http://cgi.ebay.com/ebaymotors ... 92QQrdZ1QQsspagenameZWDVW this is the real kit. All you really need is the tank, a few feet of braided line, a few zip ties and a roll of duct tape.

By the way. You could also attempt a leaf blower turbo. On small engines, it really does work. http://videos.streetfire.net/v ... 16d-9cfd-a1ad23ca9564.htm

Please don't come after me if you blow up the motor or warp into a parallel universe.
PAracer
S2 licensed
Quote from Niels Heusinkveld :On powerfull cars and certain corners it can pay off to short shift; not for fuel use reasons.

Exiting a long corner can be benificial to do 'one gear too high' to avoid having to shift up halfway in the corner exit. The same situation can happen when there is a crest you go over or in general things are downhill. Often, the increased smoothness this gives you during acceleration gives you a speed advantage, even though you might have a bit more power at your disposal if you used a lower gear.

Short shifting can be an important tool for learning smooth driving; you'd be surprised how quick one can be even when half the time you think you should drop a gear. Short shifting calms the car down, and you don't want too many attitude changes.

It is actually one of the areas where often a simracer differs from a real driver; the overdriving we can get away with in a sim isn't so easy in real life, physically and wear/tear wise.

Exactly. I do this all the time. Before the uphill esses at the Glen or VIR, I will upshift so that I can run through the turns in one gear. Otherwise I have a choice. Shift at an apex, or in transition:twirl:. Neither too attractive.
PAracer
S2 licensed
I run HPDE events in a street legal Taurus SHO. Track events like the ones that I attend are the main income source for most tracks. Most track have at least one event scheduled per week. http://www.screaminsho.com/What_is_ScreaminSHO.html It drives a lot like an FXO with slicks. Pretty much point and shoot.


I welcome the influx of foreign talent. Everyone should expect at least a couple years of training before having a realistic chance of championship.

Speaking of one-off Nascar appearances. Remember back in the early nineties when Little Al ran Daytona. All was going fine untill he got in front of Dale Earnhardt. That was a good day.
http://www.youtube.com/watch?v=0UXn5lJYsw0
http://www.youtube.com/watch?v=Zuuxe4Wnk_w (the races in this one spawned the concept of roof flaps)
PAracer
S2 licensed
Another reason to short shift is mechanical issues. I had a clutch going bad this past summer at Watkins Glen. I was trying to push too many revs through a stock clutch. After a couple laps, enough heat had built up so that it would slip over 6500 rpm. That's not so good when my engine setup makes power past 7500. Upon tearing the thing apart, I found that the clutch fingers were twisted and at different heights. I can't wait to go back next summer.

As far as how short shifting saves fuel. Consider two Nascar stock cars. One shifted at 9000 rpms, another at 8000. Each engine has 4 explosions per crankshaft revolution (4 cycle process, each cylinder fires every other up stroke). First car, by way of running fewer average rpms, will have fewer power strokes over the course of a lap.

JPM will learn stuff like this over time. He IS a world class driver. He's doing a good job of proving the legitimacy of Nascar, though. I'd like to see Schumi come over and prove that he is just as good as the legendary drives of the old days that would run all the big races. Hell, I'll even accept a run in the 24hr Daytona race.

M. Schumacher, B. Said, S. Bourdais, T. Stewart Four skilled racers, four unique characters. Hey, it could happen!
PAracer
S2 licensed
A while ago, someone posted a package of sets that were designed to be easy to drive. Perhaps they still show up here on the forum.
PAracer
S2 licensed
This is a very fun concept. You can sit back, have a bite to eat, and watch your AI wreck each other.
PAracer
S2 licensed
Quote from Gener_AL (UK) :Only problem with that theory is that the UF1 is slow and slow out

Get sideways in a turn and that piece will stop dead in its tracks. I used to love those STCC races last year. Sometimes you just wanted to jump out of the car and run to the finish line.
PAracer
S2 licensed
Try starting out in the same way that real life instructors teach performance driving. Separate your inputs. Brake in a straight line, turn wheel smoothly, feed in throttle, wide open at apex, unwind wheel as you approach apex.

Being smooth with your inputs is very important. As you get comfortable, you can start merging your inputs. You will even begin the concept of trail braking without conciously doing it.

Ultimately, your speed is governed by the way that you exit corners. If you dive into a hairpin turn and blow the entrance, your exit will suffer, and thus your straightaway speed falls. Enter slow, exit fast.

Just for kicks, try the UF1 at Aston Historic. That will teach you how to be smooth and the idea of slow in/fast out.
PAracer
S2 licensed
For what it's worth, I have an Alan Kulwicki skin for a couple cars saved in LFSworld. I'm not sure how to make them publicly available, and they're not on my HD any more. I also have A-Team skins for the hatch-backs.

If anyone knows how to do it, feel free to use them if you wish.
PAracer
S2 licensed
I'm not too sure about the changes. The hard drive swap and Windows install went smooth as silk. I'm still trying to clear out all the Vista "features" and get this thing to look like the Win 95 that I'm used to. As long as I can get there I think Vista will be fine.

As far as LFS performance, I'm getting upwards of 90 FPS running solo. One issue is that every few minutes, it will dip into single digits for a few seconds. Just enough time to run a few cars off the track. In multiplayer, starting a race is useless. Frame rate is usually between 30-50 running alone and about 20 with a car or two around.

If anyone knows any tips or tricks to get LFS, Windows, or the computer as a whole to run quicker, I'd really appreciate it. How does my Mobility Radeon 9000 graphics card match up against the current gaming laptop cards? I'm thinking that may be a bottleneck, but I seem to recall that it was pretty top notch back in the day.

I'll have to figure something out with the memory I bought. I must have picked up the wrong kind. Whatever. I'll try again next time.

Thanks again Dragon Commando!
PAracer
S2 licensed
Alright. Here it goes. I just got back from Best Buy with a nice little goody bag. One Western Digital 120GB hard drive. Two 512MB memory cards. One copy of Microsoft Windows Vista, home premium edition.

Well, see you guys on the other side.
PAracer
S2 licensed
Thank for the reply. I guess I'll be picking up a new HD and OS. I have an 80 Gig USB hard drive that I can use to transfer the crap off of my old HD. Is there a good reason to get a copy of XP pro, or can I step down to home edition. All I really do is LFS, surf, office applications, automotive tuning.

I could probably be sweet talked into a bit more memory as well. Maybe a bump from 512 to 1024. That way I can LFS and Napster at the same time with a good safety net.
PAracer
S2 licensed
Go here--> C:\Program Files\LFS\data\settings
Copy and paste the files to a folder on your desktop.

Reinstall the game.
Put the files back into the same folder.
Typical frame rate Q. or is it?
PAracer
S2 licensed
Alrighty. I've been having a great time with LFS for a year now. For the first few months, everything was great. I was able to go multiplayer and never had an issue with glitching or frame rate.

Lately (since last April or so) I have had issues with multiple cars. In single player mode, 3 or four cars is usually no problem. In multiplayer, even having one car in the area can cause frame rates to dip under 20. Race starts area joke and usually involve me trying like mad to get to the shoulder of the road before I get run over (in this case, my fps is in the low single digits at best).

Here's what I know about my system:
It's a Dell Inspiron 8500 circa 2003

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Name MIKE
System Manufacturer Dell Computer Corporation
System Model Inspiron 8500
System Type X86-based PC
Processor x86 Family 15 Model 2 Stepping 7 GenuineIntel ~1196 Mhz
BIOS Version/Date Dell Computer Corporation A08, 6/30/2005
SMBIOS Version 2.3
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume2
Locale United States
Hardware Abstraction Layer Version = "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
User Name MIKE\Michael
Time Zone Eastern Standard Time
Total Physical Memory 512.00 MB
Available Physical Memory 275.95 MB
Total Virtual Memory 2.00 GB
Available Virtual Memory 1.96 GB
Page File Space 1.22 GB
Page File C:\pagefile.sys

One cue that I can see is that every few months, the computer will stumble across a damaged portion of hard drive. Sometimes I will get a message saying that such-and-such hard drive location is bad. Other times, the computer will fail outright. This requires me to boot from the CD-rom, and run through diagnostics. Hopefully this won't happen again, since the disk broke last time I went throught the process (don't ask, I was stupid).

In short, I have done all kinds of things to try to remidy the issue. Re-installation of LFS. Removing EVEEERYTHING and starting over by reinstalling Windows (can no longer do because of my two-piece CD).

So, any suggestions? Keep in mind that I'm a cheap bastard. This game helped me get in the racing mindset this summer before I took my car up to Watkins Glen for the first time. It has helped me create a rythm, and stay smooth. Anyway, thanks for reading about me heartaches.

Mike
PAracer
S2 licensed
I have a couple Alan Kulwicki skins somewhere. The old #7 Hooters car. Both for the xfg and xrg cars.

I buddy of mine was working on a Davey Allison car a few months ago. I'll see if I can dig them up tommorow.
PAracer
S2 licensed
Quote from mrodgers :And just for the record, I was pulling for Martin to lose, LOL. I was pulling for him for a championship 2 years ago when he called that his last season, now he just needs to retire and give it up. He's only racing in hopes to win a champ, not because he wants to race like my favorite, Ken Shrader .

And where at in PA are you? I'm up on I-80 above Pittsburgh (or below Erie, if you'd like ).

Kenny's a good man

I'm down in Harrisburg right now for school. Home is just outside of Philly, in Chester County.
PAracer
S2 licensed
Y'all ought to see the fox hunt club around here. They actually raise foxes in kennels and let a few loose before running them down. I can remember being on my uncles farm when those damn fox hounds decided to to chase my uncles dog. Mind you, the thing was old and half dead at the time.
PAracer
S2 licensed
It was a good race this year. Actually, I thought JP was using a pretty good strategy for the first part of the race (when he was towards the back of the field). If your car is not quite capable of safely running in the front group, it is wise to hang out back until the wrecks start to thin the pack out. Another thing is that he may not have had the trust of the other drivers. It can be hard to move to the front if nobody is willing to push you there.

Just for the record. I was pulling for Mark Martin to win.

I am looking forward to an exciting year of racing.
PAracer
S2 licensed
The main purpose of the sprung links (coil springs, leaf springs, sway bars) of a car is to keep the chassis from bottoming out. The ideal would be to set the car up with coil springs just stiff enough to prevent bottoming out under the heaviest of braking maneuvers, and acceleration. The ARBs (we call them sway bars in American slang, perhaps elsewhere too) should be just stiff enough to keep the car from bottoming outin turns. Excessively large sway bars can actually lift the inside tire off the ground. There are very few instances where this is desireable. Obviously the coils will help in turning as well. Also, you must consider braking/accelerating when turning.

Playing around with different ride heights and spring rates takes a while but will help in the long run. On the whole, whichever end of the car sits lower, will have the most grip, and a lower car will have a better center of gravity. The softest combination of springs and ARBs will offer the best overall grip.

It should also be said that the tires also act as springs. Higher pressures simulate stiffer springs, and also reduce grip. The best pressuer setup will see temperatures progress evenly from the inner edge to outer. Camber angles will cause the inner edge to run hotter, but not by more than a few degrees. Camber angles should only be used to even out temperatures by putting the tires contact patch parallel with the road under typical cornering. In LFS, we can see forces on the tire. I like to see even forces during cornering.

For the most part on production cars, Larger sway bars are added to limit body roll since the suspension geometry causes radical camber changes as the car rolls (I believe Macphereson strut setups cause this). It's not ideal, but it must be done if you are blessed with one of these cheaper to produce suspension designs. Racing oriented designs correct this and allow the car to roll up to the point that the chassis comes within milimeters of the ground (double wishbone setups help by having adjustable chassis pivot points). I will only say a word or two on dampers, and that is that as novice tuners, we should keep stocklike values unless we have radically raised or lowered spring rates. Adjustments to dampers should be proportionate to spring changes.

Spending time in the pursuit of increasing your tire's contact patch will increase overall grip. This is done with camber changes to even out temps from inside to outside and pressure changes for middle to outer. Once the tires are cornering flat and operating within an acceptable temp range, small spring, ARB changes will have a large effect on handling.

A chassis tuner that uses adjustments to lessen grip is not doing there job correctly. The right way is to try to add grip to the opposite end.
PAracer
S2 licensed
Another option is to get right behind the guy, the bumpdraft GENTLY down the straight. back off before the braking zone begins. This way, the driver, if not as skilled, will run wide due to the excess speed. If the leading car is more skilled, they won't be blocking in the first place and the situation wouldn't start to begin with.

In short, the more skills you have, the more options you have to get past other drivers.
PAracer
S2 licensed
I wouldn't expect much better from Portland. I have a sinking feeling that the place is for people too crazy for California. I'm not sure about Portland's winter weather, but I'm not sure if they see much of the frozen stuff.

But yeah. The only sensible thing to do would be to avoid icy hills.
PAracer
S2 licensed
A major issue with sealed engines as a way to lower costs and integrate more modern designs is the fact that teams will be forced to spend more money to investigate ways to go faster. Putting seals on engines just forces someone to come up with ways to make a butchered engine look like the real thing. This sort of thing has been tried at many levels of motorsport. My uncle used to run dirt late models that had sealed inline 6 cylinder engines. The local engine builder could make his own seals to make his 'special engines' appear to be legal. It's a sad fact that there will always be a pursuit for increases in performance. You can change the direction of the flow of money, but you can't limit the amount spent.

The whole COT idea is nothing new. The aero cars that began the most recent era (1990-ish) were a radical departure from the previous design and caused a similar uproar. In the 1980s, the cars still had some actual stock parts. Other changes increase speed, this change is more for safety. Personally, I think they have about reached the speed limit for the current racetrack design.
PAracer
S2 licensed
I would love to see Lowes Motor Speedway in LFS. A dirt track might be fun as well. Stock Cars on a road course are fun as well. There's a lot more room to have fun when you are hustling a 3400lb, 800hp car through the twisties.
PAracer
S2 licensed
Thick as a Brick
PAracer
S2 licensed
I would love to run the Tail of the Dragon. It is about 12 hours or so from Philly, so it is possible. I don't have a bike, but my car does have a Yamaha engine.

I like to take people for runs on the old Watkins Glen layout. That is a good experience as well. I love the long downhill that runs into town. Picture a 3/4 mile long downhill curve, run wide open, that terminates at a sharp left then right onto the town's main street. As you run down the hill, there is a great view of the lake. The old course travels aroung the Glen which means a verticle climb of more than 300 feet. I would make sure to travel the old track, and visit the gorge next time you find yourself at an event at the track.
http://www.silhouet.com/motorsport/tracks/wat.html
http://www.gowaterfalling.com/waterfalls/watkins.shtml
FGED GREDG RDFGDR GSFDG