Given what the guy said about GT in the video, I think it would be better to wait before wanting to show it off on Top Gear. Not only until the tyre and aero issues are resolved, but until implementation of things like brake heat and fade, varying grip when on/off the racing line, and a fuller range of sounds. After all, wouldn't you want LFS to succeed in the aspects GT failed?
Looking at the easy time he had with the game though, it makes me wonder if they neglected to turn off the game's driving aids.
The intro is waaaay too long. It's a full minute before the car even moves and three minutes before you get to the meat of a four minute video! The track is so hard to see that you don't get any sense of speed when you hit 300+ speeds.
You can see the effect if you look close when you roll up slowly to one of the problem areas. The tires only detect contact on the very bottom patch. As you get closer to the sidewalk, you'll see the front of the tire clip into the edge. When the contact patch reaches the vertical ledge, it is suddenly pushed up to the higher level. This makes the suspension compress instantly and when it rebounds you take off.
It makes me wonder if the contact patch is always horizontal on uphills and downhills.
The GT used to be a second or two faster than the Gti, at least in BL GP. At some point, I don't remember when, the Gti's power was bumped up a bit to make it more competitive with the GT. Apparently it was a little too much, and now the situation is reversed.
He's still going to get that fancy damage modelling even if he can't afford to upgrade, just like he got the all the new physics/language upgrades. Except for the aero effects, since S1 cars don't generate downforce. S2 and S3 licenses are just to unlock the new tracks and cars, remember?
There was a thread about that a while ago, but the devs said that combining access for S1 and S2 users like that would be too much work for too little benefit, since most people have moved on to S2. Sadly, that leaves a few like M1N1M4N in the lurch online(although they're given fair warning now). Shame to lose the multiplayer side of the track/car "expansion" effect but oh well, what are ya gonna do.
Great movie! I liked the music too, it was a good match to the slo-mo. Shame a lot of movie makers think death metal makes for good driving/racing music. Maybe the setup was too stiff to show off the physics to the fullest in some parts, like braking seen from behind. Might a side view make the forward weight shift more obvious?
Second the request for a rallycross slomotion. Maybe with the XRG?
I think I could agree with this. Even if nothing is added, maybe the demo would be better without the turbo. It's simply too much to handle for newbies, and with the current tire model issues combined with the lackluster default setups, it gives a bad impression.
It's not pointless. FWD and RWD feel different enough to require at least one of each.
I think what's really needed is a way for the client to get a message from the master server when going online if there's a new patch out. Then inform the user in an annoying popup that the current version is out of date before displaying the atrophied server list. Or better yet, an autoupdate function(that would probably eat too much bandwidth though).