The online racing simulator
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MarioX
S2 licensed
Just couldn't agree more, Rob
MarioX
S2 licensed
I see what you mean, Bob, and I'm all for realistic tweak usage too...
Using premade cars for online racing would be great and would practically add 'new' cars to LFS.

However, I also hope that you won't leave out the possibility for users to tweak/modify cars like in past tweak versions. Ok, this is mainly useful offline (although can be used in private organized races too while using identical presets), but the point is that there are hundreds of cars that people would want to recreate (or at least try). Not all just increase power and add awd - many take it seriously and get great enjoyment from LFS by just driving their correctly 'tweaked' rl cars with researched specs and accurate setup parameters...

The second aspect here is tuning - and I mean realistic tuning/upgrading of a car. Say I have a preset of rl car in tweak and want to try various modifying possibilities for that rl car in LFS: I want to see and feel what wider than stock tyres, less weight or bigger boost pressure in turbo would change in car's handling and performance. So by having great physics engine, LFS can be used as quite accurate car modifying simulator - if not to benefit your rl car projects, then just out of pure automotive curiosity and enthusiasm.

That said, there always will be whiners, crackers, demo'ers, noobs, kids and so on. But that isn't a reason to ditch something that is good when used properly...
MarioX
S2 licensed
Thanks for giving me access to online translations, Scawen.

Yesterday mxpxun and me checked and changed quite many inconsistencies there
But most of them were more of stylistic nature (finding better words or getting rid of bloated/inaccurate sentences). There were only a couple of factual errors maybe - surely not a problem for now...

We'll keep Lithuanian translations updated
MarioX
S2 licensed
you meant patch Y (sorry for nitpicking )
Imo, we shouldn't worry about that now. I the future, when Scawen will work on new engine modeling, I'm sure gearbox and clutch will have to be overhauled too and everything will be fixed
MarioX
S2 licensed
Quote from deggis :I just don't understand why you are using manual clutch in the first place? Manual clutch with now manually blipping needs some pretty amazing finger acrobatics with keyboard and mouse.

no problem at all here - always used manual clutch without auto blipping or cutting....
I think he's trying to say that IRL you can pull out of gear to neutral without using clutch at all, but it's no the case in LFS
MarioX
S2 licensed
spot on sig, deggis (although I drive with mouse and hope that someday I won't be able to do that...)
MarioX
S2 licensed
...aren't those whiners funny
Last edited by MarioX, .
MarioX
S2 licensed
Thanx for all your hard work Scawen, Eric, Victor!

Have a nice Y-mas, You deserved it
MarioX
S2 licensed
AI missing their pit boxes (as I tried to describe in my post above) is caused by flat tyre - they go pit in for to get it changed, but they don't recalculate their stopping distance(as it is obviously longer with a flat tyre up front) and overshoot the box.
Started 3 lap AI (XFR+UFR) race at AS Cluv REV again and after they all made mandatory pitstop, I set laps to 60, so the AI drivers had to pit in for fuel every second lap... and they managed to spot in the correct place every time

So, they need to take into account their tyre condition not only while racing, but also while pitting too (if they already do that, it must be something else that causes problems).
MarioX
S2 licensed
Just tried it. Great work, mxpxun
I found some mistakes here and there and some words/phrases I would have translated differently...

Should I change/correct those minor bugs and upload txt files here or maybe I can contact you through Skype, mxpxun ?
MarioX
S2 licensed
I'm using 94.** drivers for my 6600 GT and they work perfectly in all sims/games that I tried (unlike some newer 162/169 ones). Now I don't remember exactly, but I think this strange bug first appeared in X10. It can't be gfx card or driver related because it worked without problems on my pc in the past...
MarioX
S2 licensed
Ran two 50 lap races with 12 AI (XFR and UFR) on AS Club Rev (Reset - No, Pitstop - NO). There was one problem which wasn't mentioned yet (?) - after about half a race, first XFRs started blowing their front right tyres and going to pits afterwards, BUT missing they pit box(or not reaching one) - they simply stopped in between two yellow marked spots. As nothing happens (because they don't "check in"), they immediately go again to the track with all the damage they have and a blown tyre. So such crippled AI then goes to pits again in the next lap, and it's still the same - they stop in the wrong place, nothing happens, they go out. And so on and on for every lap, until race ends. All XFRs except one had this problem, but none of the UFRs (they pitted correctly). spr is ~40 MB so i'll upload it somewhere if really needed.

p.s. almost sleeping as I'm writing this, but you get the point...
Light tyres
MarioX
S2 licensed
Does anybody else experienced this: sometimes when I enter garage, car's tyres are abnormally light As soon as I exit garage and go back into it again, everything becomes normal (tyres are dark as they should be)...

Edit: it happens with various cars and only in garage screen, so I thought it would count as a program bug (not particular car's)
Last edited by MarioX, .
MarioX
S2 licensed
That happens because, once engine is turned off, the car goes out of physics (no calculations are made). When you quickly turn the engine back on - it loads that saved physical state of rotating wheels again...
MarioX
S2 licensed
As you say, fps drops when going through wider and more open parts of the track (there you can see further and more surrounding objects/buildings are on screen). Imo this is normal, especially considering increased polygon count and texture resolution in SO. Most of the buildings are quite highly detailed now and there are more(?) of them by the bridge.
MarioX
S2 licensed
Not trying to offend, but that would be really dumb thing to do. It would be not LFS'ish at all One of the best things about AI in LFS is that they have to drive in the same physics engine, using the same cars and influence the car through same controls as human player. In most(all?) other sims/games AI is artificially "driving" in separate(simplified) physics model with handicapped, or simply fatser cars - depends on the difficulty setting.

What is the point in AI really? To give a possibility to race against opponents offline. The key point in racing is equal conditions. What would happen if noobs on online servers have started demanding lightened and more powerful cars because they are slower... sounds like complete nonsense, doesn't it ?

If you really want to make races against AI harder for yourself - then use existing handicaps options for your car - no need to sacrifice LFS philosophy and realism for that
MarioX
S2 licensed
Haven't watched the replay, but are you sure that wasn't just Traction Control limiting engine throttle ?
MarioX
S2 licensed
You have to change setup filenames: for example Formula XR -> FOX and so on... Very useful programs, meant to do exactly that, were posted in unofficial addons section

Edit: beaten by Android
MarioX
S2 licensed
stupid me
tnx, Renku!
MarioX
S2 licensed
noobish question: I declined X35 download when it first showed up and now can't get to those download servers again - only normal game server list
MarioX
S2 licensed
These may look minor, but are still noticeable while going fast through there:
MarioX
S2 licensed
Try that with XFG and see how it goes
Meanwhile, I'll have to take RB4 for a spin there....

EDIT: no problem with clutch at all in 15 lap race on BL2 with RB4, while really abusing the car (only completely overheated tyres). However, it was really funny watching AI trying to drive to pits after race - they make a complete mess there every time.

Might as well go to AI bugs thread:
http://www.megaupload.com/?d=6OF4SA79 (hate megaupload, but couldn't think of some other site...)
Last edited by MarioX, .
MarioX
S2 licensed
That wasn't directed at you, Bladerunner There are others who manage to somehow fry their clutches even with sequential gearboxes or flatshift all the time or generally don't know how they are supposed to use their pedals... and then complain about it on these threads.

After reading about BL2, I gave it go myself (not really keen on rallyX, so probably would have never tried otherwise). In 10 lap race against 5 AI my clutch bar first turned red in 4th lap and after some more careful laps it finally started to slip bad on 8th lap - I was still trying to go fast and was fighting for the 1st place. One AI also fried his clutch, while others were ok.
Again, I wouldn't think that loose surface (gravel) can generate enough grip force (even after landing from jumps, thus increasing load on tyres) to overpower the clutch . IRL, 1.7 t 530d after slight 110 mph jump (on a long straight road with sudden rise) bounces of the revlimiter and screeches its tyres upon landing on dry asphalt -don't want to try that ever again
Last edited by MarioX, .
MarioX
S2 licensed
SO3 (like SO2) being a sprint track, the pitlane isn't really functional, so it 's probably supposed to be like that...
MarioX
S2 licensed
Quote from Cue-Ball :The mirrors on the XRG/XRT/XRR are still messed up in X32. There's a picture of it on one of these threads.

must be this one....
http://www.lfsforum.net/showthread.php?p=626565#post626565
FGED GREDG RDFGDR GSFDG