i read a article abt comparison of racing simulators on wiki recently..
and realize that in live for speed racing line does not affects grip.. which is quite...well.. unreal..
normal racing line should have more grip as cars drives over it (more car drives over it = more rubber = more grip)... the "Dirty" line provides a opportunity for overtaking...but there should be risks for locking up the brakes as there are less rubber on the dirty line..... i reli hope to see this improvement in the near feature...
                
            and realize that in live for speed racing line does not affects grip.. which is quite...well.. unreal..

normal racing line should have more grip as cars drives over it (more car drives over it = more rubber = more grip)... the "Dirty" line provides a opportunity for overtaking...but there should be risks for locking up the brakes as there are less rubber on the dirty line..... i reli hope to see this improvement in the near feature...


 I can imagine people doing laps and laps to maximize grip, then change their tyres and try to do a fast lap
 I can imagine people doing laps and laps to maximize grip, then change their tyres and try to do a fast lap 

 - Also as mentioned, the difference should not be too severe, and should increase towards the end of a race.
 - Also as mentioned, the difference should not be too severe, and should increase towards the end of a race.