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MRG V8 GTR (and perhaps Road Version soon)
ivancsx
S3 licensed
Hello everyone,

actually I much active on discord, and just remembered today that I need to post in forum to get some insight from you all guys

so, starting from the facebook, which usually I see and share some random shitpost, until one day I found out, Morgan just release car called "Morgan Plus 8 GTR" which are resemblance of Morgan Plus 8 that raced on the old day (I not quite know about story of this car really, but as interesting as the body model, it makes me influenced to make one in LFS, but in my version




the attachment that I include below, are the 3 hour progress, just for the exterior thingy, I think I'm really satisfied, despite the car started from LX6 base (I know, it will be called "Default Car" by some people since it's not really start from scratch)
ivancsx
S3 licensed
looking forward to this thread, also, please try to make some BoP like in GT Sport, so if there's once any League in LFS that uses GTR car, car selection are much vary, and quite interesting to watch and compete with same laptime with different car spec

Right now I making a GTR car too from scratch, but I'm looking someone whom make any other GTR car too, this perhaps will interesting to watch, and soon I'll make my own thread
ivancsx
S3 licensed
Updates !!!

v0.4
-New Rims (now are looks closely to V8SC)
-2 config (Day Race headlight, and Night Race headlight)
-fixing some suspension setup
ivancsx
S3 licensed
My only complain perhaps only this Speedo which aren't quite positioned right, overall I really enjoy this car !
ivancsx
S3 licensed
Quote from neonmateo :I love this mod and looked for this thread to write same feedback as martin18 already did. Looks good and feels nice to drive, just bit underpowered and please allow other types of slick tires, its hard to keep optimal temperature of r4's. Smile

Thanks man, I dont know if 200hp will still slower on straightline, as the goal is making this car to be feel underpowered and hopeless on any long-wide chicane but catching up on the corner, which will beneficial if compete on technical course, or any short to medium course

for the tyres, I'm afraid if it go higher than R4 will less enjoyable, but lemme test it again and decide on next update. thanks anyway for the input Smile
ivancsx
S3 licensed
Quote from martin18 :I love the concept of this! I always said I think there should be cup version of the base model cars, stock body with stripped interior roll cage and minor exterior changes.

I think the engine could use some work there’s 1200 rpm’s that don’t do anything red line might as well be 8,000 not 8,600. I think the car would benefit with a 200HP and 150 FTLbs torque

Hey, Thanks for the feedback, yeah, I think The powercurve still not right, because I aiming for fun to drive that's mean low end torque will not be sacrificed, hence not too wild and too kicked-in

might coming soon with corrected ones, and remove the WIP badge once done Smile
XR GTS CUP
ivancsx
S3 licensed
Vehicle mod: XR GTS CUP
Details page: https://www.lfs.net/files/vehmods/AF909F

SHORT DESCRIPTION:
Quote :XR GTS Cup

DESCRIPTION:
Quote :XR GTS Cup

With measly power of 180hp 2 Litre inline 4 screaming at 8600rpm, the whole body are prepped to do some trackday fun, it may lose to original XRT on the straightways for sure, but it will comeback swiftly on every corner, making it's the most fun to drive car in LFS universe, and also a faster laptime compared to XRT car Tongue

Changelog:

v0.1
-initial release
-bodykit
-setup
-engine
-skin

COVER SCREENSHOT:
XR GTS Cup
ivancsx
S3 licensed
XR GTS Cup

With measly power of 180hp 2 Litre inline 4 screaming at 8600rpm, the whole body are prepped to do some trackday fun, it may lose to original XRT on the straightways for sure, but it will comeback swiftly on every corner, making it's the most fun to drive car in LFS universe, and also a faster laptime compared to XRT car on short mile track Tongue

Changelog:

v0.1
-initial release
-bodykit
-setup
-engine
-skin
ivancsx
S3 licensed
Quote from martin18 :I really enjoyed driving this mod!
Sound could be a little quieter just clips the entire time
Is this car going to get Headlights?
Can we get different rims, something that’s not XRR rims with more spokes…

for the rims, soon, still experiencing problem which I couldnt load my wheels to the editor so for now it's only edited XRR rims Smile

for the headlight, I doubt any V8SC dont have any headlights, but will check it later, or perhaps I'll make 2 version instead Smile
ivancsx
S3 licensed
small update

v0.3
-fixing some issues on 3D model
-adding pit limiter light for future updates (if available)
-major fixing with setup and car spec, now it has around 1400 Kgs of weight as V8SC rulebook 2014 (credits for nikopdr on Discord), to much aero perhaps fixed, also with suspension setup, but let me know if it okay
ivancsx
S3 licensed
Quote from superlame :This is what I found in the Live For Speed Discord.

- create a new vehicle project (any)
- import .obj as main object
- create new empty subobject
- select all object triangles and click "break off" (this will move all triangles to that new subobject)
- from there you can save the subobject, discard the vehicle project, open the actual vehicle project and load a subobject

might help. Here is the discord, feel free to join LFS https://discordapp.com/invite/wZrUTJN

have seen this reply of my thread, but forget to thanks..

THANKS A LOT MAAAAAAN !!!! ahh, now it became easier to work with, thankyou XD

anyway, the development are paused temporarily due to high activity in my workplace, usual things that happens only on the end of year. may will be regularly updated, and perhaps fining tune again to match V8SC engine regulations and complete my first ever mod here (and hope it get approved as it finished) Big grin
ivancsx
S3 licensed
update !!

after evaluating my mod, there's a reason why my mod only reaching 2 stars and less, I mislooked on tyre pressure !

okay, to be sorted out, here's the changelog of v0.2 :

v0.2
-fixing tyre pressure (misslooked on this parts)
-refining rear side bumper (quite decent looks now)
-refining engine curve so when upshift, it's not stuck at 4th gear
-refining differential setup, quite good but let me know
-underside model done, no more hollow car like before when jumping over curbs like V8SC
Last edited by ivancsx, .
XR V8SC
ivancsx
S3 licensed
Hello Everyone, now is my first WIP mod on very first modding capability became official by LFS team.

so for the test, I put some effort in editing original LFS car since it was easier and should be legal without any lisences, instead using real car and then rename it into something, which I personally unsatisfied with it since it's not real car name

To be started, I put some 5.6L V8 based on average V8 Supercars engine out there, oh yes and my reference is obviously, some V8 Supercars

then for aerokit, ofcourse I try to mimmicking on how the V8SC kit looks like, it's not perfect yet because I do modelling inside the app instead import it from 3dsmax / blender instead (which I do hope LFS team could add support import obj partially instead replacing all items on it)

for the stance, I think it's way better to uses XRG setup in height and wheeltrack instead start from XRT / XRR since V8SC afaik has short wheeltrack but long wheelbase, which I think it could be done with XRG base

that's all from me, it's still WIP tho, but I think I got what it takes to make the basic of this mod through in-app modeler by LFS team

=================================================

changelog:

v0.1:
-aerokit done
-suspension setup
-engine character
-skinmapping
ivancsx
S3 licensed
Uh oh, why the notification doesnt show up on my email, I missed some stuff

I try to step up my sensitivity, and I just realized, what mouse control does is to control the lean angle of the bike, and such, when bike leaning, the steering are being assisted and stabilize the bike so it wouldn't fall

Well as for me now, the only LFS system needs, just animation based on lean angle of the bike, and perhaps automated foot dangle when stop or when entering corner while hard braking that makes the bike destabilized

I know that must be very very complicated to make, but if it been done, this type of driving will be golden if compared from very first release

I put a pic of my hero in GP to show how foot dangling is

That's all from me for now, it ain't hard to learn compared to car modding, but since this feature was experimental, I'll just focusing make cars instead until LFS team adds some stuff to work with 2 Wheeler.. thankyou all
ivancsx
S3 licensed
Sorry for bumping the post again 😛

IMHO the tyre profile should be like on the left (in the attachment), while recently I felt when I drive and messing around with the mod I working on, it's more like on the right, that's why when accelerating or let off throttle, I could get more lean angle, and when the lean angle adds when braking, I usually fall off

Oh btw my tyre setup, I mimmicking my real life bike, CBR 150R 2016-2020

F: 100/80 R17, 2.50 rim width
R: 130/70 R17, 3.50 rim width

It's not look and felt like the tyre has V profile, so it felt like it's not turning when leaning, and even when lean angle adds more (like the previous pict attached on first post), usually the bike falls and go underworld 😂
ivancsx
S3 licensed
Quote from versiu :I would like to see how it drives.



So... Gyro effect in LFS isn't good enough?

For now still isn't good enough, or atleast with keyboard-mouse control

Later I'll upload the video of it, I had record it but forgot to upload it since I was messing around to do some lap to test some stuff on it 😁
ivancsx
S3 licensed
Oh, there's also a minor but it will be great if taken care of

In examples, if you guys could differentiate between car and bike tyre profile, since bike tyres usually have a V profile while car are just almost flat, I think it will make the physic atleast being natural and prevent the driver from falling because shortage of contact patch that touches between tyre and asphalt (i.e. too much lean angle for small bike, approx 50° or more that makes the bike falls)

Looking forward for response, I hope I'm not being rude to mention all stuff that already in experimental status 😂
2 Wheel / Bike Mod support
ivancsx
S3 licensed
Hello, first of all, I'm Irvan from Indonesia

I would say thankyou for LFS team that makes vehicle modding are now official, it's been a while that I'm waiting to LFS team to atleast makes an official support to be realised, and the dream just come true !! Salute to you guys

Well, back to topic, I didnt know if this suggestion or bug report, but I do love that now LFS has support for 2 Wheeler, as I ride bike myself. but there's still minor bugs that I do hope LFS team could fix and continue to develop so it will be natively supported by LFS system

Here's an examples I made some body position animation, which I just realised that body position animation based on how steering angle is, not the lean angle which in most 2 wheel game (i dont wanted to say which game since it's unpolite to mention the brand), I do hope there's an animation timeline for lean angle (so the body position are move by how much lean angle on the bike, and/or how the bike rake angle when braking or accelerating, i.e. the driver will tuck in under accelerating and back to normal pos when braking, stuff like that)

For the second things would be, foot dangling instead both foot on the footpeg, it's okay when driving but isn't while idle i.e. on the pitstop, it's so hard to get out from pitstop, especially when the engine are mimmicked as 150cc Bike like in here in Indonesia

The last one is, Bike steering & angle assist, which needs to be there, so we could control both lean angle and steering, previously when cornering, the assist do some leaning but not with the steering, which makes me often falling down when hitting grass because the bike not turning while it on quite decent lean angle.

That's all from me, reporting stuff of LFS, it's quite intriguing but experimental features for 2 wheel to mess with 😂😂😂

I do hope LFS team not deleting this feature, since it's quite brilliant to work with 😁
Last edited by ivancsx, .
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