I was wondering if any of you guys can explain to me exactly what does real time sound mean?? I mean, i know what real time mean, but how is the sound in LFS real time?? I know that it is an advanced sound engine, unlike other pre recorded sounds that are in other games.. But, how does this actually work.. i don't get it.. Whenever someone mention that LFS has bad sound, there are posts that say that it is real time, unlike other games.. so please can u explain?? Does that mean when i damage my car, that it produces different engine sound?, because i am not noticing it(but i also play games with low volume
), or something like that...
), or something like that...
you can actually hear the car roar when you get it at the higher RPMs; unlike LFS where it (to me) just sounds a little higher pitched but ya; the racecar in the rfactor demo sounds just like the same as the lister storm in GTR (except some really nice effects rfactor has added in)