You've probably heard of the upcoming game iRacing.com… most beta testers of the game are loving it and the physics should be 'spot on'.
I’m very curious how LFS will stand out against this sim.
Both have their cons and pro’s.
iRacing:
+ Real cars with great physics (maybe the best around!)
+ Laser-scanned real tracks
+ Great looking!
- Expensive
- The game is still missing a lot of features…
- uhm… did I mention expensive? ;-)
LFS:
+ Great physics
+ Very smooth online game play
+ Great stats and stuff on LFS World
- No much real cars (still are great fun to drive)
- No real tracks
How do you think LFS will do in future?
I’m definitely gonna check out iRacing when it’s available… but the game must be VERY good in order for me to pay this much.
I’m very curious how LFS will stand out against this sim.
Both have their cons and pro’s.
iRacing:
+ Real cars with great physics (maybe the best around!)
+ Laser-scanned real tracks
+ Great looking!
- Expensive
- The game is still missing a lot of features…
- uhm… did I mention expensive? ;-)
LFS:
+ Great physics
+ Very smooth online game play
+ Great stats and stuff on LFS World
- No much real cars (still are great fun to drive)
- No real tracks
How do you think LFS will do in future?
I’m definitely gonna check out iRacing when it’s available… but the game must be VERY good in order for me to pay this much.


He still want's it to be like a part time job, no alarm clocks, etc
That's all fine, but there is a huge potential here and huge and loyal comunity, you can't take those things for granted.. Then there is that stupid rule of having rare physics patches cause of the Hotlaps, when they delete them, kids cry... That's ok maybe, but we didn't have major physics patches since April 2006... that's two years people, two years.. i don't count the Engine inertia thing as it is questionable was that actually an improvement, mostly cause of the anoying sound of rev limiter...
)