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Evolution_R
S3 licensed
Part 3:

Last edited by Evolution_R, .
Live for Speed S3 Official Mods Showcase Series
Evolution_R
S3 licensed


I'm planning to do 5 mods per video. Mods are sorted by ratings (from lower to higher). Smile
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Thanks! It's fixed now. Smile
Evolution_R
S3 licensed
Yep, it's coming along very nicely, good job. Thumbs up
Evolution_R
S3 licensed
Quote from lfsrm :...just apply an orange color to the base mesh, which is not something I want for the front/rear light style to be honest...

You can add a duplicate for l_rind called l_rind1 (both the mesh and the map), which will overlap l_rind when the turn lights are off. Works for all lights (l_find, l_rind etc.).

When off - will use l_rind1 and when on - will use l_rind, but both should share the same page (texture).
l_rind1 can be red, and the l_rind can be yellow (only when on).
Evolution_R
S3 licensed
Working on a police (FBI) variant:
Also I noticed the rear turn signals are yellow again... I've probably forgot to save it. Will fix that. Big grin

EDIT: The mod is updated with the police configuration.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Quote from Marty_Deslions :Improved setup, slightly sporty

Thanks.
Evolution_R
S3 licensed
Quote from timdecnodder :Front caster should be angled between -2 and -6,5, if it’s a positive number, your FFB works reversed

This got me confused, original LFS cars are using positive caster, not negative. Uhmm

For example XR GT:
Evolution_R
S3 licensed
Quote from lfsrm :Oh yes I totally forgot about it, thanks for the report, I just updated the package with this change.

I've attached whl file (inside the zip) of the two color rim I meant - just put it in LFS_EDITOR\data\whl\ and load it from LOAD WHL.
I meant two color rims, not only two color border / whole rim. Smile

But this is my own preference. If you don't like this style, it's ok. Big grin
Evolution_R
S3 licensed
Looking great in-game overall (the design is subjective). Thumbs up
I would like to have a two color rims.

EDIT: the handling seems fine to me (a keyboard user Big grin )
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Since the mod is so close to be approved, I'm asking the people who voted overall (35) to also vote in all of the categories - it needs to be over 20 in all categories, so the mod can be approved - https://www.lfs.net/files/vehmods/E2AEFA

Thank you.
Evolution_R
S3 licensed
Thanks for the feedback, I will update it later today.
BZG SUV
Evolution_R
S3 licensed
Vehicle mod: BZG SUV
Details page: https://www.lfs.net/files/vehmods/C8084A

SHORT DESCRIPTION:
Quote :BZG SUV - sport utility vehicle from the late 90s.

DESCRIPTION:
Quote :A generic SUV, inspired by GTA IV SUV's handling.

The suspension needs some improving.

COVER SCREENSHOT:
Evolution_R
S3 licensed
Well, yes, I wanted to be fun. So, how much power should have?
BZG COUPE ELECTRIC
Evolution_R
S3 licensed
Vehicle mod: BZG COUPE ELECTRIC
Details page: https://www.lfs.net/files/vehmods/15AB11

SHORT DESCRIPTION:
Quote :BZG - electric sport coupe from the late 90s.

DESCRIPTION:
Quote :A sport coupe with some electricity. Big grin

COVER SCREENSHOT:
Evolution_R
S3 licensed
I'm happy you like it! Working on an update - better seats (from RB4), smoother front lights, rearranged rear lights. Also a panoramic roof configuration.

EDIT: Updated.

EDIT №2: Added some textures
Last edited by Evolution_R, .
BZG COUPE
Evolution_R
S3 licensed
Vehicle mod: BZG COUPE
Details page: https://www.lfs.net/files/vehmods/E6BE15

SHORT DESCRIPTION:
Quote :BZG - generic sport coupe from the late 90s.

DESCRIPTION:
Quote :BZG - generic sport coupe from the late 90s.

COVER SCREENSHOT:
Evolution_R
S3 licensed
The suspension need more work. Otherwise - looking great!
Evolution_R
S3 licensed
I like the idea and the trailer, the choice of music - not so much. Big grin
Evolution_R
S3 licensed
XR GT Turbo - XRT
Evolution_R
S3 licensed
Looking great! Is that a scratch made model?
Evolution_R
S3 licensed
Hope it won't take too much time till we see it in the Vehicle Mod Reviews, can't wait!
Evolution_R
S3 licensed
Just open two instances of LFS Editor -> save frame from one of the LFS cars -> load frame in the other instance, put them in split screen and copy-paste the suspension values manually.
Last edited by Evolution_R, .
FGED GREDG RDFGDR GSFDG