Hello Hosters,
Tuttu The Dog reported a few issues related to the race restart and lobby screen when running a popular event. In some cases I think I can make a small change and would like your feedback if you notice any issues.
1) People were able to remove others from the grid or move people around on the grid. Obviously that is the behaviour of a trouble maker, not the normal thing. Unfortunately I can't do much about this right now because of the way it is written, that would require an incompatible version.
2) People can join at inconvenient times after being asked not to join. Not necessarily trouble makers but anyone could miss a message like "DO NOT JOIN GRID" and simply be trying to join the race. Join requests go through the host so I think I can provide a simple option to lock the grid.
How about:
/grid lock - players cannot join in the lobby
/grid open - back to normal
3) Object mods sometimes need to stay in the same grid slot. In this event the track mods needed to occupy the first 3 grid slots. This was a problem on race restarts due to the automatic reordering.
Proposed solution:
Grid rearrangement is worked out on the host so does not require an incompatible version. What if the host counts the number of "object" mods in the first few player slots, and then makes sure that those objects do not change in position due to their qualifying result [NONE] or race finish result [DNF]. Instead, any object mods that are in the list before any vehicles, would retain their front grid slots.
Tuttu The Dog reported a few issues related to the race restart and lobby screen when running a popular event. In some cases I think I can make a small change and would like your feedback if you notice any issues.
1) People were able to remove others from the grid or move people around on the grid. Obviously that is the behaviour of a trouble maker, not the normal thing. Unfortunately I can't do much about this right now because of the way it is written, that would require an incompatible version.
2) People can join at inconvenient times after being asked not to join. Not necessarily trouble makers but anyone could miss a message like "DO NOT JOIN GRID" and simply be trying to join the race. Join requests go through the host so I think I can provide a simple option to lock the grid.
How about:
/grid lock - players cannot join in the lobby
/grid open - back to normal
3) Object mods sometimes need to stay in the same grid slot. In this event the track mods needed to occupy the first 3 grid slots. This was a problem on race restarts due to the automatic reordering.
Proposed solution:
Grid rearrangement is worked out on the host so does not require an incompatible version. What if the host counts the number of "object" mods in the first few player slots, and then makes sure that those objects do not change in position due to their qualifying result [NONE] or race finish result [DNF]. Instead, any object mods that are in the list before any vehicles, would retain their front grid slots.