The online racing simulator
E3 2011
(101 posts, started )
People pointing out that PC is more powerful for are coorect BUT, the problem is no matter how capable its getting to the "metal" that is the problem in a windows enviroment.
http://www.bit-tech.net/hardwa ... 3/16/farewell-to-directx/

"On consoles, you can draw maybe 10,000 or 20,000 chunks of geometry in a frame, and you can do that at 30-60fps. On a PC, you can't typically draw more than 2-3,000 without getting into trouble with performance, and that's quite surprising - the PC can actually show you only a tenth of the performance if you need a separate batch for each draw call."

"Consoles also have a major bonus over PCs here, which is their fixed architecture. If you program direct-to-metal on the PlayStation 3's GPU, then you know your code will work on every PS3. The same can't be said on the PC, where we have numerous different GPU architectures from different manufacturers that work in different ways."


Quote from MadCatX :It's about how effectively you use that performance and that's something PC's have been loosing at pretty badly...


E3 2011
(101 posts, started )
FGED GREDG RDFGDR GSFDG