The online racing simulator
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mjh93sa
S3 licensed
LFS Version 0.7A2 implemented regenerative braking, as yet LFS has not implemented a regen option for single pedal driving.
LX4E
mjh93sa
S3 licensed
Vehicle mod: LX4E
Details page: https://www.lfs.net/files/vehmods/88AFD2

SHORT DESCRIPTION:
Quote :An LX4 converted to electric power

DESCRIPTION:
Quote :LX4 converted to electric.

- Default graphics and textures
- Default physics
- Default animations
- Sound based on LX4 gearbox whine
- Mass balance biased to front due to battery mass
- Increased power from electric motor
- 45kW battery pack to provide limited range

Version2:
- Removed external spare wheel
- Increased wheels to 15" and increased tyre width
- Tweaked mass locations to provide better weight distribution
- Suspension geometry tweaked due to wheel changes
- Default setup changed

COVER SCREENSHOT:
mjh93sa
S3 licensed
I'm also getting the

Quote :FATAL INSIM ERROR : BUFFER SIZE

From experimentation so far it seems that the more text you throw into the game chat the sooner the error occurs. Only happening since the latest patches, and not had a chance to investigate further as yet.
[CLC] is back
mjh93sa
S3 licensed
For those who have not spotted it yet, a quick note that the [CLC] servers are back up and running again. To cut a long story short our hosting was taken out by a DDoS attack, followed by a period of upgrading which was brought forward whilst things were down. The servers are now back, and the website being slowly brought into line with our latest updates.

Which is the other item worthy of mention. We have also introduced an updated InSim, with a number of changes to the manner of gameplay on the server. As a result of this we have reset ALL accounts, so that everyone is starting from scratch.
mjh93sa
S3 licensed
Good news indeed.

Appreciate your efforts, and hope that things are all settled soon.
mjh93sa
S3 licensed
Quote from franky500 :Actual servers will be coming online throughout the day / night today.

Quote from g7usl :They haven't. Was this an April Fools day stunt? Please comment?

Our servers and services are re-appearing, so definitely not an April Fool.
mjh93sa
S3 licensed
Quote from franky500 :I am reading some sporatic network spikes, Looking into it now.

Quote from franky500 :Cannot find anything out of the ordinary.

Only the spelling?

Thanks for the hard work (and lack of sleep) that you have put in fixing the problems. Also thanks for keeping the servers up and doing all those little changes that we have requested whilst we couldn't do it ourselves.
Connections List
mjh93sa
S3 licensed
The minor tweaks to the connection list are great, alphabetical ordering in particular. But the background for the actual nicknames is a bit dark, so that black names or characters are lost against the car interior / tyres depending on view used. Would be great if this was a bit lighter (like the other buttons in the list) to provide more contrast, or even if the colour or opacity could be changed as an option.
mjh93sa
S3 licensed
Those who know me will not be surprised by this one... an Andy Priaulx BMW WTCC inspired livery. Pretty simple really.
mjh93sa
S3 licensed
Quote from Inouva : i think, all the cruisers voted "NO"

Cuz they dont wanna lose the horn in GTR cars , for the cop thingy

Undoubtedly.... but then without entering into debate (per the recent announcements) is that a bad thing? If it's an easy code switch, why not enable it for all cars, so that all users can have maximum enjoyment?
mjh93sa
S3 licensed
Yeah it's perhaps unrealistic. But then the purpose of a horn is merely to warn somebody of your presence.

Given that most of us don't have fantastic racing rigs with multiple screens to give us a wide field of view it is difficult to be sure of where other cars are at times. A quick toot of a horn to warn isn't really a big issue. At the end of the day you don't have to use it, but it is there to try and warn someone of your prescence.

I'd actually favour it's addition to the single seaters, rather than it's removal from other cars for this very reason.

In practice, all that GTR / Touring car drivers can do to intimidate their oponents is to put the headlights on... but the lights in LFS are really only (and only ever likely to be I would have thought) cosmetic and certainy not able to blind you, so the horn is your last line of defence
Patch Y throttle blips
mjh93sa
S3 licensed
I know that the whole realism vs game creates a whole heap of controversy, but I would like to put forwards my thoughts on the removal of the throttle cut and blip with patch Y. As a former heavy flight-sim nut I use a joystick for all of my gaming. The joystick also helps in that I just don't have the space or inclination at this point to go the whole wheel and pedals route. I have used this setup for years and have become reasonably adept at using it. Okay it may not be the most realistic, but it works and SAAB have experimented with replacing the wheel with a joystick, so maybe it's cutting edge!

The practical implications of this setup or any similar to it is that you cannot brake and accelerate at anytime. Therefore the loss of throttle blip when downshifting in latest patch has a profound effect on the likes of me. It seems to me that the loss of this option has been made without the full import of it being considered and how to address this feature. I can appreciate that it is more realistic... but then there are a series of fetures that make the implementation of the whole gear shift mechanism unrealistic. Let's consider the shiting options available now:

Sequential with autoclutch
In sequential shifting mode the auto clutch will operate at a fixed rate. This means that you risk locking the rear wheels when downshifting. It would have been better if forcing the loss of blip on downshift that the rate of clutch release was added as a configurable item so that you could prevent this, much as you would in a road car.

Sequential without autoclutch
Without the autoclutch enabled you have to enable a button or axis and use this simultaneously with the shift function to change gear. This is just a nightmare and will see you bouncing off the revlimiter and the walls as you perform the simulation equivlent of patting your head and rubbing your stomach. Additionally, one could argue that as you can shift in a road car without using the clutch (rev matching of course) then this is unrealistic.

Automatic
Normal service is resumed! Throttle cut on upshift and blip on downshift. At the moment this is the best option for anyone using a setup similar to mine, but it robs you of a whole layer of realism.

In Conclusion
By removing the option to cut/blip the throttle automatically LFS has at a stoke either alienated or reduced the realism for a whole host of players out there, a great many who may have been supporting the development for a long period of time. Furhermore it is likely to put off a lot of people who are just starting their sim racing, try the LFS demo and do not buy the S2 licence as a result.

I know that a lot of people will come back saying that it's a simulation and that I should either get pedals and a wheel or leave. I would counter this by asking how development will be effected if more people are put off by the addition of complexity of complexities sake? Also, if it's all about realism then why the option for automatic gear shifting?

For now I'm stuck with auto shifting and rather disappointed having only just bought an S2 licence and enjoyed it over the last few weeks soooo much. Maybe I'll have to dust off GPL again.
mjh93sa
S3 licensed
My first post, and my first attempt at a skin.

BMW Ring Taxi version of the LX6.
FGED GREDG RDFGDR GSFDG