The online racing simulator
Gran Turismo 5
(7862 posts, started )
You can defenately feel improvement but it is nothing revolutionary. Cars are more controllable when sliding, the cars don't just snap into spin so easily as before and the tankslapper effect is much less pronounced. Still understeery and the front tends to washout mid turn but it is much less issue than with gt5. Overall the cars are more fun to drive but still not as neutral as I'd expect at times. Getting the car to rotate into turns without brakes is difficult. I'd imagine this will vary a lot as some cars in gt5 were quite decent while others basically had wooden front tires.

Sounds are meh, I dont think the 370z or whatever sounds nice but it is not bad either. But the modern silverstone track is AWESOME! All the changes to the track they have made have made the track more fun to drive. I mean the real changes to the real track. Awesome long opening corners, nice long braking corner entries, few fast turns. I've never been a fan of silverstone and this is the first time I've really driven the newer than iracing version of it. It is amazing!

Just three cars in the demo, one is some electric box of turd, one is the 370z and then there is the, well you know, what car there always is in gt game.
I think if you don't have GT5 and want a GT game, GT6 might be good, otherwise it's up to you, if you want to invest into it. I guess it'll be worth it later, when more of the tracks come out and they make another special edition with DLC's. But that's just my guess. Sounds are a slight improvement, but if it's gonna be ok at all cars in full game, who knows. Physics are better, the bodyroll at Leaf caught me totally unprepared, but the overall handling is close to GT5, though it's bit better.

I still don't get how the FFB can be so strong; maybe to compensate for the numbness, but even on weakest setting it's unbearable, after 1 hour i had to take a break, because my arms hurt.
WTF is it possible to switch from MPh to KMH? And also, is there a way to use manual clutch in the Academy? I've been driven normally in the Sunday Cups but in the Academy the clutch is auto and it really sucks...
Auto clutch only in the actual time trials.
That's what I hate about GT. I have their official wheel + the TH8 RS and I can't enjoy it in the trials. Isn't this supposed to be the real driving simulator? Come on... It's ok to give support for people playing with pads or wheels with no shifter, but don't ruin the experience of the ones who support their products.
Oh and BTW, the game does not run that smooth, no way it's running at 60fps
I found it quite a decent improvement, cars get unsettled much easier then before if you hit a kerb.

The Tuned 370z feels like it has cmfort tyres on though where as the normal 370z feels really grippy.
Turning off the ABS makes a big difference, ABS to 1 changes things too much considering that is the lowest setting...

The changes actually make throwing the Leaf around quite fun, something that GT5 would not be able to do.

A video I made abusing the cars and physics

http://www.youtube.com/watch?v=apA7rZxWad4
Looks like they finally started using your roadgoing setups, CoolCol! :-) Wasn't it you that made those waaaaaay back?

Loks really good in replays at least.
Quote from atledreier :Looks like they finally started using your roadgoing setups, CoolCol! :-) Wasn't it you that made those waaaaaay back?

Loks really good in replays at least.

Not me

The suspension physics could use more springiness though. Looks too damped
Quote from CoolColJ :Not me

The suspension physics could use more springiness though. Looks too damped

So wait a minute. The setup on the 370Z was stock right? If that's the case, visually the body roll the car is going through is way overexaggerated. It litterally looks like the wheel is rubbing the fender well on cornering and when braking hard (I didn't even know a 370z could squat that low.)
yeah the boidy roll is abit overdone.. espcially in the 370z. as stock its a very stiffly set up car and would never roll around that much.
Quote from Scatter :So wait a minute. The setup on the 370Z was stock right? If that's the case, visually the body roll the car is going through is way overexaggerated. It litterally looks like the wheel is rubbing the fender well on cornering and when braking hard (I didn't even know a 370z could squat that low.)

I believe the one without the spolier is stock
It returns to neutral much too fast, compared to a real car
Compare 1:00 of my video under braking to the real thing at 5:10 in this video - real thing is much more springy
http://www.youtube.com/watch?v=vo7MoX_Fuds


This is a tuned track car and it rolls quite a lot, just depends on hard you drive it
The short sharp turns we do in games will make the cars roll a lot more

How's the physics of the leaves, do they gently roll on the track..
Quote from Boris Lozac :How's the physics of the leaves, do they gently roll on the track..

There's a few trees on Autumn ring that shower leaves like rain
Quote from Dennis93 :Sorry to ask, but what aspects of that 350z is tuned?

Suspension

Still you find lots of cars rolling a lot when driven really hard with tight turns





Roll discussion going on here too? damn....

Street car with way overgrippy tires will roll more than on your commute. No magic, no borked physics, just more roll than you are used to.
Once the folks have a chance to create setups, I want to know whether brake release oversteer has been done away with. Have always thought it to be super unrealistic but the time trialers all seem to rely on it to nail slow tight apexes.
Physics testing with the GT-R this time.
It doesn't roll as much as the Leaf and 370z

Surprisingly neutral and agile, grippy, yet easy to drift thanks to the tricky 4WD system. It does donuts as easy as a RWD. All a first for a GT-R in a GT game, unlike the understeer heavy days of yore

Sunny day at Silverstone looks great. Suprised how long the tyre marks stay!
http://www.youtube.com/watch?v=OH010vLrkDQ

Also when the tyres heat up, they stay heated for far longer
Quote from Mattesa :Once the folks have a chance to create setups, I want to know whether brake release oversteer has been done away with. Have always thought it to be super unrealistic but the time trialers all seem to rely on it to nail slow tight apexes.

Not exactly, its a combination of braking and jabbing the handbrake at the same time.
Quote from CoolColJ :Physics testing with the GT-R this time.
It doesn't roll as much as the Leaf and 370z

Surprisingly neutral and agile, grippy, yet easy to drift thanks to the tricky 4WD system. It does donuts as easy as a RWD. All a first for a GT-R in a GT game, unlike the understeer heavy days of yore

Sunny day at Silverstone looks great. Suprised how long the tyre marks stay!
http://www.youtube.com/watch?v=OH010vLrkDQ

Also when the tyres heat up, they stay heated for far longer

GT-R is the one car i feel like hasn't changed tbh.

With body roll less profound in it, it basically handles eaxctly like GT5, probably a bit more rearward then standard but i usually set my GT-Rs to handle like that anyway
the suspension rebound is way too fast and too good in the GTR vid, basically the car gets upright in an blink of an eye in a linear rate and stops perfectly at the original height.
Quote from Mustafur :Not exactly, its a combination of braking and jabbing the handbrake at the same time.

I don't think the handbrake has anything to do with it. My deduction on this is based on trying the setups posted on GTP by people with decent lap times and looking at the telemetry on replays. I don't think it's that way intentionally but it's there. A well timed brake release gets the the car rotated enough to not push wide, yet not get sideways, and lets you get on the gas sooner.

I myself am not fast and can't do it with with any consistency but when it does happen it's awesome.
Quote from Mattesa :I don't think the handbrake has anything to do with it. My deduction on this is based on trying the setups posted on GTP by people with decent lap times and looking at the telemetry on replays. I don't it's that way intentionally but it's there. A well timed brake release gets the the car rotated enough to not push wide, yet not get sideways, and lets you get on the gas sooner.

I myself am not fast and can't do it with with any consistency but when it does happen it's awesome.

It depends on the corner though, i myself know how to do it as you mentioned but there is even more gains to be made with the handbrake.

The slidy effect is exaggereted with users that use controller though, because they have much more sensitive steering most of the cornering is a complete drift.

The key to the lap times has less to do with the way the corner is.manged and more to.do with how early you can get grip off the throttle.

The Braking technique you mention is required in becketts and Maggots for a good time though.

Gran Turismo 5
(7862 posts, started )
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