Hi 
I just wanted to quickly bring up the topic of normal mapped textures in LFS and what folks might have to say about that. Mostly I'm interested to hear what programmers would like to say about the potential performance impacts on the sim, whether it's possible with the current DX version of LFS, hassles with coding or integration etc... basically whether you think it's a good thing or not a good thing.
Personally, I'm kind of blown away by the possibility, atleast <ahem>, I'm very much interested- and am keen on learning and experimenting with normal maps as much as possible. Over the last couple of nights I've written some stuff and posted some images over in my high-res textures thread, starting here.
So, what do you think? Viable or not viable? Good idea or dumb?

I just wanted to quickly bring up the topic of normal mapped textures in LFS and what folks might have to say about that. Mostly I'm interested to hear what programmers would like to say about the potential performance impacts on the sim, whether it's possible with the current DX version of LFS, hassles with coding or integration etc... basically whether you think it's a good thing or not a good thing.
Personally, I'm kind of blown away by the possibility, atleast <ahem>, I'm very much interested- and am keen on learning and experimenting with normal maps as much as possible. Over the last couple of nights I've written some stuff and posted some images over in my high-res textures thread, starting here.
So, what do you think? Viable or not viable? Good idea or dumb?



), both normal and displacement mapped (to give a better 3D impression), under two different lighting arrangements. I've mapped it to a cylinder to highlight the effect. In the first shot, the light is basically coming at the texture front on, everything is quite well lit. In the second shot, the light's coming from the left, which puts the curve of the right side of the cylinder into shadow. Even in a static lighting environment (these shots are static), you can see how much of an improvement is being made to the surface details. In an environment where the lighting is shifting at a constant but perhaps very slow rate, ie- from the normal steady movement of the sun, you could perhaps appreciate that say- if you came onto a server at 5pm, and raced a few hours, things would look quite different by the time you exited the server at 8pm.
But we're all moved by different things I guess. Hey, atleast it's an original suggestion