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MrWave
S3 licensed
Hi, I'm a bit confused about the engine power rule. Are we meant to put 14% restrictor in our setup, or does the server give it to us automatically?
MrWave
S3 licensed
yes/8/MrWave
MrWave
S3 licensed
#8
MrWave
S3 licensed
8/MrWave/William Davis/United Kingdom/
Results
MrWave
S3 licensed
Qualification results:


Race results:


Congratulations to #16 J.Hautanen for winning the race
#228 T.Kauppinen and [TT]Jaspe came in close second and third respectively.
Podium:


Thanks to everyone, who participated, this was a really great race.

Replays of qualification and race are in attachments.
MrWave
S3 licensed
qualifying starts in 4 minutes.
Host: Nuscar cup
pass: not_nascar
MrWave
S3 licensed
Quote from Pengiyin :Also could we use a superspeedway style layout so we can all just race flat out without having to lift on the less banked corners?

I'm pretty sure that, in terms of official tracks, Kyoto ring is closer to being a superspeedway, than Rockingham, but, if you know a good custom layout, pls, share it here
MrWave
S3 licensed
I'm going to jail Smile
MrWave
S3 licensed
Quote from mbutcher :Or accept that managing tyre heat will be part of the challenge, unless an update to the mod can be made to improve it before then.

That's basically what we're doing, it's just that 100 laps would be just a bit longer, than an hour on full speed, and with tyre heat in the equation, race would become much longer than that, which I don't want.
MrWave
S3 licensed
Quote from Racon :The current lap is in NLP or MCI data, if you have that turned on.

https://en.lfsmanual.net/wiki/InSim.txt Wink

Thanks.
Apparently I can't read, because I was super sure NLP only returned leader's lap number, instead of all of them. I don't know why I thought that, but I did.
MrWave
S3 licensed
okay, I'm really bad at this, how do you apply a DT penalty? Is there an admin chat command for that, or do you have to send a specific inSim packet? if the latter, then which packet, because I can't find the right one?
MrWave
S3 licensed
Quote from nexttime :You can just use car reset and configure it to add a drive through penalty for everytime it is used.

That's genius. Thanks a lot. How did I not think of that?
MrWave
S3 licensed
So i tried to figure out how to work with inSim and realized, that it can work by automating chat commands (/pitlane {name} and /setlaps{name} {laps}) through insim. But that would work if we knew the amount of laps a person completed, which I can't figure out how to do mid-race. Can someone, pls, help?
MrWave
S3 licensed
Quote from mbutcher :You cannot do that with InSim.

Frown
So option one it is. I updated race distance in the first post
MrWave
S3 licensed
Quote from michal 1279 :The issue is, tyres with this mod simply die (overheat) after 3-4 laps of fullspeed driving and nothing can really be done with it (we hit the limitation of the current tyre physics model I guess). Unless we go all intentionally at half pace to keep them alive for a little while.

Well, maybe we can leave it upon the drivers to manage the overheating tyres (it's up to the driver to decide to go half pace or to push hard but pitstop every 4 laps). If we do this, then race distance should be reduced by a lot

Or we can try and do some inSim trickery, something along the lines of
if (tyre_temp>threshold) {tyre_temp = acceptable_value;}

That said, I'm not familiar enough with inSim to tell if it's actually possible. Also a sudden jump in tyre temp is, probably, very disturbing, so it would have to be cleverly masked somehow

What do you think is better?
Last edited by MrWave, .
MrWave
S3 licensed
Oh, right, I completely forgot inSim exists. Thanks
MrWave
S3 licensed
Oh, okay, I just thought maybe there is some sort of mod or setting for that
MrWave
S3 licensed
Also, want to add, if you think that the race is too long, or, really, any other change is needed, please post it here
What to do if completely broken down in an online race
MrWave
S3 licensed
Hey guys, I've had this question with lfs for a long time: as a race organizer, what can I do so that a crash that breaks a car completely wouldn't be the end of the race for the driver crashed. In other sims it's possible to (virtually) tow your cr to the pits and then continue. However in lfs if you pit, your lap progress resets. Is it possible to at least save someones race progress after they shift+p and let thwm continue going?
MrWave
S3 licensed
Btw, if you're intersted in this event, even though registration isn't requred, I would appreciate, if you said so in this thread, so I can understand if anyone is going to participate, or is it worth it to contact simbroadcasts for this race, etc.
Last edited by MrWave, .
MrWave
S3 licensed
Also, if at least 10 people qualify for the event, race will be started with rolling start procedure: cars follow the pace car for one lap without overtaking anyone, once the lap is complete, after the message GREEN FLAG appears in chat, race officially starts and cars can fully accelerate
rules
MrWave
S3 licensed
Quote from Eclipsed :Rules:
* though this is just a fun race, so rule book won't be as long as race distance itself, but everyone should follow basic car-racing rules (like rules of clean racing) and keep sportsmanship in mind, so everyone can have clean racing fun in this event!
  • Respect BLUE FLAG - you may not interfere passing maneuver of lapping car! In qualification - you may not disturb passing car in any way.
  • Be careful at YELLOW FLAG - slow down if necesary, be ready to avoid crashed cars. Crashed drivers must make sure that their return to racing won't cause other incidents.
  • No shortcutting in any way. 2 wheels must be on track every time. Usually there will be a layout to prevent shortcutting - if so,moving objects (like posts,tyrestacks,bales) should not be touched for legal lap.
  • Don't cross the pitline with more than 2 wheels and make way for cars racing at full speed.
  • Be careful while racing, avoid any contacts with other cars. No crashing, ramming or any other unsportsmanlike behavior at any time.
  • Drivers with high and/or unstable ping will be asked to leave if not improving it.
  • No voting for restart/qualification/end race after qualification start (unless command is given to vote for start).
  • Chatting during race is not forbidden, but pressing binds and (especially - unnesecary) texting too often can result in penalty.
  • Not racing observers (including drivers who already have retired) may not use chat at all.
  • This is specifically an individual event - every driver has to drive himself,no driver swaps are allowed.
* every participant can recommend any changes to these simplified rules to make them better in any way, please report any mistakes found

In case you have any protests (crashing,blocking etc.) against somebody,please post them in this thread as soon as possible (best - right after race)! All protests will be reviewed and reckless drivers will be banned for futher events to keep clean and fair racing!


In case you timed out, crashed, run out of fuel and you have completed full 50% of race distance, please spectate and don't join again - replay will be analized with LFSstats and you will be added to final results! If you did rejoin in such situation, but still want to be added to results, you will have to inform event admins in server or post request in this thread.

The same ruleset applies to this race
Nuscar cup: an oval race on the stock car mod
MrWave
S3 licensed
Hey guys, I was browsing through mod cars and stumbled upon the STOCK CAR 03 and I thought it would be fun to host an oval race with an actual stock car.



Event is going to happen on April 1st, 2022 at 6PM UTC
Track: Kyoto Ring Oval (KY1)
Car: STOCK CAR 03 (MOD)
Qualification: 1 hour (6pm to 7pm)
To qualify: complete 1 qualification lap
Race: 50 laps (150km)
Server link: lfs://join=NUSCAR%20cup/pass=not_nascar
Last edited by MrWave, .
MrWave
S3 licensed
trust me, the next e-nascar event is gonna be held on this
MrWave
S3 licensed
It's definitely not with malware, it's just that all the links (except for the docs) are broken, because they all lead to airio.eu, which has expired
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