The online racing simulator
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Mountaindewzilla
S2 licensed
Quote from Scawen :Hello Racers,

We aren't ready to do a full progress report this month...At this point it is not certain that it will be released. This must be taken in the spirit of a progress report...if this experimental work is to be released.

mhm

Quote from Big Daddy :Seriously man, your comment is tons of tons dumb.

Seriously.

lol
Mountaindewzilla
S2 licensed
Quote from Racer Y :Good post!

thanks Smile

Quote from Racer Y :
But like I said, we're really not playing Scawen's game, We're playing his dream. So I guess none of this really matters.

dude has lived the dream for over 15 years. "all good things", right?

Quote from Racer Y :I still believe racing across the board is in decline.

after doing some googling, i have to agree with you.


i imagine that the enthusiast press will cover LFS when the incompatible version is released.
it's quite a sensational story.
there was some coverage a couple years ago because of VR, so the ten year patch should be a pretty big deal.

of course there always be a vocal minority complaining. entitled novelty addicts and such.
i feel pretty optimistic about user-generated content, though.
Mountaindewzilla
S2 licensed
Quote from Racer Y :I dunno...

there are plenty of people interested in the sim racing space.
the fia has an e-sports championship ffs.

online racing with high fidelity physics is not what drives sales, i guarantee it.
i just checked assetto corsa, and about 300 of the 1300 people playing are playing online.
assetto corsa has sold over half a million copies, btw.

from where i stand, physics is not what differentiates LFS. flexibility is what differentiates LFS.
insim, layout editor, controller setup, vr setup, vehicle setup, commands/scripts... most of this stuff was years ahead of its time, and is still better in LFS than everything else i've spent time with.

my opinion, in shooting game terms, is that the vehicle sim market doesn't need another counterstrike. it needs a garry's mod.
Mountaindewzilla
S2 licensed
Quote from Whiskey :For people drifting, maybe orient the map based on camera angle instead of car heading?

I think this would be useful for drifting on open layouts.
Mountaindewzilla
S2 licensed
So far:
Privileged users can already turn voting on and off by doing /vote

Automatic vote=yes/vote=no could be done by adding a conditional to each of NCN and CNL event handlers in an InSim app.

Trolls abuse voting privileges.


Sounds like the ultimate solution is to leave a server if people are trolling. No features necessary!
The only reason I don't like that is attached.
2019 drift set
Mountaindewzilla
S2 licensed
I think this is a good starting point, but you'll def need to make adjustments based on the course you're driving on.
Last edited by Mountaindewzilla, . Reason : rear tire pressure and camber
Mountaindewzilla
S2 licensed
yikes!
Automatic Vote Enabling
Mountaindewzilla
S2 licensed
When admins/mods are asleep, the social dynamics on any given server can deteriorate.
Maybe have a setting that allows an admin to tell their server to enable voting when no admins/mods are online?

What do you think?
Velocity Look (view rotation mapping)
Mountaindewzilla
S2 licensed
We can already map view rotation to steering, mouse, etc.
I'm curious how useful it would be to map view rotation to the direction your vehicle is travelling.

I think this would be very useful for folks that are intentionally sliding their cars sideways.

Thoughts?
Mountaindewzilla
S2 licensed
Quote from leillo1975 :...Opening the code would obviously give them a lot of help for their project...

Quote from leillo1975 :
https://sourceforge.net/projects/speed-dreams/

Ironic!
Anyway, I don't think adding people to the team would be productive.
https://en.wikipedia.org/wiki/Brooks%27s_law

Quote from Scawen :
Our motivation is more on the side of what interests us, rather than what makes the most money. We're not that type of capitalists at all and don't want to manage a team of developers. That is totally out of the question.

Quote from leillo1975 :
Personally I would be thinking about updating the graphical API to a more modern and multiplatform.... Vulkan is the only way....

Why? So that I can run LFS on a device that doesn't support my wheel?

Quote from Scawen :
Anyone who knows anything about DirectX understands that DX9 has enormous power that we are hardly using yet. It is absurd to suggest that it is not good enough for LFS.

Mountaindewzilla
S2 licensed
Quote from Scawen :
I haven't been catering specifically to those systems in any way. I haven't spent even 5 minutes trying to cater to them.

last time i checked, LFS runs flawlessly on linux.

Quote from Scawen : It seems strange to go native Linux yet. Maybe OpenGL will be the way to go, Microsoft is basically driving me away.

Mountaindewzilla
S2 licensed
Quote from Scawen :Anyway, as some of you know, due to a separation in the code when the new tyre physics was to be released many years ago, there are two separate versions of LFS, the development version with the new tyre physics and the public version with the old tyre physics. The trouble is that updates (to graphics, interface, etc.) in each version need to be merged into the other version.

Quote from Scawen :...LFS is undergoing a major graphical overhaul at the moment.

Quote from Scawen :
...there are just so many changes for the new graphics, it would be a bit of a nightmare to try and merge that into the public version. The only way to avoid that tedious merge now is to get the physics complete to a point where it is good enough to release. So the development version can be finally released to you and LFS will be back to a single version again.

Quote from Scawen :Then... ...we can release the needed updates and then hopefully get onto supporting some elements of user created content.

Them tire physics, though! What's with that?

Quote from Eric :I’ve been testing with the new tyre physics for a few years now and I refuse to drive the old one, which has just doesn’t have that visceral tyre feel and response compared to the new tyre physics.

Quote from Scawen : Personally I have found when testing for example an LX car around South City Chicane route, more excitement with the version I have, even got kind of hot and sweaty a few times just driving one car in practice mode as I started to drive several laps for no real reason. Getting hot and sweaty isn't necessarily a good thing in itself... But I took it as a good sign.

Assuming they don't run out of money and/or go all Captain Ahab with the perfectionism, LFS will continue to fill a role that no other sim can.

For the haters and newbs, here is some more text:
Quote from Scawen :For me, having a good life and plenty of free time to do the things I like is far more important than being rich... Life has to be about doing the things you like to do

LFS is a passion project. Its course is determined by the whims of the dudes making it.
They are doing it because they like doing it.
They don't owe you anything.
Mountaindewzilla
S2 licensed
Unless your equipment won't run Assetto Corsa et al, the answer is no.

My experience offline is easily surpassed by other products, and my online experience has been full of shitty little brats running the most popular servers.

edit: seriously, if you can't run AC, LFS is the only viable option I know of
Steam Sales Bring Whales
Mountaindewzilla
S2 licensed
Ya'll just want to buy it on sale, admit it! Big grin
Verisimilitude
Mountaindewzilla
S2 licensed
If you have to ask...

Seriously though, if you worry about $16, you can do better things with your money, like buying DLC for another game, ha ha ha.

Kudos to Scawen for quarterly patches. I'll keep checking back.
Mountaindewzilla
S2 licensed
Quote from farcar :So, the new (and great) Westhill environment has been out for a little while now.

Just wondering: where to now?
Do the devs have anything in the pipeline for the short to medium term for the project?

From what I read: Eric's tools, DX9 tech, and tire physics. My wish is for better FFB, as it is a deal breaker for me atm.

Quote from Racer X NZ :I really don't think that piracy is the issue at all.

The best solution to get numbers up would be to release Westhill on demo.

I think it's worth exploring how the content could better be organized into products. For instance, selling each class of vehicle as an individual product. The bottom line is that people have found a lot of success with different price structures, and LFS is probably too expensive.

As an aside: We should probably think kind thoughts about Scawen and Eric if we want more LFS. Talking shit about their styles is only going to bug them out.
Since you said you'd just laugh at me...
Mountaindewzilla
S2 licensed
Quote from Scawen :
I'm having fun, and it's making us money. So THERE.

What is the lesson here, Scawen? Maybe it's that releasing stuff when it's Good Enough™ is a valid way of generating interest in your product. I'm just thinking out loud here.
Mountaindewzilla
S2 licensed
I have not found any races. When I have the booking filter turned on, there are no populated servers.

PST is a crumby timezone for sim racing, I guess.

I'm gonna drive that Nordschleife tonight... I'm looking forward to it.
Mountaindewzilla
S2 licensed
My theory of what happened to LFS is this:

Scawen and Eric are heroically stubborn
The community around LFS is full of immature people
????
This thread
Mountaindewzilla
S2 licensed
I think Assetto Corsa uses force feedback effects to telegraph tire behavior. I've locked up the tires on a number of cars, and I have never experienced the severity of wheel shaking that Assetto Corsa has.

At the end of the day, whether or not Scawen completes his tire model, the LFS team is too small to do what other teams can do. At least, they can't do the same things in the same amount of time. Fortunately, there are things that LFS can do that other products will never be able to do (unless manufacturers stop caring about how their products are presented in games).

Back on topic... well, I think my point was that the tire model is largely irrelevant if the rest of the product is not up to contemporary standards.
Mountaindewzilla
S2 licensed
Quote from CarlLefrancois :...then you have to convince me he could make a patch and just doesn't feel like it.

I really appreciate your sentiments, and think that you're on target. The thing is that it's been almost three months since Scawen posted this TODO:

- render mirrors in 3d
- chromatic aberration correction
- allow head tracking and wheel button instead of mouse
- replay cameras (TV view) may be put on a virtual monitor
- include object selection buttons in SHIFT+U mode

I have a hard time believing that someone of Scawen's caliber would need this much time to complete those tasks.

Maybe the changes he wants to make involve modifying a load of old code.
Maybe he completed those tasks weeks ago and is working on some other juicy stuff.
LFS has ramps in it. For jumps.
Mountaindewzilla
S2 licensed
Quote from Sobis :As far as I know, LFS is a RACING simulator. Why would a race car (even though XRT isn't a race car, it's a street car) need such steering rack?

Your argument is that Scawen should not make changes that would improve the UX for thousands of people because of the subtitle the devs chose.

That's a pretty myopic perspective. Drifting has an international following.
Lfsdrift.net has over 15000 members. Assetto Corsa has drift versions of some cars. People are still putting on drift events in LFS on a regular basis.

It would take Scawen mere minutes to change the maximum steering angle for a couple of cars. Maybe he'd take the additional two minutes to allow street tires on the XRR.


The last thing that LFS needs is a large contingent of people that have an elitist or exclusionary attitude when it comes to (virtual) motorsports. It isn't good for business, it isn't kind to people that want to drift more than they want to race, and it causes pedantic flame wars.

I think Scavier should change the subtitle to "Online Motorsports Simulator".
Mountaindewzilla
S2 licensed
Yeah... it's been a month since a test patch.
If I was a gambling man, I'd bet that LFS is going to see some good updates this year. I'd be surprised if they substantially change the online situation, however.
Mountaindewzilla
S2 licensed
LFS should not cost as much as it does, by my standards.

If that doesn't bother you, it is a great fit for modest hardware.
Last edited by Mountaindewzilla, .
Is this an addiction?
Mountaindewzilla
S2 licensed
LFS has a twitter account.
Naturally the last post is from January.

Scawen's team is too small. I don't know, but I've been told that you should never allow your income growth rate to exceed your production growth rate.
Scawen needed to invest S2 money in S3 development by hiring people. Job creation is the holy grail of contributing to your community as far as I am concerned. Unfortunately he decided to float a fools-errand project for five years.

Maybe when the business finally bites the dust (or doesn't), someone on the inside will write a story for Gamasutra.
"Live For Stalled Development -- The 12 year journey of Live For Speed"
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