The online racing simulator
The first ever live stream of an event using a track mod!
This was indeed a good event. Next time it will be better for sure.
VOD:



Thanks to everyone who attended and special thanks to Tuttu The Dog for organising, Chris for the camera prep that was based on the cameras from the 2009 DTM season, Kieran for joining me on comms, to Scawen for his help ahead of the event, and to everyone who watched. It felt special to bring you the coverage of this event.



Screenshot from race 3.
Attached images
Screenshot 2025-09-21 at 22.19.44.png
Thank you for everyone attending and for the support. It was an extraordinary event, drivers did amazing and the battles were awesome! Mind-blowing to realise this all happened in an open lobby server, no signups, no proper organisation. Thank you all once again Smile
It was such an honor to take part in this race, and battle with everyone in the event, was really amazing and I'm looking forward to more events like this. This new enviroment was such a refresh for me and for everyone!
All the races were fun and intense!. GG, congratz for such great event, thanks to organizers, whole simbroacast team, all the drivers who raced really well today, Scawen helping with the host, and to Tuttu the dog for organising.
#6 - Eric
Excellent Event!

Were there any MPRs saved?
The broadcast was amazing to watch.
Tuttu, this is a great achievement, you have done what ppl wanted since 15 years, a new lfs track. History is made, you're a legend.

And I will mention ur new car mod, the bmw m1 procar, wich is amazing work. I hope we will see it on norisring battles too. Big grin
Awesome for real!!!
so sad I missed this Frown
nice
Quote from Pukyy :so sad I missed this Frown

Well, the event was not really an excellent or perfect as there was indeed some few hiccups for several reasons. I am not going to list the negatives here. ( I am being an absolute blunt )

But it was indeed an unique and heavily encouraging. Therefore a good event. No need to be sad however as there will be next time better for sure.



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I got an question though... I was wondering if the mods could be completely static? Like no dynamic physics involved, thus no more earthquakes occur.
Attached files
Earthquake in LFS.mpr - 195.8 KB - 17 views
Track mods being completely static is in this list and Scawen may consider it in the future : https://www.lfs.net/forum/thread/111322
Quote :1) A new object type "solid" or "track" which does not enter physics at all and cannot move

Earthquake occured only because the track mods weren't in the correct grid position. The insim app used to fix them to a position got overwhelmed by the large amount of connections and sort of "crashed" the grid sorting mechanic. Will try to not let that happen again

+ it's mainly just me organizing the race restarts and schedule, with help of other few admins who kicked people who have no idea how to drive.

You cannot expect me who is handling all this to not make small mistakes Shy
It's just stuff you have to expect for an experimental series, and not having complete 'Track' mod support which makes stuff slightly even worse as Track mods are literal part of the 'race" grid'. It's just the price you have to pay Shrug

The event went really good at the end, even for the drivers. It was battles every corner and every lap, not a single boring race. "unique and heavily encouraging. Therefore a good event" aren't the only reasons the event was good, it was because everything was good, just small interruptions inbetween.
Watching some replays (and updating to the right version!) looks really really sweet. Some great driving at the front and the track doesn't really look out of place in LFS either which made it even more "immersive".

I love the little touches too like the animated hot air balloon too

FGED GREDG RDFGDR GSFDG