You can add a duplicate for l_rind called l_rind1 (both the mesh and the map), which will overlap l_rind when the turn lights are off. Works for all lights (l_find, l_rind etc.).
When off - will use l_rind1 and when on - will use l_rind, but both should share the same page (texture).
l_rind1 can be red, and the l_rind can be yellow (only when on).
I've attached whl file (inside the zip) of the two color rim I meant - just put it in LFS_EDITOR\data\whl\ and load it from LOAD WHL.
I meant two color rims, not only two color border / whole rim.
But this is my own preference. If you don't like this style, it's ok.
Since the mod is so close to be approved, I'm asking the people who voted overall (35) to also vote in all of the categories - it needs to be over 20 in all categories, so the mod can be approved - https://www.lfs.net/files/vehmods/E2AEFA
I'm happy you like it! Working on an update - better seats (from RB4), smoother front lights, rearranged rear lights. Also a panoramic roof configuration.
Just open two instances of LFS Editor -> save frame from one of the LFS cars -> load frame in the other instance, put them in split screen and copy-paste the suspension values manually.