The online racing simulator
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Dave_Scream
Demo licensed
Quote from the_angry_angel :Without knowing exactly what the restrictions are, and how they are implemented I couldn't tell you.

All I can tell you is that the client only connects to the server, but does more than once.

It's much better than my Russian

i think now i understand thanks
Dave_Scream
Demo licensed
Quote from the_angry_angel :It's a "traditional" server-client system. However, there are multiple connections on multiple ports and protocols per user.

sorry i dont understand.
will LFS-server work in such network?

users have adress 10.253.1-254.*

and they can ONLY connect to 10.253.0.*

if i run dedicated server on 10.253.0.2 this will work? or users must have direct connection between each other?

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i tried to start NFSU server but it doesnt work because NFSU need p2p connections to be allowed. i want to know LFS is the same?

...sorry for my bad english pls.
Dave_Scream
Demo licensed
hello!
i have a network, where connections between users(p2p) are not alowed... all users have only 1 connection to a game server.

does lfs-dedicated server need a direct user-to-user connection or it works with a pure client-server technology? will it work in my situation?
Last edited by Dave_Scream, .
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