The online racing simulator
Searching in All forums
(920 results)
detail
S3 licensed
May already have been reported.

At least in multiplayer game, objects may re-appear inside cars. In earlier versions, objects re-apperared only when there were no cars near.
detail
S3 licensed
Can't understand how do I drive with mouse in order not to burn the clutch?
detail
S3 licensed
Great news. New feature: download now can stall too! I'm impatient! 0:45 o'clock here, 25 minutes estimated to finish download. ...looks like I'll have to take it to my workplace tomorrow The new patch reminded me of those good days when I was a student and the discipline was loose.

I think analog speedo is ok. With digital one I was watching the digits too much instead of looking at the road.
Last edited by detail, .
Would like to translate the Options->Display->Interface screen [done]
detail
S3 licensed
this options screen is the only that is untranslated in LFS (of course, I still instist that track names should be translatable - to transliterate them in non-latin packs). Needless to say, it needs to be translated. I keep getting these requests from liveforspeed.ru guys.
Last edited by detail, .
detail
S3 licensed
01001111 01001101 01000111 00101100 00100000 01101001 01110011 00100000 01110100 01101000 01100101 01110010 01100101 00100000 01100001 01101110 01111001 00100000 01101111 01101110 00101101 01110100 01101000 01100101 00101101 01100110 01101100 01111001 00100000 01100011 01101111 01101110 01110110 01100101 01110010 01110100 01100101 01110010 00100000 01100110 01101111 01110010 00100000 01110100 01101000 01101001 01110011 00111111 00100000 01001001 00100000 01110101 01110011 01100101 00100000 01110111 01110111 01110111 00101110 01110000 01100001 01110101 01101100 01110011 01100011 01101000 01101111 01110101 00101110 01100011 01101111 01101101 00101111 01110100 01101111 01101111 01101100 01110011 00101111 01111000 01101100 01100001 01110100 01100101 00101111 00101100 00100000 01100010 01110101 01110100 00100000 01101001 01110100 00100000 01101000 01100001 01110011 00100000 01110100 01101111 00100000 01100010 01100101 00100000 01100011 01101111 01110000 01111001 00101101 01110000 01100001 01110011 01110100 01100101 01100100 00101110

00110001 00110111 01111100 00101101 01111100 00110000 01010101 00111001 01111100 00101101 01111100 00110111 00110001 00110111 01011100 00101111 01011100 00101111 00110100 00110101 00111000 00110001 01111100 01011100 01111100 00110100 00100110 00100011 00110010 00110010 00110011 00111011 01011001 00110001 00110011 00110011 00110111 00110101 01010000 00110011 00110100 00111100 00110001 00110000 00110001
detail
S3 licensed
Anything interesting happened in 125cc and 250cc classes?
detail
S3 licensed
R.i.p.
detail
S3 licensed
Russian
English
Italian
Spanish (learning)
Ukrainian (many words, can say few phrases)
detail
S3 licensed
Am I the only one who supports the topic starter? Actually I don't think the devs should remove the existing chicanes, but there should be more empasis on fast and difficult turns.
Quote from Gimpster :Chicanes seperate the Racers from the Drivers and Wan-a-bees. When was the last time you saw a pair of cars stay side by side through a chicane and not connect or back off. Not often because many of you people, and I am talking to those the want to have the tracks made easier, do not have the skill, patience or insite to pick a propper place to pass, wait for a good passing oppertunity and think the you have some god given right to lap slower cars and they should jusp out of your way instantly.

Ok, sorry for ranting but if you want easy go play NFS.

IMO you are exaggerating. Speedy turns also require a lot of skill, and at the end of the turn a fast driver can gain +10..+20kph against a slow driver. Take for instance the 2nd sector of FE3: the first right turn there is a big challenge, it is quite difficult to get there at the right moment/place. And it is much more interesting than do brake-left-right in chicanes. Take T1@SO1 or T1@SO4R - these really divide good and bad drivers.
detail
S3 licensed
My girlfriend, a great anime fan, said (appologising a lot and very carefully) that I look like anime character. So, I'm not a fan of anime: I can't be a fan of myself.
detail
S3 licensed
Is it absolutely necessary to have a roll centre? In the 3rd picture, there is just no roll centre, because the wheel doesn't roll in the given plane.
detail
S3 licensed
Welcome to the National Vanity Fair.

Having tried long distance running and bike orienteering, I can't but wonder how boring cycling on a long distance is.

Of course, in cycling there is a lot of draft tactics involved. But every time it looks the same: they all go in a group, then some guys push and escape from the group. So the escape is all about efforts and stamina. I know that by myself in long distance running: you just push, push, push, and all the time through the distance calculate your efforts, if you can accelerate by a hair. Indeed, some time you find it interesting and pleasant to do much and fast, if you run/ride by yourself, but in total... it is so boooring!

Just wonder some people really watch it live on TV and DTM is delayed.
MTBO (Mountain Bike Orienteering)
detail
S3 licensed
I'm curious if anyone else tried orienteering in any form.

Recently I took part in local MTBO competitions, was very impressed, this sport is exciting! You may rush by forest paths, without getting tired as if you just did a usual bike race, because there will be a lot of stops. You may show all your wit when choosing your route and beat the fast riders with your brain. You may search a path or a road, or a checkpoint - searching something in exciting itself.

The competition wasn't numerous (100 people in all categories including orienteering by foot, 25 in bikes/men), which is quite sad, because anyone who can ride 25 km in a bike, can take part in the competition and may be competitive.

What excites me most of all is orienteering, ie choosing a checkpoins sequence and the best way between checkpoints. Last race, I was riding slowly: there were guys who passed me being about 5 km/h quicker on asphault. But I was good at maps and didn't need to stop extra times to look into the map/think where I was, and I lost the way only once, but quickly understood my location and caught up. Results? In that race (just 3rd for me) I was the winner among 22, against quite fast riders.

I strongly recommend other mountain bikers to try this sport. It is interesting independently on your results - actually, if you get lost, your adventures become even more interesting.
detail
S3 licensed
BTW, just for information: a simple way to detect if a car is flying is to calculate the vertical acceleration. If it is 9.5 or higher, then the car is flying. If there is no acceleration (afair, there are only position XYZ), then use z(t)-2z(t-1)+z(t-2).

a(t) = v(t)-v(t-1)
v(t) = z(t)-z(t-1) => a(t) = z(t)-2z(t-1)+z(t-2)
detail
S3 licensed
FL!P is right, I've noticed the same thing happening. Not pitting before the last lap makes 30 seconds penalty, then you get s-n-g and dq.
detail
S3 licensed
Quote from GAS-Hugo :More realism on cockpit view? Hmm - let´s take a real small car - perhaps the lupo - have u ever seen a lupo which has a width of 24" - assuming you have a 22" display?

Completely agree. Cockpit view isn't realistic either, without a special hardware to make a proper FOV in the eyes.
Last edited by detail, . Reason : grammar
detail
S3 licensed
The cockpit view is itself far from realism, because of low windows FOV

Was it for a request or not? For me, forcing cockpit view is just nonsence, I think it wasn't thought trough and wonder that Scawen made such a thing.

With usual monitors (low FOV), you see the picture like if you are in the rear seat. The actual FOV of visible outside area is incredibly small, about 1/3 of screen size. For those who use to drive in custom view (i do sometimes BTW), this is a big inconvenience. I don't see any "cheating" in viewing from any point. Of course, someone could raise the POV in MRT to be able to see far, but disabling custom camera solves less problems than makes itself.

I'm pessimistic in this question, and think in many hosts this option will be turned on, due to someone "caring about realism". Saying "choie" at this point makes no sence, since someone chooses for a driver how he/she should drive at the favourite host.
Last edited by detail, .
detail
S3 licensed
With the new voting system, sometimes it is still inconvenient to vote. There is a time limit till you can vote for restart, and before that moment all the votes are cancelled.

I think, it is better to make it another way: drivers can vote, but voting makes effect only after a specified time. For example, now before a restart you see "Race restarts : 3, 2, 1". Maybe let people vote before "no-restart" period, and if 1/2 votes for restart, show a message like "Race restarts: 67, 66, 65..."
detail
S3 licensed
Actually, InSim allows now making a floating button with text, but customizing the available gauges would also be fun.

I've recently tried to overclock my CPU, incrementing serial bus frequency in CMOS, and unexpectedly it worked! First time, LFS crashed in two minutes, the second time, 5 minutes in-game, PC switched off automatically due to reaching the temperature threshold. Hehe, had to switch back to normal frq.
detail
S3 licensed
I think, feeling the car going sideways is a matter of habbit. Of course, one can't feel tyres approaching the limit, as IRL, but with experience you can get an understanding of where the limit actually is.

To improve the visual component, the in-game FOV should be closer to the FOV of the screen in your eyes. Try a big monitor or a fresnel lens, which was discussed in this forum. A very different feeling: like everything is of real size.

Also, of course, the real world is full of very small details. Aircraft pilots say, when they land, the eyes catch very small things on or near the runway: flowers, grass, features of asphalt. Sims still really lack this.
Does your psycological state change from race situation?
detail
S3 licensed
I think, many of us noticed very different feelings in different situations when racing. For example, someone may be nervous when having a lot to lose, for example leading in the end of a race, or someone may be very cautious/careless when fighting for position.

Would be interesting to read observations and solutions: what to do to do better.

To begin with,

When fighting for position(s), I start driving beyond the limits. It feels like I can do anything, and I start braking too late and missing the hairpins, flooring too early in a turn, which leads to going too wide in AWD or spinning in RWD. I noticed myself losing much time when fighting: more than just because of going in 2 lanes or crossing the racelines. Don't know what to do. Excercises?

Another thing is that sometimes I drive alone and start feeling that I can do anything, for which I drive jauntily. This can be very dangerous in rallyX: you need to make a car slide, but you do this jauntily, and it goes too wide or too narrow in a turn, slips on grass or hits the inside wall...

Instead of solutions I'll write an observation regarding concentration. I noticed this at IFRS lectures recently: when I started feeling sleepy because of monotonous speech (coffee was almost useless in this case), I could think in a special way, which made my brain concentrate, start thinking and stop wanting to sleep. Hard to describe. It is like trying to induce a feeling like something is happening, like you need to solve a task right away, like "what? what is happening, i'm missing something!"
detail
S3 licensed
Yep, privateers, that's what I wanted to say.
detail
S3 licensed
As I understand, LMP1 and LMGT1 classes are for professional teams, I mean backed by big corporations. LMP2+LMGT2 are designed for private and "amateur" teams and rent-a-drivers. Small private teams have less reliability margin than professionals, that's it.
detail
S3 licensed
Congratulations to Audi & Aston fans. Good luck to everyone!
detail
S3 licensed
I drive with mouse, and though I can't show all the 7 (?) entering techniques, I rarely need a handbrake to enter drift. If you feel your car, you know each moment what you need to do to make it go sideways: add throttle, lift off, how much to steer, feint, and so on.
FGED GREDG RDFGDR GSFDG