The online racing simulator
Škoda Ferat Vampire (Škoda 110 Super Sport)
One legendary Czechoslovakian vehicle I've been working on on-and-off for last two years, attempting to recreate my favourite 'movie car' from 1981 (the car was originally made as a single prototype in 1971 called Škoda 110 Super Sport, although years later the car was modified for its role in a Czechoslovakian horror movie). The specs are rather humble for a car with 'SuperSport' in its name, but can be fun to drive nonetheless. Just make sure you don't drive this car for too long, otherwise you might suffer from anaemia Wink



It will take several months/years before it reaches the state when it can be publicly released, but at least this way I can motivate myself to work on it more so I can brag about it here afterwards.

And of course once the 'Ferat' version is done, I intend to make also the original Škoda 110 Super Sport prototype from 1971 Smile

Model source: https://sketchfab.com/3d-model ... dd6af4fe7bde81b2c9c2e9d57
Attached images
ferat.jpg
Small progress report:

Added a very early version of the additional front headlight reflectors as they were used during the Škoda Rallye scenes in the movie.


Also added a subtle grille between the cabin and the rear wing, which was used in the movie as well (the car stored in the Škoda museum in Mladá Boleslav however has this element removed).

Short-term plan is to improve quality of the four front reflectors and have a look at the rear lights as well (the movie version of the car featured rear lights from the modernised Škoda 742, which is not yet reflected in this model). Later I'd like to have a look at the car's interior, which is extremely basic at the moment.
Attached images
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Wasn't even aware of this car. Very interesting design and engineering by Skoda. Will you make a faster version?
4wd 1500 hp plz
Quote from LE_TANCKER :Wasn't even aware of this car. Very interesting design and engineering by Skoda. Will you make a faster version?

This car will come in two variants - the original prototype design with 54 kW of power and the movie version (this mod) with 76,5 kW. Both are accurate replicas of given vehicle configurations. Currently I don't intend to release any fantasy specifications of this car.
Looking forward to this! The original prototype is in my opinion one of the coolest Škoda designs, together with a 1935 Popular Special Sport Coupé.

Also looking forward to the simulation of the engine. Tried to tune a very similar one myself (as it is an engine from 110 L Rallye) but my best result has more torque than it should.
Quote from michal 1279 :This car will come in two variants - the original prototype design with 54 kW of...

I am....🫤 i have a ferat obj as well was going to do a GTR version with widened body and a SAAB engine

Edit* wow u even using the same link nvmmmmmm , looking forward to see ur machine..
Been a while since the last progress report and not much actual work has been done sice then due to the real-life issues, however did significant amount of research in the meantime and just today made a little personal visit to the beloved one-of-the-kind prototype in Mladá Boleslav Smile

Made about 150 photos from all possible angles and distances, so expect some great details and photorealistic textures for the final product.

Here are few samples of this exceptional vehicle:





Attached images
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Time for another progress report:

Spent some post-Christmas evenings going through all the material I've acquired in the Škoda Museum. There are so many wonderful details that would otherwise remain unnoticed (publicly available images of this beauty are very sparse), so I see this little visit to be extremely valuable towards the quality of this mod.


Overaly I'm pretty satisfied with the external model of the vehicle. There is still room for the improvement, but I figured out that at this point it will be more useful to spend my time on the interior of the vehicle - which after all is the part players see 90% of the time, so maximising the quality of this part is necessary.

The excursion to the museum allowed me to make some rather detailed photorealistic textures of many parts, such as clocks, panel surfaces or seat coatings. More is to come once I process through the rest of the pictures taken there.

Below I leave some WIP pictures of the vehicle interior in its current state.






Hope you like it Smile
Attached images
FERAT_250102.jpg
FERAT_seats.jpg
FERAT_spolujezdec.jpg
FERAT_dash.jpg
Been quite a while since the last progress report on this. Unfortunately I had to commit a portion of my available time to other projects of mine. Speedcubing, towerrunning, taking care of the family to name few... However occasionally here and there I did open up the editor and worked on this when the opportunity was there. Must be said that despite this mod being very close to the releasable state for some time already, the rabbit hole of continuously fixing and improving various stuff around the car is extremely deep. You fix one thing and in the process notice two other things that deserve attention or extra love. And the more you work on it, the longer the to-do list gets... But I now got to the point when I feel satisfied about the quality of this thing and I believe it could get submitted in a week or two.

Anyway, here is the list of most notable improvements I have done lately:

The dashboard is now completed, including fixes to the smoothing groups, better mappings, fixing holes and adding working light indicators for stuff like headlights, blinkers, handbrake, fuel warning, etc.


Added an optional rear lights mask that was use in the movie. It utilizes modified rear lights from Škoda 742, which I reused from the EMKO mod with Flame CZE's permission.


The car is now skinnable as well! This has been a painful process to get right from the very scratch, but all hard work around it is now done (phew...), with all maps properly aligned.



Last but not least I reworked the driver animation to fit the unique driving position this car has. One may wonder why making the skin would be the hardest part on this. Well, it wasn't... Now I honestly hate these animations with passion! Big grin


Aaaaanyway, that's it for now, in the upcoming week or two I only intend to fix few minor things before submitting this car to Škoda for approval. Afterwards this car will be ready for a slick review. Smile

Maikl out.
Attached images
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Sometimes you get the opportunity to work on the project when you don't expect it. Such was the case here, as I had to spend a day at home, waiting for the watermeter to be replaced at essentially random time of that day. That at least gave me few extra hours of productive time I opted to use for further improving this mod.

Early on I tackled with the LOD2 and LOD3, as these were non-existent up to this point.
Shortly after that I completely reworked the tube mass model to get the accurate weight distribution of the vehicle.


Afterwards I had a thought about improving the quality of the wheel rims. These were extremely basic and initially I did not intend to work on them further, however I was in a mood of giving it some extra 20 minutes of care. Of course 4 hours later in the rabbit hole I ended up with completely remodelled rims. I'm actually quite proud of this though, I mean, have a look:

Initial version:

Reworked version:

IRL design:

I still have to play a bit with smoothing groups and mappings, but I gotta say it already looks pretty good.

Also tried to have some fun (with occasional desperation) in the engine editor, as I kept trying to perfectly match the irl engine specs. Sadly with the tools available I can only get it about 90% right, so some compromises had to be made.

Oh and I remodeled the steering wheel as well, so now it is much smoother with way more polygons.

One more version of the steering wheel is planned (movie car had different steering wheel compared to the original/displayed design). Should be a quick job though.

The to-do list is now getting very small, I believe by the end of the week I should be able to send the mod for manufacturer's approval.

Cheers!
Attached images
new_rim.png
old_rim.png
original_rim.png
tubes.png
S_wheel.png
Aaaaand it is time to wrap up the development. After some fixes, improvements and other improvements the mod is now considered complete and ready for the initial release. Due to legal obligations coming from the license request the mod is now undergoing review by the manufacturer. Once done, the mod will be finally submitted for publication in LFS Smile

I'd like to thank you all for the support you gave me during this fascinating journey. It is quite a relief that all the never-ending effort I've been putting into this project for past two years is now at the finish line and all I have to do now is just wait.

Hope you'll like it once it goes public. Until then, Maikl out Wave

Attached images
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Still a bit of time left before the mod goes public, but just about time for some teaser Smile


Very much looking forward to it!
The mod is now complete and submitted for public review.
In the last few days I kept fixing anything left to be fixed and added a set of tripmasters for the rally configuration (which I am actually proud of, as there was zero source material aside few low-res blurry pictures from 80s. But then I found a scene in the movie, pretty much few frames long, where a logo on the tripmaster was visible. Eventually I managed to backtrack the actual product used and acquired photorealistic textures).



Looking forward to driving it online Smile

Cheers!

FGED GREDG RDFGDR GSFDG