InSim.txt indicates that if a program sends a TINY_NCN packet, LFS should respond with IS_NCN packets for each connection. Similarly for TINY_NPL, only it should respond with an IS_NPL for each player in the race.
When I send a TINY_NCN (so I can get information about the players already on when the InSim program connects to the server), I only get back an IS_NCN for the host, not for any other connected players. Is that the expected behavior?
If so, is there another way to get IS_NCN packets for all connections with patch X?
When I send a TINY_NCN (so I can get information about the players already on when the InSim program connects to the server), I only get back an IS_NCN for the host, not for any other connected players. Is that the expected behavior?
If so, is there another way to get IS_NCN packets for all connections with patch X?




I know the part about having too much data works fine, since it now parses the second packet that came in the same callback that prompted me to start the thread in the first place.