The online racing simulator
Searching in All forums
(7 results)
Smp
S2 licensed
Well, it looks reasonable.
Smp
S2 licensed
Hi Bob,
I have couple of suggestions:

1. Could you extend "0-30, 0-60, 0-150 mph" values from "N.Ns" to "N.NNs" (in order to see changes 1/100sec), please.

2. When I watch the "Acceleration Data Table" and adjust gear ratios (for ex. 1st and/or 2nd gear) it is inconvenient to (RE)scroll-down data window to track changes at higher speeds (somewhere in the bottom of those text window), cause when data changes scroller goes up automatically.
It would be good to keep scroller's position.

2.5. It Also would be convenient to make LFS GRC window resizeable.
We could use maximize window then, and to see a lot more data from "Acceleration Data Table" . Graphs would be more detail/precise too

3rd - Is a kind of bug? :
When you start LFS GRC (I used v.2.5.1), you can not access Acceleration Graph
(these one


I've found the only way to make it available is to go to "Options -> Misc -> " and to uncheck (despite it was checked by default) "Enable Acceleration calc..s" checkbox and then put a check back.
Though, you should do it every application restart

Thank you,
Smp
Last edited by Smp, .
Smp
S2 licensed
Can add more:

Also found that with Formula V8.
Reflection seen when using skin for the car. Reflection is not seen without skins-texture.
Reflection of sky doesn't switched off when..
Smp
S2 licensed
Reflection of sky on car's bodywork doesn't switched off when sky switched off.
I've found that with custom view mode on the Formula XR.

Non-fatal, though it takes system resources on slow PCs.
Would be great to be fixed.
Where can I see the DFP's revision number?
Smp
S2 licensed
Where can I see the DFP revision number, when buying it in a shop?

There are often no opportunity to open a package-box in a shop.. Is revision number exist on package ?
Smp
S2 licensed
Quote from al heeley :i get this as well with my logitec wingman force feedback wheel, luckily I spend very little time in the game stationary with my foot on the brake and my hands off the wheel. <LOL>

I thought it was just an issue with setting a bigger centre dead spot on the steering?

No, I have dead-zone set to 0.
FF/tyre problems?
Smp
S2 licensed
Hi,
I've found strange FF-bug when using Formula XR, Formula V8, and FZ50GTR.
Steps to reproduce:
1.Choose one of the above cars and use the game's road_1 setup (though bug occurs on other setups too).
2.Start practice/race
3.Stay motionless on the track (be at 0km/h and don't move)
4.Press brake pedal to the metal and hold it (at 100%)
5.Turn the steering wheel and release it from your arms
6.You'll get an infinite loop of huge oscillations.

My steering wheel moves from left to right and back to left infinitely.
You can see the video here:
lfs_ff.mov
(Quicktime-video, 4.5mb)

My system details:
I have a Microsoft FF Sidewinder wheel, wheel settings: FF strength set to 100%, centering force 0%.
[Added]: Deadzone set to 0.

Additional details:
*Problem occurs when I use
FF strength set to 50% and/or more.. (in LFS).

*Problem occurs on
Formula XR, Formula V8, and FZ50GTR cars.

*Problem doesn't occur on cars with road (non-slick) tyres (I've tested XF GTi and XR GT).
_______________________________________________________________

Is this a FF implementation bug or may it be connected to some tyre specific data ?

Best regards,
Smp
Last edited by Smp, .
FGED GREDG RDFGDR GSFDG