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Tips on making LFS More realistic/better looking [TEXTURES]
(6 posts, started , go to first unread)
Tips on making LFS More realistic/better looking [TEXTURES]
I got two here, if you have any aswell do share.

Better tyre skidmark:


Using tyremarks1_ALP.dds as RACELINE_ALP.dds ; you copy paste and rename it (or download from link)
https://drive.google.com/file/d/0By5BVPPFZgIIczV6MElsemFrUFU/view?usp=sharing

Better(HQ) autocross barriers:

Using the barrier texture from ROKbarrier2.dds (you would have to lasso it with photoshop and copy and paste it as a layer) into AX_BARRIERS.dds (or you can download the file from below)
https://drive.google.com/file/d/0By5BVPPFZgIIY1FKT2wydTZBdWc/view?usp=sharing
(Not sure if I can doublepost here, i didnt see any rule about it)

Heres a piss poor attempt at bale retexture, I basically just copy pasted stuff from a picture.

Default bales:

Retextured bales(with more saturation):

Retextured bales(with normal lfs saturation):


edit: actually i just realised this texture looks retarded because the grass is too big Big grin
will probably do another try later
Attached files
bales.rar - 580.1 KB - 68 views
Changed concrete texture on autocross with higher quality one.(and not as brighter)
Attached images
new.png
old.png
Attached files
concrete7.rar - 1.8 MB - 52 views


Attached files
asphalt.rar - 7 MB - 35 views
#5 - BeNoM
Misleading title, these aren't "tips", they're textures.

P.S.
Quote from BeNoM :Misleading title, these aren't "tips", they're textures.

P.S.

When I was making the thread first thing I posted was about the tire skidmark, that didnt include any texture editing, just a file replace.I dont know how to change the title, so heres your answer.

Tips on making LFS More realistic/better looking [TEXTURES]
(6 posts, started )
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