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MRc E-Challenge 2023 - Round 3 Drivers Briefing
Jonathon.provost
S3 licensed
Round 3, Singapore

Track Specifications
Circuit Length: 3.4995 km | Track Map
Safety Car In-Race Position: End of Pitlane
1st Safety Car Line: 70m before turn 1
2nd Safety Car Line: turn 2 apex
Red Flag line: 48m after turn 17
Practice Start Location: 20m before 2nd safety car line, drivers left (yellow line)
Penalty Box Location: End of Pit Lane, Drivers Left
Virtual Safety Car Maximum Speed: 80 kph / 49 mph
Pit Lane Speed: 80 kph / 49 mph

Event Timetable - Times are approx, each session will follow directly on from each other
17:30 UTC Free Practice 1 - 20 minutes
18:00 UTC Qualifying 1 - 10 minutes allotted (session starts with pit exit open at 17:58 UTC)
18:15 UTC Qualifying Duals -30 minutes allotted
19:00 UTC Race 1 - 22 laps*
20:45 UTC Race 2 - 21 laps* - Grid order by race 1 finish, top 10 reversed

* in case of Safety Car or Virtual Safety Car the race distance will be adjusted accordingly to ensure the energy lap target stays in reasonable bounds. These are noted in section 11 below.

The organisers reserve the right to modify the amount of laps before the event start.

Event Specifics

1. Alerting the Administration:
Use @sc to alert administration to look at your car or the section of track you were in when you use the @sc command. The command will tell the administration what location you're at.

2. Communications:
All drivers are required to be in the NDR TeamSpeak server: teamspeak.newdimensionracing.com - Race Control messages will be broadcast to anyone in a channel in the Pit Wall in TS. If you would like a subchannel for your team or friendly drivers, please let us know and we will create one.
Make sure you have your race number and/or your LFS username as your nickname on TeamSpeak

3. Broadcast
This race will be broadcasted by Sim Broadcasts: https://twitch.tv/simbroadcasts

They will be in the NDR TeamSpeak. You are invited to be interviewed on stream during the breaks between sessions. Please follow their terms listed at https://simbroadcasts.tv/voice - we will apply those to our Commentary Box area.

4. Driver Naming:
Be sure to be in your proper name format Number, [space], first initial, dot, last name [eg. 00 J.Provost].

The car number must be in white. Your name may be in colour.

5. Practice Starts
Drivers are permitted to take practice starts at the location notified above, any time the pit exit is open. Drivers taking practice starts should pull up to the yellow chalk line that marks the spot, and wait for a clear path to take their practice start. Cars in the exit lane have right of way over cars preparing for a practice start.

6. Virtual Safety Car Test
Should time permit, there will be a test Virtual Safety Car deployment in the free practice session, starting approximately 5 minutes remaining in the session. All drivers are encouraged to participate in this test.

7. Pit Entry and Pit Exit
On pit entry, all parts of the car must be to the LEFT of the white blend line.
On pit exit, all parts of the car must be to the LEFT of the white blend line.
Temporarily crossing with two wheels on exit is allowed, however all parts of the car needs to be to the LEFT of the blend line at the intersection of the 2nd safety car line.

8. Running wide turn 1-2
If a driver runs wide at turn 1/2 they MUST rejoin the circuit via the run off at turn 3 and must be to the RIGHT of all BLUE/PURPLE cones.


9. Qualifying Procedure
Qualifying 1 will be a 10 minute session. Cars have 2 hot laps and a maximum of 2 pit exits. Drivers can do their hot laps back to back. Once either 2 laps or 2 pit exits have been completed, that drivers qualifying is over. Telepit is allowed during qualifying 1.

Qualifying Duels
Top 8 drivers from qualifying 1 will be paired into groups of 2. Groups will be called into pit lane by the race director. Once released, groups will complete a out lap and one hot lap. After each driver completes their hot lap, they are to spectate.

Each group winner will advanced to the quarter finals where the process repeats. This repeats down to the final with the final 2 drivers.

10. Race Start:
Each race will have a grid presentation after the lights turn green. Once this presentation is finished, the start procedure will begin with the 5 second signal.

An insim head-up display will appear, with five darkened lights. After 5 seconds, each light will illuminate red at one second intervals. After a pause of between 3 and 7 seconds, the lights will extinguish and the race will be started.

11. Safety Car:
On Restarts, the Safety Car will pull away from the field after Turn 8 (where possible). It must not be overtaken before it crosses the 1st Safety Car line.

Overtaking is not permitted on SC restarts until YOU have crossed the start-finish line.

12. Additional Laps Following SC/VSC*
If the safety car or virtual safety car is deployed in a race, additional laps may be added using the following formulas

First 2 laps under safety car, 1 additional lap. For each additional lap under safety car +1 lap.
E.g. 4 Laps of SC = 3 additional laps
This formula will be used for each separate SC occurrence in its entirety. e.g. First SC 4 laps (3 laps added), second SC 5 laps (4 laps added), total of 7 laps added.

3 minutes of VSC = 1 additional lap. Unlike usual safety car, this will accumulate across all VSC periods.
E.g. VSC1 1 minute, nothing added, VSC2 2 minute, total of 3 mins under VSC = 1 lap added.

No extra laps will be added if the Safety Car/Virtual Safety Car is deployed within the last 5 laps of the race.

13. Weather:
Dynamic weather will be used in all sessions. When track conditions state 'WET', only 'road' tires are permitted. If the weather changes, every competitor not equipped with the permitted tyre compound has to pit at the end of respective lap, unless being in between the triple blue line and the finish line – in that case the rule has to be met at the end of the following lap. This line is marked 'weather commit line' on the track map.

14. Attack Boost:
During each race, each driver must use the designated boost strip area three (3) times. If the race is declared wet at any point there will be no MINIMUM uses. There is still a MAXIMUM of three uses per driver.
Drivers may NOT use attack boost in the first two laps of the race. Attack boost cannot be used under SC or VSC conditions.

15. End of Race
After finishing the race, please slow WELL BELOW racing speeds after Turn 1 and proceed back to parc ferme located on drivers RIGHT of turn 3 runoff. The top 3 shall report to the podium via parc ferme.

Top three and anyone else wishing to be interviewed on the broadcast should join the Commentary Box Waiting Room, and one of the commentators will move you to the Commentary Box.

16. Miscellany:
Do NOT under any circumstances Shift+P or Shift+S from on course during the race without authorization from Race Control.

You do NOT need permission to retire once you are in the pit lane.

If you suffer a lost connection or timeout from the server during the race, you are not permitted to rejoin the race.

Stop & Go penalties may ONLY be taken from the penalty box located at the location noted above.


Please post any procedural questions in this thread.

Good luck!
Discord username in LFS Profile
Jonathon.provost
S3 licensed
Hi There,

With the dramatic increase in usage of Discord in the LFS community, and with the LFS verification system on Discord, it would be great if the Discord username and id number can be displayed in a uses profile on lfs.net.

I think this will help league administration and allow people to contact users directly in Discord. Of course if the user wants their username to be visible on lfs.net.

Thanks.
Jonathon.provost
S3 licensed
Beautiful work! This got me very excited and think it would make a great spec series championship mod. Very well done!
MRc E-Challenge 2023 - Round 2 Drivers Briefing
Jonathon.provost
S3 licensed
Round 2, Berlin

Track Specifications CCW
Circuit Length: 2.305 km | Track Map
Safety Car In-Race Position: End of Pitlane
1st Safety Car Line: 70m before pit lane turn
2nd Safety Car Line: 60m after pit wall ends
Red Flag line: 110m before s/f line
Practice Start Location: 8m after pit exit line, drivers left (yellow line)
Penalty Box Location: End of Pit Lane, Drivers Right

Track Specifications CW
Circuit Length: 2.305 km | Track Map
Safety Car In-Race Position: End of Pitlane
1st Safety Car Line: 60m before pit wall starts
2nd Safety Car Line: 70m after pit lane turn
Red Flag line: 110m before s/f line
Practice Start Location: 27m after pit exit line, drivers left (yellow line)
Penalty Box Location: End of Pit Lane, Drivers Right

Virtual Safety Car Maximum Speed: 80 kph / 49 mph
Pit Lane Speed: 80 kph / 49 mph

Event Timetable - Times are approx, each session will follow directly on from eachother
17:30 UTC Free Practice 1 - 20 minutes
18:00 UTC Qualifying 1 - 10 minutes allotted (session starts with pit exit open at 17:58 UTC)
18:15 UTC Qualifying Duals -30 minutes allotted
19:00 UTC Race 1 - 33 laps*
-Track change to reversed direction
19:45 UTC Free Practice 2 - 10 minutes (circuit familiorisation)
20:00 UTC Race 2 - 33 laps* - Grid order by race 1 finish, top 10 reversed

* in case of Safety Car or Virtual Safety Car the race distance will be adjusted accordingly to ensure the energy lap target stays in reasonable bounds. These are noted in section 11 below.

The organisers reserve the right to modify the amount of laps before the event start.

Event Specifics

1. Alerting the Administration:
Use @sc to alert administration to look at your car or the section of track you were in when you use the @sc command. The command will tell the administration what location you're at.

2. Communications:
All drivers are required to be in the NDR TeamSpeak server: teamspeak.newdimensionracing.com - Race Control messages will be broadcast to anyone in a channel in the Pit Wall in TS. If you would like a subchannel for your team or friendly drivers, please let us know and we will create one.
Make sure you have your race number and/or your LFS username as your nickname on TeamSpeak

3. Broadcast
This race will be broadcasted by Sim Broadcasts: https://twitch.tv/simbroadcasts

They will be in the NDR TeamSpeak. You are invited to be interviewed on stream during the breaks between sessions. Please follow their terms listed at https://simbroadcasts.tv/voice - we will apply those to our Commentary Box area.

4. Driver Naming:
Be sure to be in your proper name format Number, [space], first initial, dot, last name [eg. 00 J.Provost].

The car number must be in white. Your name may be in colour.

5. Practice Starts
Drivers are permitted to take practice starts at the location notified above, any time the pit exit is open. Drivers taking practice starts should pull up to the yellow chalk line that marks the spot, and wait for a clear path to take their practice start. Cars in the exit lane have right of way over cars preparing for a practice start.

6. Virtual Safety Car Test
Should time permit, there will be a test Virtual Safety Car deployment in the free practice session, starting approximately 5 minutes remaining in the session. All drivers are encouraged to participate in this test.

7. Pit Entry and Pit Exit
CCW Direction
On pit entry, all parts of the car must be to the LEFT of the white blend line.
On pit exit, all parts of the car must be to the LEFT of the white blend line.

CW Direction
On pit entry, all parts of the car must be to the RIGHT of the white blend line.
On pit exit, all parts of the car must be to the RIGHT of the white blend line.

8. Qualifying Procedure
Qualifying 1 will be a 10 minute session. Cars have 2 hot laps and a maximum of 2 pit exits. Drivers can do their hot laps back to back. Once either 2 laps or 2 pit exits have been completed, that drivers qualifying is over. Telepit is allowed during qualifying 1.

Qualifying Duels
Top 8 drivers from qualifying 1 will be paired into groups of 2. Groups will be called into pit lane by the race director. Once released, groups will complete a out lap and one hot lap. After each driver completes their hot lap, they are to spectate.

Each group winner will advanced to the quarter finals where the process repeats. This repeats down to the final with the final 2 drivers.

9. Race Start:
Each race will have a grid presentation after the lights turn green. Once this presentation is finished, the start procedure will begin with the 5 second signal.

An insim head-up display will appear, with five darkened lights. After 5 seconds, each light will illuminate red at one second intervals. After a pause of between 3 and 7 seconds, the lights will extinguish and the race will be started.

10. Safety Car:
On Restarts, the Safety Car will pull away from the field after Turn 6(CW)/Turn 5(CCW). It must not be overtaken before it crosses the 1st Safety Car line.

Overtaking is not permitted on SC restarts until YOU have crossed the start-finish line.

11. Additional Laps Following SC/VSC*
If the safety car or virtual safety car is deployed in a race, additional laps may be added using the following formulas

First 2 laps under safety car, 1 additional lap. For each additional lap under safety car +1 lap.
E.g. 4 Laps of SC = 3 additional laps
This formula will be used for each separate SC occurrence in its entirety. e.g. First SC 4 laps (3 laps added), second SC 5 laps (4 laps added), total of 7 laps added.

2 minutes of VSC = 1 additional lap. Unlike usual safety car, this will accumulate across all VSC periods.
E.g. VSC1 1 minute, nothing added, VSC2 2 minute, total of 2 mins under VSC = 1 lap added.

No extra laps will be added if the Safety Car/Virtual Safety Car is deployed within the last 5 laps of the race.

12. Weather:
Dynamic weather will be used in all sessions. When track conditions state 'WET', only 'road' tires are permitted. If the weather changes, every competitor not equipped with the permitted tyre compound has to pit at the end of respective lap, unless being in between the triple blue line and the finish line – in that case the rule has to be met at the end of the following lap. This line is marked 'weather commit line' on the track map.

13. Attack Boost:
During each race, each driver must use the designated boost strip area three (3) times. If the race is declared wet at any point there will be no MINIMUM uses. There is still a MAXIMUM of three uses per driver.
Drivers may NOT use attack boost in the first two laps of the race. Attack boost cannot be used under SC or VSC conditions.

14. End of Race
After finishing the race, please slow WELL BELOW racing speeds after Turn 1 and proceed back to parc ferme located in the run off of turn 1. The top 3 shall report to the podium via parc ferme.

Top three and anyone else wishing to be interviewed on the broadcast should join the Commentary Box Waiting Room, and one of the commentators will move you to the Commentary Box.

15. Miscellany:
Do NOT under any circumstances Shift+P or Shift+S from on course during the race without authorization from Race Control.

You do NOT need permission to retire once you are in the pit lane.

If you suffer a lost connection or timeout from the server during the race, you are not permitted to rejoin the race.

Stop & Go penalties may ONLY be taken from the penalty box located at the location noted above.

Please post any procedural questions in this thread.

Good luck!
Jonathon.provost
S3 licensed
I agree insim is the way to go for races, it is then up to the organiser to build it to their requirements. The current insim checkpoints can be used for this.

Qualifying a straight remove lap time would be perfect. Thinking back to a GT2C event we tried to use track limits and we ended up having to delay the race to work out results, not an easy process to manually review and adjust times. Hence we didn't use the same system since.

A 'new' insim checkpoint/circle for HLVC would be perfect for qualifying. It should still show the amount of actual laps completed but invalidated lap times so does not effect the results shown or grid etc.

In terms of the packets we can get back, it would be useful to have a flag on a lap time to tell us if it was valid or not, thinking for things like tracker etc. So we can show the time that was completed but strike through if invalid.
Jonathon.provost
S3 licensed
Entries re-opened following round 1
MRc E-Challenge 2023 - Round 1 Drivers Briefing
Jonathon.provost
S3 licensed
Round 1, Mexico City

Track Specifications
Circuit Length: 2.577 km | Track Map
Safety Car In-Race Position: End of Pitlane
1st Safety Car Line: 110m before start of pit wall
2nd Safety Car Line: 85m after Turn 1
Safety Car Maximum Speed: 100 kph / 62 mph
Virtual Safety Car Maximum Speed: 80 kph / 49 mph
Pit Lane Speed: 80 kph / 49 mph
Red Flag line: 58m past start of Pit Wall
Practice Start Location: 18m after pit exit line, drivers right (yellow line)
Penalty Box Location: End of Pit Lane
Safety Car Added Laps Formula:: TBD
Virtual Safety Car Added Laps Formula:: TBD

Event Timetable - Times are approx, each session will follow directly on from eachother
17:30 UTC Free Practice - 20 minutes
18:00 UTC Qualifying 1 - 10 minutes allotted
18:15 UTC Qualifying Duals - 20 minutes allotted
18:40 UTC Race 1 - 27 laps*
19:25 UTC Race 2 - 28 laps* - Grid order by race 1 finish, top 10 reversed

* in case of Safety Car or Virtual Safety Car the race distance will be adjusted accordingly to ensure the energy lap target stays in reasonable bounds.

The organisers reserve the right to modify the amount of laps before the event start.

Event Specifics

1. Alerting the Administration:
Use @sc to alert administration to look at your car or the section of track you were in when you use the @sc command. The command will tell the administration what location you're at.

2. Communications:
All drivers are required to be in the NDR TeamSpeak server: teamspeak.newdimensionracing.com - Race Control messages will be broadcast to anyone in a channel in the Pit Wall in TS. If you would like a subchannel for your team or friendly drivers, please let us know and we will create one.
Make sure you have your race number and/or your LFS username as your nickname on TeamSpeak

3. Broadcast
This race will be broadcasted by Sim Broadcasts: https://twitch.tv/simbroadcasts

They will be in the NDR TeamSpeak. You are invited to be interviewed on stream during the breaks between sessions. Please follow their terms listed at https://simbroadcasts.tv/voice - we will apply those to our Commentary Box area.

4. Driver Naming:
Be sure to be in your proper name format Number, [space], first initial, dot, last name [eg. 00 J.Provost].

The car number must be in white. Your name may be in colour.

5. Practice Starts
Drivers are permitted to take practice starts at the location notified above, any time the pit exit is open. Drivers taking practice starts should pull up to the yellow chalk line that marks the spot, and wait for a clear path to take their practice start. Cars in the exit lane have right of way over cars preparing for a practice start.

6. Virtual Safety Car Test
Should time permit, there will be a test Virtual Safety Car deployment in the free practice session, starting approximately 5 minutes remaining in the session. All drivers are encouraged to participate in this test.

7. Pit Entry and Pit Exit
On pit entry, all parts of the car must be to the RIGHT of the white blend line.
On pit exit, all parts of the car must be to the RIGHT of the white blend line. (Red lines and dashed white lines may be crossed)

8. Qualifying Procedure
Qualifying 1 will be a 10 minute session. Cars have 2 hot laps and a maximum of 2 pit exits. Drivers can do their hot laps back to back. Once either 2 laps or 2 pit exits have been completed, that drivers qualifying is over. Telepit is allowed during qualifying 1.

Qualifying Duels
Top 8 drivers from qualifying 1 will be paired into groups of 2. Groups will be called into put lane by the race director. Once released, groups will complete a out lap and one hot lap. After each driver completes their hot lap, they are to spectate.

Each group winner will advanced to the quarter finals where the process repeats. This repeats down to the final with the final 2 drivers.

9. Race Start:
Each race will have a grid presentation after the lights turn green. Once this presentation is finished, the start procedure will begin with the 5 second signal.

An insim head-up display will appear, with five darkened lights. After 5 seconds, each light will illuminate red at one second intervals. After a pause of between 3 and 7 seconds, the lights will extinguish and the race will be started.

10. Safety Car:
On Restarts, the Safety Car will pull away from the field after Turn 10. It must not be overtaken before it crosses the 1st Safety Car line.

Overtaking is not permitted on SC restarts until YOU have crossed the start-finish line.

11. Additional Laps Following SC/VSC
If the safety car or virtual safety car is deployed in a race, additional laps may be added using the following formulas

First 2 laps under safety car, 1 additional lap. For each additional lap under safety car +1 lap.
E.g. 4 Laps of SC = 3 additional laps
This formula will be used for each separate SC occurrence in its entirety. e.g. First SC 4 laps (3 laps added), second SC 5 laps (4 laps added), total of 7 laps added.

2 minutes of VSC = 1 additional lap. Unlike usual safety car, this will accumulate across all VSC periods.
E.g. VSC1 1 minute, nothing added, VSC2 2 minute, total of 2 mins under VSC = 1 lap added.

No extra laps will be added if the Safety Car/Virtual Safety Car is deployed within the last 5 laps of the race.

12. Weather:
Dynamic weather will be used in all sessions. When track conditions state 'WET', only 'road' tires are permitted. If the weather changes, every competitor not equipped with the permitted tyre compound has to pit at the end of respective lap, unless being in between the triple blue line and the finish line – in that case the rule has to be met at the end of the following lap. This line is marked 'weather commit line' on the track map.

13. Attack Boost:
During each race, each driver must use the designated boost strip area three (3) times. If the race is declared wet at any point there will be no MINIMUM uses. There is still a MAXIMUM of three uses per driver.

14. End of Race
After finishing the race, please slow WELL BELOW racing speeds after Turn 1 and proceed back to the pit lane. The top 3 shall report to the start/finish line.

Top three and anyone else wishing to be interviewed on the broadcast should join the Commentary Box Waiting Room, and one of the commentators will move you to the Commentary Box.

15. Miscellany:
Do NOT under any circumstances Shift+P or Shift+S from on course during the race without authorization from Race Control.

You do NOT need permission to retire once you are in the pit lane.

If you suffer a lost connection or timeout from the server during the race, you are not permitted to rejoin the race.

Stop & Go penalties may ONLY be taken from the penalty box located at the location noted above.

Please post any procedural questions in this thread.

Good luck!
Jonathon.provost
S3 licensed
Love this, awesome job Michal.
Jonathon.provost
S3 licensed
Quote from Scawen :Thank you for all the discussions about the new objects! Smile

This is awesome, thank you for your work with this Scawen

Will there be the start light objects discussed previously?
Jonathon.provost
S3 licensed
Quote from Scawen :We've gone with that.

Perfection! Thank you for your work with this Scawen.
Loving the sneaky pics of the other objects too Smile
Jonathon.provost
S3 licensed
I think & would be a good option for both the polystyrene boards (if there is space) and the road markings.
Jonathon.provost
S3 licensed
Quote from Scawen :About the lights in the attached screenshot:

This start lights object is 5 all attached in a single object, with:

left red as red1
next two as red2
next two as red3

Is that how you would like them? I was wondering if it is more useful to have a single start light unit (with red1 and green) so you can control them individually from InSim?

I understand that the red1-3 may be a limitations currently in the insim but if that is the case I feel it could be better to have the each 'segment' as a individual object. That way we can have red to green control on each via insim. That also means we can use them for pit entry and exit lights for example. Obviously that could increase object count but currently, I tend to use 5 'start lights' when creating them anyway so shouldn't impact too much (in my use anyway).

Also if they can be double sided so you can see the light on the rear too that would be great.
Last edited by Jonathon.provost, .
Jonathon.provost
S3 licensed
Quote from Scawen :I think you are saying: Polystyrene, movable equivalent of Banner1 and Banner2? And when you say the pics file, you mean like AX_ADS1.jpg or equivalent?

Yeah, exactly to both.

I suppose what might be an idea is to have the ability to have a single 'object' and then a variable on the object to select which logo to use maybe? So for example you select 'Ad Banner' (or whatever name for the movable version), and then in the options of that object, you can select 'pic1, 2, 3, 4' etc. That way we can have many different logos we can select. Might be overthinking a bit.

Quote from Scawen :The countdown boards, do you mean the distance to corner markers? And so what you are suggesting is on the back of them could be mapped another slot from an AX_ADSx file?

Yeah sorry the distance to corner markers is what I mean. And yeah if the back of them could be mapped.

Quote from Scawen :Good suggestion but I'll say not for this update. To get into InSim coding now is way too complicated for me as I've got a few things on the go. Just adding a few objects is about all we can do for now.

But either during public beta testing or maybe for a version after the 'big release' would be a reasonable time.

That would be great! Thanks Scawen.
Jonathon.provost
S3 licensed
I like the idea of the the alpha boards and curbs. Defiantly going to improve a lot of layouts. 1m high and 80cm wide seems a great size.

Some polystyrene boards we can use for advert placement would be great too through the pics file. The existing ones are good but as they are solid they can't really be placed in the line of fire. And the addition of a pics layer to the back of the existing countdown boards would be great too.

Another great addition would be some big 'flag panels' similar to the ones on the blackwood back straight. Controllable via the same sort of commands as the traffic lights. Layers for Green, Red and Yellow would be great but the addition of SC, VSC and even blue would be perfection. This would open up some great options with insims for race events. I think it would be best to have them without the pole as we can just use concrete pillars where needed to make them appear 'supported' and maintain the added flexibility to 'hang' them from places.
Jonathon.provost
S3 licensed
Laps updated. 20 Lap race (1 hour time limit).
LRL 2022: Round 8 - 9397 Karousel Fern Bay Information and Discussion
Jonathon.provost
S3 licensed

Join the Layout Racing League Discord and communication channels
https://discord.gg/JNF3GFH


Round 8 - 9397 Karousel Fern Bay (FE6X)

23 July 2022, Saturday
Free Practice - Open
Qualifying - 1525 UTC
Race - 1600 UTC

Event Format :
25 Minute Qualifying
5 Minute Break
5 Minute Driver's Briefing, Q&A
20 Lap Race (1 hour time limit), 1 compulsory Pitstop

Car Class
: TBO: FXO (6% Intake Restriction) / XRT (2% Intake Restriction) / RB4 (No Restriction)

Pit lane Speed 50 KPH / 31 MPH

ALL drivers must be in TEAMSPEAK (Connect to teamspeak.newdimensionracing.com) before the briefing.

BRIEFING HELD AFTER QUALIFYING
NO SIGNUPS REQUIRED
107% QUALIFYING RULE
Points for race : (P1) 20, 15, 12, 10, 8, 6, 4, 3, 2, 1 (P10)
1 point for Fastest Lap
Server link - Layout Racing League
Server Password: lay0uts
Rules
Schedule

See you on the track!
Last edited by Jonathon.provost, .
Jonathon.provost
S3 licensed
Quote from PitlaneRacer :Session: Race
Lap AND MPR timecode of incident: 11:25 / lap 10
Car(s) involved: [RP] IGOR / 4 1 pitlaneRacer
Location of Incident: second hairpin
Brief Description of Incident: collision (+ overtake after it)

5 Place Grid Penalty - [RP] IGOR (igor santos_fr) - Causing a Collision
Jonathon.provost
S3 licensed
Looks awesome, can't wait to try it out!
Jonathon.provost
S3 licensed
Supplementary Regulations now Rev 3 change from standing start to rolling start. And a maximum of 2 hour time limit for the race
Jonathon.provost
S3 licensed
Supplementary Regulations now Rev 2 removing the skin requirement. Instead car number elements are recommended on the nose and rear wing end plates.
Last edited by Jonathon.provost, .
Jonathon.provost
S3 licensed
Added event timetable for Round 0a
Layout Racing League 2022: Round0a - Supplementary Regulations
Jonathon.provost
S3 licensed


Layout Racing League 2022 - Round0a Supplementary Regulations


The Layout Racing League Round 0a - Long Beach American Street Classic will still follow the standard LRL rules and NDR Sporting Code, but the attached document covers the specifics of the non-championship event.
Last edited by Jonathon.provost, .
Layout Racing League 2022: Round0a - Signups
Jonathon.provost
S3 licensed


Layout Racing League 2022 - Round0a Signups


Note: This signup is for round 0a ONLY. The normal LRL championship does NOT require signups.

To enter into the Layout Racing League 2022 Round 0a - Long Beach American Street Classic, make a post giving your requested car number , LFS Username, Real Name, your nationality and optionally a team name. Example:

72/jonathon.provost/Jonathon Provost/United Kingdom/New Dimension Racing

Any number 2-99 is free for selection. Number 1 is reserved for B2マ Antonio (antonioexzip), the champion of the 2021 Layout Racing League

Signups are open NOW, and will close at 1200 UTC on the 16th April 2022 (race day)

Licence Requirements for Drivers

No NDR Licence Grade limitation.
You will need a minimum of an S3 LFS License to participate.

Entries are tracked in the attached PDF. This PDF is updated at least once daily, when changes are necessary.
Last edited by dekojester, .
Jonathon.provost
S3 licensed
Slight changes to dates for Round 3 and Round 7
Jonathon.provost
S3 licensed
Initial layouts have been attached to the opening post. They are subject to change.
FGED GREDG RDFGDR GSFDG