The online racing simulator
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GeForz
S3 licensed
But RTP does not give you the exact gap between to drivers because of the transmission delay...
GeForz
S3 licensed
On top of that... Why waste the traffic needed for NLP/MCI if you only want the gaps at the splits?
GeForz
S3 licensed
Quote from Cue-Ball :Not sure if that would work since AI can't pit.

/pit_all see above
GeForz
S3 licensed
Quote from BuddhaBing :SO Classic, Long and Town all appear to have 30 pit slots, assuming that there are no pit slots in the pit-lane itself.

I'm not sure how pit slots are counted in SO Sprint1 and Sprint2 but assuming that they correspond to the parking spots painted on the tarmac, they have 24 and 20 respectively.

It would be nice to find 32 players to test each of the track configs. Any volunteers?

You only need 11 Player and a sevrer configured to handle 3 cars per connection


Edit:
FE RallyX GReen fill it up with 20 AI's, type /pit_all and watch the last 2 cars
Last edited by GeForz, .
GeForz
S3 licensed
Are the relay packets going to be updated for the new version?
GeForz
S3 licensed
Is it intentional that you removed the "first player in this mci" packet value?
It was a cheap way to find out the number of valid CompCar strucs in the packet and only having the total number of players makes it more complicated for the programmer.

Personally I would even prefer a "number of valid structs" in this packet value in byte4.
GeForz
S3 licensed
At the moment I'm into another amazing game, it's a simulation game that lets me control a racing sim community.

lol nice one
GeForz
S3 licensed
Quote from CLRS530 :So if I use TCP and UDP for MCI packets only one Client can connect this way?!?
If it´s right I can´t be ever sure if LFS sockts (UDP or TCP) are full and I could maybe use a differen connection way. (Never thought of that in the current stable version)

You can connect up 8 Clients on TCP only or on TCP with UDP. (tested)
GeForz
S3 licensed
8 connection :wow:

edit: in the IS_ISI struct the size comment should be 44 now

edit2: works pretty good

now if I only could figure out the right sector markers...
Last edited by GeForz, .
GeForz
S3 licensed
I cannot view it with sound at the moment but looks nice.

Except the wrong colored lfs logo at the end!
GeForz
S3 licensed
God I hate those Shift+S's ^^
GeForz
S3 licensed
Quote from andy29 :Another quick question - what's the ^L in the messages? It's a bit difficult to search for

See this thread by Victor
http://www.lfsforum.net/showthread.php?p=44576#post44576
GeForz
S3 licensed
Hmm when I enter a /i command in lfs I get both. MSO and III packets

TCPReader - reading 136 bytes
TCPReader - reading 72 bytes
Received MSO_Packet(ISP_MSO)
Received Unknown_Packet(ISP_III)

(unknown equals not implemented )
GeForz
S3 licensed
Posted yesterday by Scawen:
Quote :I hope to release X on friday or saturday in just under two weeks time, though that depends how everything goes.

GeForz
S3 licensed
There is a Bug in W11 and W12.

Shift+R starts Qualification - not Race
Tested in single/multiplayer

btw: http://www.lfsforum.net/showthread.php?t=23135
GeForz
S3 licensed
+1 for a real testing area ^^

you know.. somethin like this: http://www.gkndriveline.com/dr ... oving_Ground/overview.jpg
GeForz
S3 licensed
And how do you know they don't have a licensed account but don't want to post with that account because they don't like the name? I mean you are like "You must not post a screenshot of game X if you don't post an evidence that you bougt game X".
GeForz
S3 licensed
"Demo user" under the name is no evidence that the user cracked lfs....
GeForz
S3 licensed
Well I hope scawen reads this and helps me ^^

Because evaluating every track or drawing it with the help of insim is not really a solution
Node numbers of sectors
GeForz
S3 licensed
Is there any possibility to get the node number of the last node in a sector?

I'm drawing a track and would like to mark splits and make some output like "Yellow flag in Sector X" but I don't know which node belongs to which sector.

Maybe include it in pth files :/
GeForz
S3 licensed
Quote from matze54564 :Where and when is a big W10-testing event??

And the car-reset in multiplayer should be complete removed. the Arcade is maybe not needed. Some Admins do not disable the reset-option and thats annoying. So is it for example possible to reset a car in race in the one and only oval-server: (FM) OvaL W10

The default option is disabled. So it's only the admon who is annoying because he enabled the reset option ^^
GeForz
S3 licensed
Quote from Burnzoire :Shift+U mode seems to have camera controlls inverted. That is, you click & drag the scenery around, as opposed to moving hte camera. In other words, dragging left makes the camera look right. Very hard to use!!!

Great patch scawen, thanks!

Press space to see the buttons and change the option.....
GeForz
S3 licensed
The more logical place for me is the driver option.

Changing driver side from race to race is pretty unrealistic if you think you would drive your own car every race.
GeForz
S3 licensed
I would suggest a simple "this is a TEST PATCH THREAD - do you really want to post" popup before posting in the testpatch board

And of course it was not closed because of the "thank you"-posts, but they do bloat the thread unnessecarily*.


*spelling sucks
GeForz
S3 licensed
Scawen already replied on this topic... You car should feel the same on every server and not like an other car depending from the server iirc.
FGED GREDG RDFGDR GSFDG