"The first vid you posted apparently comes from Historix V2 and most likely with new physics."
- Maybe, but it's the same physics engine and you made the point of HistorX being influenced by "terrible rFactor physic". I'm pretty sure GTL uses the same physics engine aswell. I personally disagree with you though. HistorX is pretty much GTL but with more realistic car behaviour for the most part. GTL was fun but certainly didn't feel as good as HistorX does on the limit. As BigPeBe said, GTL doesn't feel natural. Each to their own I guess, but I feel the same about them as BigPeBe, you can't have set it up correctly if you are unable to control slides with HistorX. If you can control slides in LFS then there's no reason why you can't in HistorX.
If it bothers you so much that it has V2 in the title, this video is from the HistorX version currently available to all...
http://www.youtube.com/watch?v=q4tjlDvskAs
"And the second vid if its on the same engine as rfactor it doesnt mean it feels the same, even in rfactor there are mods that are pure pleasure to drive/drift etc most of the time its achieved by putting some unrealistic values that result in parameters close to reality.
So just because its same engine doesnt mean it will be just as unforgiving as rFactor, if they tweak it right it might be a pure pleasure to drive."
- This was exactly the point I was trying to make.. It's not the rFactor physics engine, it's the people who make the mods/games using the engine and what they do with it. Game Stock Car to me is the only thing that matches Netkar Pro in terms of pure pleasure and feeling when driving and that is using the Gmotor2 + Pmotor2 engine that is used for rFactor. HistorX was my favourite mod for rFactor and the majority of physics work was done by Niels Heusinkveld who also worked on Game Stock Car. Proof that you can consistently get realistic results if you know what you're doing.