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deCesaris
S3 licensed
Or actually I'm gonna call that back. Problem I faced today wasn't so big after all. So, 59 High Resolution textures are packed now and will be uploaded somewhere soon. More information to come..
deCesaris
S3 licensed
Quote from tommer :I hope you don't mind some criticism I'm sure you've put a lot of work into this.

I'm not saying you have to do any of this but these are just my thoughts.

My opinion is that the road textures do not look realistic - There's far too much contrast and for a smooth city road the aggregate (rocks in the road mixture) are far too large and spread out. Typical roadstone aggregate is probably between about 10-20mm bits.. Like this very angular fragments to prevent tyre slip and very fine to prevent puncture.

You've used what looks like concrete grey for the road whereas South City being a city in the south of the UK, they would use black asphalt because that's what they use around this part of the world :P

Well, my original aim wasn't to change South City dramatically. It can be a city in southern UK, but they who created South City imo know the best what South City looks like. And they did grey asphalt. I'd like to stay true in that.

But other notes were good, thank you

Quote from THE WIZARD DK :any release date on any files? im very curious about the walls aswell. looks like i drove at southcity few laps the wear on those are looking great. keep it up. i for one hope this doesnt go sour. much apreciation from this lfs racer.

EDIT: i might be able to find some sewer caps if you want me to. saw some nice ones today.. immediately thought of this thread..

Thank you for comments I haven't been on this lately due to school stuff, but now I have a Christmas holiday and I'll do some fixes and then I publish the current files of that time on 1/2/13.

You can always send me a link to textures if you want me to see them, and then I might use them as well.

But, Merry Christmas to all!
deCesaris
S3 licensed
Quote from Franky.S :
ofc seeing you on stream crashing almost every corner as if u didnt do any practice .

If you're referring to my crash there, i understand that Karl's message pissed you off or something. But there was nothing I could have done to avoid that collision really.
I have nothing against Ixion, as I don't have anything against any other team here. That's why it is a shame to see my team mate picking a fight here. Let's keep it clean on and off the track.
deCesaris
S3 licensed
Wow.. that was a surprising ending of the race indeed. But, it's racing and it was great fun until that. Thanks guys
deCesaris
S3 licensed
Lynce, this is just amazing work. I'm not sure though, do I have patience to stay on the track
when I see those sand areas..
Just unbelievable, thank you!

Quote :South City Incomplete Hi-Res Texture Pack by deCesaris:
http://www.lfsforum.net/showthread.php?t=81391

Master, I'm grateful.
deCesaris
S3 licensed
Quote from deCesaris :
E: Protests are now investigated and they haven't changed the order any. Only 26 Spirit Racing Team got time penalty
which didn't drop them in the standings. So, these are the final results of the race. Congratulations to everyone, especially
to winners, ineX Racing and Team»ev0 #STD.

And I apologize that publishing delayed this long.

Thank you guys.

TBO Class

1. ineX Racing 707 Laps

2. CoRe Racing +0:00,33s

3. Concept Racing +0:28,66s *

4. Conquest Racing + 2 Laps

5. CityLiga Endurance Team + 3 Laps

6. Genuine Racing + 3 Laps

7. Spirit Racing Team + 6 Laps

8. Team Vires + 9 Laps *

9. Speed Desire + 12 Laps

10. Mafia Racing + 12 Laps


STD Class

1. Team»ev0 #STD 640 Laps

2. CoRe Racing 2 + 2 Laps

3. Team DDR +3 Laps

4. Team Austria +3 Laps

5. BurnoutCrew + 9 Laps

6. Nox Racing +9 Laps

7. Team 6th Gear Racing +10 Laps

8. Senna Racing Hungary +11 Laps

9. SAVAGE SimSports & Friends +12 Laps

10. Iron Club +16 Laps

11. rForce +17 Laps

12. Cargame.nl +89 Laps

deCesaris
S3 licensed
Quote from Tomba(FIN) :nice quality.. I wish you could feel that too. But when you don't, it kind of makes it confusing.. btw, lower the contrast of the asphalt, make it so no black shadows appear, it looks way too deep and bumpy now

nice work anyways, keep it up

Could you repeat the beginning via PM in Finnish? Didn't quite get wind of it, sorry.

Contrast then for that part, I'll keep that in mind. I don't see problem in it's "rough" look, but it's only my opinion. I'll try and see if it is any better after decreasing the strength of shadows. Thanks for comment!
deCesaris
S3 licensed
Quote from Zipppy :Looks good, but I think a more weathered look could do.
The buildings and such look like they were just built/installed, or with a crazy enhancement filter in photo processing.
Also, the asphalt looks a bit too "chunky" imo. reminds me of the moon's surface. I haven't seen it that coarse (large chunks) on a regular road.

I'll see if I can get some reference shots of the asphalt in my area.


This image of a parking space should do for now.
http://centurypaving.files.wor ... .com/2011/04/p4060003.jpg - According to the website it's on, it's "moderately damaged".

Hmm, good points there.

I did "tram road" -texture today and made it look like it has suffered more of time.

Photo of it as an attachment below.
deCesaris
S3 licensed
Thank you all for showing interest.

I'm probably going to publish the unfinished pack soon. Just because you'll get the
best vision from the game itself, obviously. Most of the textures are ready, but still
some files need to be edited before publishing the final version.

So, stay tuned.


Aaand, I've got some footage of the new content, again.
deCesaris
S3 licensed
Some new stuff again..

Traffic lights - and the lower ... he opposite of the road.

Backside of the ad

New surface of parking garage

New "distance plates"

Share your opinion, if you'd want something to be changed, etc, what do you think of these.

Preferably, stick to the topic of this thread. The final results of the 24 hour race will come soon.
I'm doing these when I can't do anything to speed up publishing. Unfortunately these things don't depend just on me.
Last edited by deCesaris, .
deCesaris
S3 licensed
Quote from suzuki94 :Did you ever think that you should release the final results for the 24h race before you started with this? :rolleyes:

Not really relevant comment, but fine then..
deCesaris
S3 licensed
Quote from DANIEL-CRO :WOW, great work!


is it possible to make that texture on down-left corner of pic less zoomed? I mean like something more similar to rest of track

Thank you!

The most of the track is actually with that "more zoomed" texture. It is certainly possible, but I want to have a little variety between different parts of the tarmac. You're right on that there is too big "edge" between those two. I'll fix that.

Quote from Tomba(FIN) :Contrast somehow bothers me.. colors look like from cs 1.6 or something

Hmm, I'll try to darken the color or something else, and then insert different variations here. Tell me more then..

1st one
Last edited by deCesaris, .
deCesaris
S3 licensed
I made another curb texture..

and this is how it looks:

From near

From a distance
deCesaris
S3 licensed
Last edited by deCesaris, .
deCesaris
S3 licensed
Thank you for comments, much appreciated.

I continued this today and made new barriers and some missing tarmac textures.

From these pictures you can see that thin white line there. It's not big job to remove it, but it just has left there. If I fully complete this, I will remove it for sure.

But yeah, some photos of what I've done today

White-Black Barrier, Logitech Ad Barrier

Road markings ("arrows")

Sewer textures, Pirelli Ad Barrier

Lines look quite bad, and maybe those sewers don't fit so well in this environment. Probably, I'm going to change them.
Last edited by deCesaris, .
South City Incomplete Hi-Res Texture Pack
deCesaris
S3 licensed
Hey guys,

I was working on these last month for one week, and now I'd like to hear is this worth continuing. The most of the tarmac area is
ready, and some walls, grass, houses, concrete, ads and other textures here and there.

I'm not sharing any files yet, only showing some pictures from the track. But tell me your opinion about the track. I'm not sure if
I continue with this project or not, because I know there are plenty of guys who are much more talented, but I considered to
try at least and then see what is the result.

I forgot to set up the best possible texture quality to the original game, but
I guess you can still see how big is the difference.

https://www.dropbox.com/s/zgh50vwxo92i0wn/so1.jpg

https://www.dropbox.com/s/l28k52zt6hagy34/so2.jpg

https://www.dropbox.com/s/kgd815b5rncrsnw/so3.jpg

https://www.dropbox.com/s/3gw61u9d5d1so6l/so4.jpg (after)

https://www.dropbox.com/s/xxkaklhxsxdmuo4/so5.jpg (before)

https://www.dropbox.com/s/1wj67jy4v8rt3y3/so6.jpg


Ops, forgot to crop the text away.. well never mind. I hope it doesn't bother you

E:

So, I'm gonna publish now the very pre-alpha version of my texture package. I hope you guys don't have too big expectations to this published content,
and I want you to be aware that there are still lot of mistakes (reflections, linings etc.). By publishing the current content I just wan't to show you what
kind of stuff I'm able to do.


Long story short, check it out yourself here.
Last edited by deCesaris, .
deCesaris
S3 licensed
SAVAGE SimSports,SLI,XRT,91,deCesaris,Juho Räsänen,Finland

Sorry for late confirmation.
deCesaris
S3 licensed
Username: deCesaris
First and Last Name: Juho Räsänen
Country: Finland
Number: 91
Team: SAVAGE SimSports
Car: XRT
deCesaris
S3 licensed
The first provisional results are now added to the first post.

Quote from deCesaris :
TBO Class

1. ineX Racing 707 Laps

2. CoRe Racing +0:00,33s

3. Concept Racing +0:28,66s *

4. Conquest Racing + 2 Laps

5. CityLiga Endurance Team + 3 Laps

6. Genuine Racing + 3 Laps

7. Spirit Racing Team + 6 Laps

8. Team Vires + 9 Laps *

9. Speed Desire + 12 Laps

10. Mafia Racing + 12 Laps


STD Class

1. Team»ev0 #STD 640 Laps

2. CoRe Racing 2 + 2 Laps

3. Team DDR +3 Laps

4. Team Austria +3 Laps

5. BurnoutCrew + 9 Laps

6. Nox Racing +9 Laps

7. Team 6th Gear Racing +10 Laps

8. Senna Racing Hungary +11 Laps

9. SAVAGE SimSports & Friends +12 Laps

10. Iron Club +16 Laps

11. rForce +17 Laps

12. Cargame.nl +89 Laps

And the gap between ineX and CoRe, I'm not kidding..
deCesaris
S3 licensed
Entry Number: 74
Driver Name: Juho Räsänen
LFS World: deCesaris
Nation: Finland
Team Affiliation: SAVAGE SimSports
Car Selection: XRT
Last edited by Cornys, . Reason : Adding Entry
deCesaris
S3 licensed
Also before the red flag now.
deCesaris
S3 licensed
Quote from boothy :Patiently waiting on the replay to add it to the 15 hours already in the NDR tracker

Memory, damn you :chair:

I'll add the link in a minute
deCesaris
S3 licensed
Quote from Mustangman759 :your very welcome for the server. Me being American meant I was still wide awake :P, seeing what happened I didn't want your race and hard work to be ruined by another timeout.
If you ever need my server again just PM me

Thanks a lot again, Matt.
Got to say that I was a bit surprised that you provided the server, regardless of things that I've said to you in the past. Nevertheless, I apologize that, even it is a long time ago when that happened but I think I owe you that much.
If you need help sometime, I will help if I just can. Because I think I owe you a favor too.

Quote from dekojester :This is why I have mpr autosave = yes in my LFS.

And in NDR's servers cfg files? /autosave=2

So as long as the session ends cleanly, there's an mpr serverside.

Yeah, have to remember that if I'm doing this madness again.

Luckily, Thomas had saved the first 8 hours -replay. So, now back to work..
deCesaris
S3 licensed
Quote from OTone :What about the replays?

Will they going to be released or not?

If you mean .mpr-files, the replay of the race after the red flag can be found from Race Information & Discussion -thread. Appeared that the replay of the race before the red flag wasn't completely saved in my mpr-folder. Maybe, there is not any replay for entire session, for the last 2 hours is though.

If you mean the stream replay, I'm working on it, and they will be published probably in 3 parts. The part 1 is ready to be uploaded somewhere, and it includes the race before red flag.

And some updated information about provisional results. I want to be careful with it, even it is just provisional and that's why it has taken so damn long time to publish the first provisional results.
FGED GREDG RDFGDR GSFDG