and when you have droven the split, the split snippet will fill with some colour, for example in F1 S1= red S2= yellow and S3= green. but there's some tracks that has more splits than 3.
I think the map is pretty much okay the way it is. Adding more stuff to it could easily lower the readability of the map. But yellow line color for sectors where there is yellow flags could be one addition.
Well, if someone does not know the layout, it's better for everyone to have him spectate and learn the layout before he attempts to drive it. Having 20 cars guessing the route causes mess 101% of the time...
Actually a good thought, maybe adding the feature that once you cross the split the track turns into red (no improvement), green (personal best sector time), purple (session's best sector time). In Open configs, splits as well as marshall areas should be shown there. For example if you creat a restrictive circle, that part of the track disappears. That way you could draw ingame maps for Open Configs.
One more idea: Positioning the map at the bottom of the screen. I can't place it to my top left corner, because PlayClaw displays some information there, and at top right it often covers my mirror so I can't clearly see what's behind my car.