En halua liikaa kusta muroihin jos jo asiaan on ehditty nähdä vaivaa, mutta pakko kyllä kysyä että onko tuossa mitään järkeä lähteä kääntämään peliä kielelle josta ei ole varmuutta, että pelaavatko äidinkielenään saamea käyttävät edes kyseistä peliä?
Epävirallisen käännöksen ymmärtäisin kyllä, mutta ei tuo mielestäni takaa virallista asemaa listaan, kun tuolla on kieliä millä on miljoonia ja jopa miljardi natiivia puhujaa, joita ei ole lisätty LFS:n kielilistaan. (Englannilla toki suurin osa pärjää, ja niin veikkaisin myös saamelaistenkin pärjäävän joko sillä tai toisella äidinkielellään.)
Any transparency will be shown as black due to the LFS skins format not supporting transparency. If you've saved a project file without merging the layers together it will try to portray the topmost layer as the main level of detail/mipmap, 2nd layer as the second lod, etc etc.
GIMP should be also able to open .psds normally. I've only ran into problems with layer structure/formatting, colour format can be changed in GIMP if needed.
depends on the cars you use both in AC and LFS. Same could easily be said if you compare different cars, like for example DTP cars in AC drive themselves.
Try drifting the default cars such as XRT and FZ5 or something not fully meant for the purpose, they provide a bit more challenge than mods with 60 degree steering locks specifically made for drifting.
It's not that difficult to drift in real life, either. You would have the same effect of car steering itself, if you remove the power steering
I would probably say the mexican gp track has the largest fully flat oval at 1 mile long. They seem to be using the stadium section for nascar, too but there is also an oval layout raced counter clockwise
There's a small bug if race is started from the lobby menu screen, the cars have default setup and full tank of fuel regardless of whats selected in pit menu. Not sure if it happens on the stock LFS cars too.
My bad misunderstood, but if that happens you'll know in the future atleast
It's a 3D printed part most likely, just give it a bit of dremel or file treatment at the place where the gear plate restricts the shaft from going into its slot properly, until it seems to make proper contact. Depends how it looks like but it shouldn't affect the mod's function if you're careful with sanding it down
EDIT: sorry the pic might be from the potentiometer side, if it gets loose it traps all gears up into 1st and down into 2nd Can find the culprit by following these since they connect to same bits, taping the wires up might help them not get caught between the sequential plates that hold the assembly together
Speaking of that, seeing as you have an S3 license you could use LFS Editor to increase power, reduce drag or add wider tyres to the AI cars possibly letting them have a bit better pace compared to player. It's sort of a bubblegum fix, pretty much have to give them more speed in the straights for them to gain the time back lost on corners.
They don't take the corners really well, i guess the AI is programmed to regain traction or not to go over it by any means, so they can't utilise any form of tyre slip, it is eliminated instantly instead.