Is there any reason why they can't go for a 2:1 ratio, and get a screen made for them in that size? I understand using 16:9 screens for test purposes as I guess they are available off the shelf. But there is fair bit of unused screen which does cost and weigh something. I understand there is an initial cost to create a 2:1 screen with the right physical dimensions (about 12cm x 6cm) but there will be so many customers, it seems like they should do it properly instead of messing about with compromised "wrong proportions" screens. And I think it should really be a 6cm square per eye, with the same FOV in each direction. The current "missing a bit in the middle" look of images sent to the Rift is (if I understand it right) because the screens that were available at the time just happened to be a bit too big, so the distance between 1/4 and 3/4 did not match the average eye separation.
Disclaimer : I don't really know what I am talking about, but would like to hear from someone who does!
I don't really know either, but I've wondered about the same thing. I'd guess it's mostly due to the cost of the screen, as it's basically just a bog standard cell phone/tablet unit without the touch element in there.
Currently, there's still a fair bit of black dead space visible especially on the horizontal left/right far sides, but it can be reduced a bit by bringing the screen as close to your eyes as possible and matching the lenses accordingly. I'd imagine if they used custom made screen(s) it would help reduce the dark space and give an even wider field of view.
LFS's FFB system is "pure", physics based, and it's not technically correct (if possible) to add those fine tuning options into the physics based FFB. It's very natural that you don't see a long list of options.
Thank you Scawen, although you say in your words, same old same old, that actually means a lot to us members what you have posted.
Like my Nan told me, it's not what you say, it's how you say it
Thank to Nilex and Ripley, litchen, Vykos ( YAY you are alive) for your messages but we are all in this together....as you can see, Ruditurbo and Flotch, Litchen, Vykos ( the Original LFS Salesman ) coming back out of the woodwork....all is good
from what ive read developing somethign that works well with the rift is a lot more than merely getting the 3d to work properly (problem areas are for example the hud and menus)
juding by developer comments ive seen having one to test with is probably necessary to make the game not just compatible but good
my read on the situation is a 1080 dev kit would push the dev kit from "good enough to work with" to "good enough to own as a gamer" which would make them sold out forever
and they probably dont have any solid contracts to source large quantities of the dev kit components
from what i know about sourcing smartphone type parts based on their usual customers manufacturers in that market arent interested in talking to you unless youre ordering huge quantities
and having a part developed just for you will probably come with an upfront cost that probably requeries you to sell in the millions
Holy ****ing shit. You're the most gigantic broken record ever. Why even bother posting or continuing to check up on LFS if EVERY ****ING POST maintains the same message and tone of "Thanks but no thanks!".
If you're so frustrated, negative and frankly stupid to continue to post such drivel, why bother posting? Does it make you feel like you're a better person to bitch and whine about things outside of your control? It doesn't, and makes you look like a massive twat.
You can decide what to read and what not, no one is forcing you in here. I can have my opinion about the progress about the game too you know. And if you wanna go on let's take it to pm's cause this will break Scawen's heart
I just don't understand why you'd continue to post displeasure about something outside of your control. It's not going to make Scawen work faster. He's not gonna come on the forum go "omg, takumi is mad, better work!". It's irrelevant drivel and a waste of your time to post useless comments along the lines of "Thanks for the non-progress report".
I understand that point but I don't think it's valid until you have a VR device with fields of view approaching those real fields of view.
I get it... the top part of my nose blocks some left FOV from my right eye and some right FOV from my left eye. But the Oculus Rift has only around 90 degrees FOV for each eye, still nowhere near reality, so I don't believe that creating different FOV for each eye makes it more realistic... my right eye can see more than 45 degrees left. So, that "missing central bit" in the oculus rift would only simulate having a massive nose bone or sticking a piece of cardboard to your nose.
I see that argument you posted (which I did read before somewhere) as something like an excuse or justification for the use of the larger screen that they were forced to use for economic or supply reasons. I'm still convinced that while FOV is only around 90 degrees, the left and right angle should ideally be the same in each eye.