The online racing simulator
Dirt Rollover Physics
(8 posts, started )
Dirt Rollover Physics
[I've searched for threads like this, none.]

I've recently noticed that when you rollover in dirt, you slide instead of rolling. Your car should actually be "digging into" the ground when it rolls over rather then sliding a good distance then slowly halting to a stop on the cars roof. This is a more rally realism issue, but there should be more friction on mud/dirt in someway rolling over.

Notice in these videos how the cars rollover on the dirt, the way they dig into it.
source: http://www.youtube.com/watch?v ... 6jP_c&feature=related

better source: http://www.youtube.com/watch?v=NNGeDhufBPg&NR=1
In this video, if you look at 0:39, it shows the difference between pavement and dirt when it comes to a rollover [safe to say the current physics on road rollovers are accurate] 0:58 and 3:11 also show how the car dug into the ground, therefore flipping like it did.
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(Inouva) DELETED by Inouva
I think you're getting a hard refined dirt surface confused with a natural soft dirt grass land
Well, even a hard dirt will be dug into when a pavement track is not sometimes. I do think that this is something that would add to the LFS experiance of a Racing Simulator. Right now when you hit grass or dirt on a roll over 90% of the time you just slide. Heck, even a NASCAR fan knows that grass doesn't just allow your roof to slide:

http://www.youtube.com/watch?v ... ure=player_embedded#at=11

I wanna point you to this video at 7 - 12 seconds into it. Notice how he slides on the pavement, but as soon as he hits the grass it grabs ahold of the car and rolls him over again. This would not happen in LFS.
Quote from Cornys :
http://www.youtube.com/watch?v ... ure=player_embedded#at=11

I wanna point you to this video at 7 - 12 seconds into it. Notice how he slides on the pavement, but as soon as he hits the grass it grabs ahold of the car and rolls him over again. This would not happen in LFS.

Thats a great example [and a wild flip too]

This would also play hand in hand with this suggestion of deformable grass/dirt [if implemented] [link] I don't think it would need big dirt plumes like real dirt rollovers [blocks other drivers view if it was huge] but these ideas would make sense together.
it is easy to make it. Just add some little bumps on grass and it will make it by itself (as in LFS, grass is flat)
#7 - Sobis
Grass isn't completely flat (well, visually it is), but try to drive on grass with F-mode on and you'll see what suspention is doing. If you want more accurate results, you should play a replay in slow-motion.
Interesting. I can imagine AI after AI roll over after the second jump on the blackwood rally cross piling up on the grass

All though, I agree. This would be a cool feature which would force drivers to be more carefull when blasting over the jumps landing sideways at full speed.

Dirt Rollover Physics
(8 posts, started )
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