The online racing simulator
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Evolution_R
S3 licensed
But what about other game's players taking LFS content (Blackwood track in Assetto Corsa). Is that allowed?

https://www.youtube.com/watch?v=CnWR3Lsoo7w

https://www.racedepartment.com/downloads/blackwood.2639/

I really doubt its made from scratch.

- EDIT - "Conversion permited by Live For Speed Dev Team"

Is that even true?

Btw is anyone is thinking that converting from one game to another is easy... he couldn't be so wrong.
Last edited by Evolution_R, .
Evolution_R
S3 licensed


And for example: https://www.beamng.com/resources/2017-mercedes-benz-c63-s-amg.12335/

This can be seen as BeamNG is profiting from the names, reputation and IP of those companies which they are not.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Quote from mbutcher :...YouTube where their terms of upload state you cannot post copyrighted content (along with other strict rules of course)...

On YouTube are plenty of mods that break copyrights and are uploaded years ago and still not deleted.
Evolution_R
S3 licensed
Quote from UnknownMaster21 :What if we forget this whole modding business and move on?

There always be modding. With or without official support or whatsoever. The only difference is that with official support it will better for everyone.
Evolution_R
S3 licensed
Quote from Scawen :These are just thoughts, not decisions. There's no rush.

Any thoughts about increasing the ~16k polygon limit in each mesh? And the use of a tweak - or if we can have 'internal' tweak build in-game?
Evolution_R
S3 licensed
For personal, offline use I think we can use (and make videos with it) any model (mesh) we find on the internet, including from another games, but with the current polygon limits is close to impossible to recreate a detailed model, so please think about this.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Quote from DMN_ :btw...
Think about increasing the poly limit! It will be very useful in creating vehicle modifications in very good quality!

Yes, this. Please.
Evolution_R
S3 licensed
So, simple said - we can have mods, but they should be made from scratch and have a different names, emblems, logos and badges?
Evolution_R
S3 licensed
scirocco
Evolution_R
S3 licensed
Quote from Yazan0Alothman :He doesn't mean BMWs for example, he means taking a model from Forza, modifying it to LFS is copyright infringement.

Well, I can find or buy this model from another place - in that case? Or I should recreate it by pictures from scratch? I mean how someone would know if the model is ripped from Forza or made from scratch if not told so? I think this is more Mazda's copyright infringement than Forza's.
Evolution_R
S3 licensed
There are two major problems as I see it:

1. Collision box problem - what if the mods have a different types of collision box models - someone makes a mod -> this mod first must be approved by the moderators -> send to the developers to add the new collision box model -> add it to the game.

2. Copyrights infringement - what if the real car models have a different name, no emblems, no badges (like in some low budget movies or tv series) so there is no advertising - example - CarX Drift Racing (we all know the car brand):

Quote from gu3st :I noticed was your upload was a straight rip from Forza which is pretty cut and dried copyright infringement.

Even if it is non-profitable for educational purposes, offline only?
Last edited by Evolution_R, .
Evolution_R
S3 licensed
I'm talking about an offline use only. But anyway what if we can change the collision box - so the mods can fit the exactly ... but that can happen only with official mod support.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
What if I change the name of the car, remove all of the logos, badges etc. so only the base shape is the same? I'm not a very familiar with the copyright infringements, but something that Chinese car manufacturers do - copy the base shape and change some minor details.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Don't know if this is the right place to ask but is it planned to raise the polygons limit of the cars?
Evolution_R
S3 licensed
Quote from BestRex :Just don't cut out things - how hard can it be???

It can be hard and Scawen has explained why.
Quote from Scawen :... At the moment LFS can still be compiled to use D3D9, but it will be hard to maintain the two versions, specially when we start to use the possibilities that D3D11 offers.

Anyway If LFS was developed by a big team - it wouldn't be that hard, which is not the case.
Evolution_R
S3 licensed
Nice reflections on the ground! ^^ Reshade's Reflective Bump Mapping?
Evolution_R
S3 licensed
If it's in reasonable timeframe... (and not another "2008") it would be awesome. Big grin
Evolution_R
S3 licensed
Quote from Scawen :Of course the best solution will be for LFS to be able to render intermediate frames between physics steps, or a completely different solution, use 1000 Hz physics and choose the nearest frame.

This. Please, LFS needs that. (The both solutions will be better than how it is now.) ^^

EDIT: Don't know if this is the right moment, but i've been thinking about adding a subtle motion blur effect. It would be amazing for the video makers. It can only be in replay mode (like Gran Turismo Sport).
Last edited by Evolution_R, .
Evolution_R
S3 licensed
There is nothing wrong with the mods. Smile
@racer1012 - you have a PM.
Evolution_R
S3 licensed
Nice work as always! Thumbs up
Evolution_R
S3 licensed
It is not fixed... it will be fixed. Big grin
Evolution_R
S3 licensed
@Pavel_D
Quote from Evolution_R :..."LFS "runs" at 100 Hz, so you're going to end up with a little stuttering if your display is locked at 60 Hz."
...
So my question is this going to be improved somehow with the new graphics / physics update? Thanks!

Quote from Scawen :It's a good question. If I can get the graphics ready to a condition that is suitable for this release and could then get back on the physics so that is suitable in time for Eric to have finished the tracks, then this opens the possibility of working on separate physics and graphics threads. That would be a great help and the plan would be to combine this with some means of producing visual frames at the correct visual frequency for the monitor. That would either be by using a high frequency physics update that can be interrupted at any point for a graphical frame, or by using a lower frequency physics update that can be interpolated to produce graphical frames.

Obviously the graphics needs to be done then that would make it releasable, even with the current physics and it's possible this may happen. But I really hope I can sort out the new physics so we can move on.

Evolution_R
S3 licensed
After the graphics & physics updates with added content.*
Evolution_R
S3 licensed
off//
Half-Life Alyx is out now and it's epic Big grin -

I think when LFS is finally on Steam will receive ~the same amount of positive reviews. ^^
Evolution_R
S3 licensed
Don't try to change people, just love them! That is his style. Big grin
FGED GREDG RDFGDR GSFDG