The online racing simulator
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aaltomar
S2 licensed
I don't like the shadow technique they are using with the cars at the moment. They should employ a basic dark rectangle (or the shape of the car) under the car and make it really dark. The other shadow type could be the current one that follows the direction the light is coming from.

Because as it stands now if the car is in shadow the car itself doesn't have one, therefore it looks like it's hovering above the ground. Visualwise this is my major pet peeve.
aaltomar
S2 licensed
You don't need Matrox extra box for this. Use only software and one additional PCIe-render card (can be a lowend model).

http://www.kegetys.net/SoftTH/

" SoftTH allows using three monitor "triplehead" with Direct3D 8 and 9 games without special hardware. You need three monitors attached to PCI Express video cards. Only one card does all the rendering work, so secondary card can be a low end card, only Direct3D support is required.

SoftTH works by rendering the whole scene on one display adapter, which then gets split into three parts to be displayed on each monitor. While it is technically possible to use it on a AGP/PCI card, only PCI Express has the required bandwidth to get good framerates."

aaltomar
S2 licensed
One of my biggest pet peeves is how the camera movement it closely tied to the car movement. It's more visible as the cars speed up. If you ever tried those mod utilities which made crazy hp monster cars, the replay speed seemed to speed up even when in normal mode as the movement was so "sharp".

I'd like to see inertia added to the camera and also so that it follows the aproximate car placement (i.e. a large box, so that small position changes don't reflect instantly on the viewpoint). I think GPL/NR2003 is still unbeaten in the replay quality department. You can slow the cars to a snail pace and still the replay stays smooth, can't do the same with LFS as 0.125x speed becomes a slideshow.
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