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IDUI
S2 licensed
Revolver is a good movie. Wasn't expecting that when I first saw it. Seems the most important aspect of the ego that the film tries to highlight is the voice in our heads that constantly tells us what to do every moment. Same voice that is reading this post.
Last edited by IDUI, .
IDUI
S2 licensed
spdo event database is a great place if you're looking for race replays. You will have to brows it page by page to find the combos your interested in, but it's worth it. I recommend to watch a few from Original LFS League, high quality racing there usually.
IDUI
S2 licensed
The only settings in the controller options you need to preset are the wheel turn and wheel turn compensation.

Wheel turn compensation should always be set to 1 if you wish to have as linear controller to car steering relationship as possible. = most realistic.

720 degrees is the most realistic, as that is the max setting on road cars currently. You can get away with 540 as well, as it's essentially the same thing, safe for big slides or tight hairpins. I think many use 540 with g25 and similar. I prefer 720 as I can feel the car more and thus perform better.

To read about Logitech Profiler setup go here.

Tip: it's easier to setup degrees of rotation with "right left" keys.

You can use a little more then just 0 on centering spring, some go up to around 25. It depends on what feels right for you, this applies to Overall Effects Strength setting as well.

FFB in LFS is best set up "live" as you drive with the "," "." keys( I think that's the default keys).
IDUI
S2 licensed
I may be just seeing things, but does he put it into reverse mid-spin, as the rear is entering the grass and then back to first gear again?
IDUI
S2 licensed
LOL
I am Magnus Advocate, The Original Hero, destined to steal Vikings.
IDUI
S2 licensed
Definitely my BL1/XFG speed when Partyboyu and Duck dominated there. Good times. Haven't put that much effort into anything LFS related since.
IDUI
S2 licensed
Just found this: http://www.youtube.com/watch?v=gnKARl8HJjY
Walter Röhrl in a 911 at Nordschleife.. reverse?
IDUI
S2 licensed
Shared a ICC/KZ2 with two friends for a summer. As I never actually participated in any races I'm not a proper karter . I did attend most of practices though. Great fun, don't think anything comes close to being that much fun at that price. I only drive hire karts now days.
Last edited by IDUI, .
IDUI
S2 licensed
A helpful post by Gabkicks:

http://www.gtplanet.net/forum/ ... php?p=2178816#post2178816

(For overall effects strength most LFS'ers use anything between 101 and 105.)

In addition set your ingame wheel rotation to the same value you set it to in the profiler.
Set Wheel turn compensation to 1.
Force to around 30 and adjust it while driving to your liking as this varies depending on car/setup.
IDUI
S2 licensed
Wow, this is great! Very happy for you Duck. As for sponsors, your seksiness alone should have the financing sorted. Looking forward to seeing you race in the big-league some day.
IDUI
S2 licensed
Quote from somasleep :Yeah, that's it. I don't want to ruin the race for others and get kicked. I find that if you're slow people will crash into you and if you miss your braking point you'll crash into people who are faster than you.

I think I'll just join and follow behind the pack.

This is the core of race craft imo, the will to keep it safe and incident free yet still be competitive. It will push you to become a better racer. Imagine how you would feel in a real kart race for example!
Allow yourself to enjoy it, it's a great adrenaline rush for just a 'game'.
IDUI
S2 licensed
I can understand how some are upset about the unexpected twists in the development schedule, especially if they have mastered every worthwhile combo. But to me it seems justified.
The physics engine has the highest priority. For that reason it's only natural that any opportunity to improve it overrides all other parts of the project, even promised content such as interiors. With Sirocco came a push to overhaul the physics engine, I'm sure this track has also contributed in many ways to its development. Considering the value of these additions I don't think the LFS team is in a position to be picky.
IDUI
S2 licensed
Quote from danowat :no, but very similar.

Infact, i'd argue that kyoto's national curcuit was based on the international super sports car circuit at rockingham

I agree, the tracks look very similar.
IDUI
S2 licensed
The Pau Circuit in France is pretty spectacular when it comes to curbs, especially one at around 1:08:
http://www.youtube.com/watch?v=89QPw-EWL7o
IDUI
S2 licensed
Quote from oli17 :what do you mean? i thought i said weight would be an issue - lighter, smaller guys were going much faster than me...

google "streatham kart raceway" (or youtube to see some of the track), and look at the layout and tell me if you think it's important please.

The effect of weight difference depends on the track and karts. I hope that those in charge of the competition you're entering have considered this. I think they would have received enough complains by now if the weight did matter greatly.

Is this correct?:
http://www.youtube.com/watch?v=xv5i5u6PL_M
http://www.youtube.com/watch?v=czxn2vK9EIU (starts at about 3:00)

As an example the indoor track I ran at was much narrower and twistier then the one in those clips. It also had at least two bends where you had to either slow down significantly or throw the rear around. During the competitions the layout was often changed to include very difficult triple chicanes.
The difference between a guy weighing 58kg(9 stone 2) and one of 76kg(12 stone) was about 0.200, IF(big if) they ran fairly equal karts. They're brothers and had been driving there for around two years, also consistently owned the track record no matter the layout which was altered about every 4 months.

Even if the difference in weight is there, the difference in handling and engine between the "good" karts and the rest is often greater then the difference in weight. Don't worry about it too much if you cannot do anything about it, your skill is what matters most here still (how you adapt to the kart for example).

Btw, I think your height is an advantage, at least from my experience of public karts that are suppose to suit most drivers, as the driving position usually suits those who are taller then average. Unless there's the option to slide the seat, in which case use it to change the karts balance to suit you(most probably as far forward as you find comfortable.
Last edited by IDUI, .
IDUI
S2 licensed
Quote from keiran :I had to add 30kgs or so of lead to my kart to bring me up to weight, I'd actually say it was probably a slight advantage. We set the kart up on scales, kept the weight low down and balanced the kart as best as possible left to right. We actually had different holes on the seat to move the weight about. In the wet we used to raise it higher up on the back of the seat.

But in hire karting, I'd say weight is a bit of a disadvantage. Our track and karts at work don't have a huge difference between people who are 3/5 stone of a difference. Tracks you accelerate a lot then I'd say you'd lose quite a bit.

I agree with all your points. I was referring specifically to indoor hire kart competitions that require the drivers to add weight. In my case this meant adding 30kg(the maximum) only to the left side of the kart, as drivers had to weigh 95kg. The track being mostly rights handers, as they almost always are, this meant huge bounce issues as the grip improved. Small mistakes at certain turns would make the kart go crazy making it tougher to be consistent.

Otherwise as you say lighter guys at indoors twisty tracks definitely have an advantage. Which is why I'm surprised at OP's response, though perhaps weight is not an issue at the combo he will be driving.
IDUI
S2 licensed
It depends: if the competition you're entering has weight requirements then you may be at an advantage to the lighter guys who would have to add ballast which is static as opposed to your own body weight that you can use.
IDUI
S2 licensed
Just a note: some tyre scrub volumes are affected by the "car sound volume" slider, so you should have that at maximum for best results.
IDUI
S2 licensed
Didn't realize that those annoying good-lap points are actually stored.
IDUI
S2 licensed
I noticed that you use 4'th gear in the turn after long straight, 3'rd gear works better in that bend. 3'rd also works better in the downhill turn before bridge in the last sector. This would also help with the understeer.

Also know that you cannot prevent yourself from getting better, everyone gets better with time.
IDUI
S2 licensed
Quote from MadCat360 :1. works because the weight is going forward. It gives the front tires more contact area and makes the turn-in snappier.

2... not sure. Just don't lean inward. That will definitely reduce the grip. I don't lean out when I drive, but just by holding myself steady in the seat the weight transfer would get to the outside tires.

The balance change may explain this, if so it is minute as the lift was roughly thesame as we do to shift up in MRT/FBM. It may even have been a mental thing, where I just though that it was faster. I only used this in the turns where the revs would drop off with WOT, it seemed counter intuitive, but worked.. until the track/tyres warmed up more and the entry speed was high enough to sustain the revs. Just a little trick that sometimes works if the kart bogs down.

As for leaning to the outside, I guess it works in low grip conditions with those karts. As the grip gets better bouncing becomes an issue instead and having the kart pointing in the direction of the exit becomes more important as is being smooth.

However, I've seen two super fast indoor karters who seemed everything other then smooth. They compete regularly, with fast Sport2000 (same as Rotax?) and KZ2 drivers and are able to run faster by simply stabbing the brakes as fast as they can and then getting back on throttle. The kart rotates with a screech and away they go. This approach allows for a ridiculously tight line, thus making passing them virtually impossible. This of course puts huge stress on the belt and I've seen them snap a few.
IDUI
S2 licensed
If you will be driving "Honda(or something) lawnmower 6.5hp engines" indoor with a steel guard around the kart then following may work:

Find the shortest rout around the track, as the grip improves you may be able to drive a narrower line around the course.

Sometimes a hairpin that you can take flat out, but barely, maybe faster with an abrupt throttle lift just before(no clue why that works).

Response is basecly nonexistent, so mouse-driver style throttle blips works better then being smooth, also keeps fuel supply to the engine.

Leaning to the outside is said to give more grip, not sure about that, watch your ribs if you do.

Experiment with different approaches to corners, some(mostly very tight hairpins) require an abrupt kick on the brakes to swing the kart around, while others(mostly highspeed chicanes) are faster with a very early smooth braking approach, almost rolling in.

Watch for different patches of surface, rough concrete patches have better grip on unoiled tracks, while the smooth stuff is much grippier when the track is oiled(or there's oil spill). Due to this weird lines are sometimes faster. If the track is oiled on purpose, collect as much of it during practice/quali, it dissolves the tyres making them much grippier.

Add ballast as far front as possible, if you need to at all.

You can tell that a kart is good by the sound and top speed. Good ones stay in high revs easier and unless you mess up don't die out of turns. Of course you want the most oversteery kart you can get(unless the track is cold/low grip).
Last edited by IDUI, .
IDUI
S2 licensed
Do you know about Zcars Mini's? They're RWD Hayabusa conversions and seem perfect for hillclimb. I have no idea how or where to find them though. I assume there are conversions kits and of course finished projects available. Maybe something to consider.

A quick search gives this:
http://www.zcars.org.uk/index.htm (Warning: loud automatic video stream) is a start.

Also just for few images and some info:
http://www.theminiforum.co.uk/ ... index.php?showtopic=82695
IDUI
S2 licensed
IDUI
S2 licensed
I'm guessing the spots where you lose the rear is right as you're turning in and letting off the brakes into the turn after the longest straight, entry to the chicane following that and same spot in the downhill turn just before the bridge.

If my guess is correct then the remedy is simple, but may be not so easy: right after you're done with slowing the car in a straight line you will have to release the brake, this is where most lose it, it helps to be super smooth and to focus on the rear of the car, try to feel it.

You control it with [amount of steer input vs brake input] vs [velocity]. Most XFG/BL1(all tracks?) setups are very sensitive here. So if you can't manage to be smooth enough to keep the rear in check go a little bit slower on entry, it will feel VERY slow, but it's actually much faster( then losing the rear).
FGED GREDG RDFGDR GSFDG