I think the team, as a 'team', no longer exists anymore, but we still are and will stay a group, bonded by common interests and a history together . In the last few months I think we already were that (a group) and not so much a team.
As said before, we will all stay in the irc channel (everyone is invited to join in ) and stay the fun group we allways were. The only difference is that former teammembers can join other teams that are more active as a team. Who knows what that can do for the rest of the ex-teammembers
We never made a big problem of having people from outside the team competing with us, so let's hope other teams wont have problems with us the other way around either
I will try to keep the Masters of Endurance team alive, so that the name won't dissapear entirely from the LFS scene
I've looked into this too, for my own application, but only briefly. I don't think I will ever be able to make something like this (since I'm programming in java, and not c++), but it would be nice if someone could make some sort of generic dll that can be used to draw anything from a secondary program onto lfs.
The attachment is a little scematic of what I mean. I know nothing of dlls, so I guess you cant make some d3d8.dll that can also communicate with an external program?
Maybe someone could give some insight if this is possible or not.
TRACKING PACKET REQUESTS ------------------------ - send to LFS to request player / connection / result packets - these requests work even if race tracking is not switched on
To request a IS_RES, send a InSimPack with Id = "RES" and value = result number (0,1,2...) To request a IS_NPL, send a InSimPack with Id = "NPL" and value = player number (0,1,2...) To request a IS_NCN, send a InSimPack with Id = "NCN" and value = conn number (0,1,2...) To request a IS_NLP, send a InSimPack with Id = "NLP" and value = 0 To request a IS_MCI, send a InSimPack with Id = "MCI" and value = 0
I didn't even know about this before I read the post above. I had the same problem
It is possible. Altough there is a reason you cant get behind the fence in shift+u mode, and that reason is that you sometimes get graphical glitches. You can, for example, set the camera 50m above the track, but at some tracks the tarmac will dissapear, or you will see ugly parts next to the track.
As for the release, my goal is to get something working before the next masters of endurance race. If I manage to get something that is worth sharing I will put a link here.
I once tried to get values like speed from LFS by searching the memory adresses, but that didnt work (I did that for the same reason actually, an lcd display).
However, you can use InSim or OutSim to get some data like speed, gforce etc. I think that having information about the race (rather then your car) is more valuable to put on a display like that. And that is rather simple to make with insim.
I dont have the keyboard, but my current one is getting a bit old and dirty, what is the price of such a keyboard?
EDIT: I see there also is an emulator, so you dont actually need the keyboard itself to test..
Here's a new preview movie. I added moving camera's along a line. Next up will be making sure the program is usable to everyone so that I can release a testversion later this week.
Yeh, that is a possibility, but staying with that car for 10 seconds means you might miss something else.
One thing is for sure, a program like that would need some serious testing and tweaking.
Better news then a progress report I think you'll have to hire someone to sleep for you... LFS in daytime, then a baby keeping you awake during the night...
Congratulations
The delft team is also going. Im not sure if the class3 team (which Im on) is also going, but of course I could go anyway. Are there more LFS'ers that will go to Formula Student Germany?
Hm, isnt there something in the wheel drivers that prevents the wheel from putting on too much force to prevent breakage? How did it happen, did you put on too much force yourself, or did it slam into the rods that limit the motion to a certain amount of degrees?
I really wouldnt know about that, but since Dygear said that Windows was skittish on Java, and not the other way around, I figured it was Microsofts fault.
Then the guys from microsoft shoulg get their act toghether and make sure my program runs on that platform.
I dont think I am using any fancy stuff, so if my program doesnt work, then I dont think any program except form the Hello, world! will work.
I guess it would be easier to just simulate a force, rather then creating some code that allowes you to artificially move the cockpit, while it actually isnt moving etc.. If you are able to simulate 4 tyres and downforce, it shouldnt be too hard to apply a moment somewhere on the car that is proportional to the rotational speed of the engine.
-moving : these cameras will automatically zoom, rotate and pitch according to the position of the car you are looking at relative to the camera.
-non moving : these cameras will just look in a certain direction and not move in any way.
Actually the name 'moving' is wrong, because neither of the cameras are actually translating. Translating cameras will be investigated tho (Im 90% sure it will work).
The camera positions are stored in an external file, so you can make these files available for download.
EDIT:
I think I see now what point you are missing The program cotrols the camera, but the userinput is the player to look at. You will see a list of buttons, all representing a player, you press one button, and the program will follow the car around the track.