The online racing simulator
I really like this night-longway-shot of Kyoto.
Can't wait to drive there. Omg omg omg
Attached images
LFS_KY_night.png
Quote from Flame CZE :The moon with its phases, casting a subtle shadow if it's up during night time...

yes pls, make it accurate place and time too. maybe we can have red super moons in LFS, and we can actually see them instead of clouds getting in the way like irl! Big grin
Quote from k_badam :yes pls, make it accurate place and time too. maybe we can have red super moons...

Live for Speed, the ultimate astronomy simulator. With the next update the Space Engine and Universe Sandbox would become obsolete junk on my SSD Big grin
by late 2026/early 2027 we'll be contacting alien life through LFS (though gabor exists already). If we hit that blackwood fence fast enough we can fly to kepler 22b.
Im actually curious why not just release it abit. These two track look wel dome and ready to go. Sure you may want it to be 100 percent perfect, but I guess many players would like it to just be released, and some tiny bugs can be fixed later.

You can even release it and when players are in the loading sceeen of the new south city or kyoto to show "THIS TRACK IS WIP" so people dont complain about minor bugs on these maps
Quote from Marty_Deslions :Im actually curious why not just release it abit. These two track look wel dome and ready to go. Sure you may want it to be 100 percent perfect, but I guess many players would like it to just be released, and some tiny bugs can be fixed later.

You can even release it and when players are in the loading sceeen of the new south city or kyoto to show "THIS TRACK IS WIP" so people dont complain about minor bugs on these maps

Lighting would be a good potential example of an incompatibility. In our current version of LFS, tracks have a handful of prebaked lighting+skybox situations to choose from. If the new version has removed the way that works in favour of a dynamic solution for time then the old tracks straight up might not work or otherwise have massive issues until revised.

And no amount of "THIS IS NOT FINISHED" will silence people. Cyberpunk2077 had a ton of videos with "THIS IS PRE RELEASE FOOTAGE THINGS MAY CHANGE" and people still think that things like wall running was cut content/broken promises.
You could sell a car with some nice improvements and also a leaking fuel tank, some holes in the bodywork, faulty electrics and an uncomfortable seat. Or you could fix the known issues and release it at that point instead. Which is better?

This is an entirely new version. There is no compatibility between tracks in the old and new versions. The old version cannot possibly load the new tracks, and the new version looks terrible with the old tracks. Good news though, they have all been updated, as you can see by reading the previous progress reports I linked to above.

The new version is not a patch for old LFS. It has to be released all at once, and it will be released with flaws, in as a test version. But there is absolutely no point releasing it when it is not ready for testing and we are working full time trying to fix all the issues we already know about.

There is a point to release it before it is perfect (and will never be perfect anyway) but we aren't at that point yet.


EDIT: As mentioned, some important things are simply not done yet. Also, at some point I need to build a public version, actually exporting everything from the development version into a publicly releasable folder. Even that will take me a few days, probably a week by the time I've added some code support to help me build a clean version a few times during the testing stages. To move from a development version to release isn't simply a matter of declaring it ready. It's a careful process of exporting and encrypting the necessary files, possibly stored a bit differently from the current public version. It's not a big deal, I'm just trying to illustrate that there isn't a version to release yet, even if it was ready which it isn't. Ya right
Quote from Gutholz :As I was watching yesterday's lunar eclipse, I wondered:
Will there be a moon?

I really want to add the moon, it seems quite wrong not to! Smile

But don't worry everyone, this is obviously one of those things that has to wait until after the release. Wave
I can smell some conspiracy theorists gonna use LFS as a proof of why the Moon does not exist Big grin
Quote from Scawen :
Front of vehicles now consistently aligned with start grid slots
Splits and finish line activate when front of vehicle crosses line

Is this the front of the vehicle before any damage deformation?

Also, would it be possible to get the offset of the front of the car (or better yet, extremities in general) in an InSim packet? Or is that only known client side?
Quote from michal 1279 :I can smell some conspiracy theorists gonna use LFS as a proof of why the Moon does not exist Big grin

the moon is not real
The moon is just the back of the sun
what is a "moon"? you damn aliens
Moon is just a big projector illustration, and moon landing is also fake.
Quote from Viperakecske :Moon is just a big projector illustration, and moon landing is also fake.

We all know by know that the moon landing was faked/filmed by Kubrick. However, he insisted on filming on location for the sake of realism. Tongue

Anyway... can be get back on topic?
Quote from three_jump :We all know by know that the moon landing was faked/filmed by Kubrick. However...

We're on topic Thumbs up
Quote from Scawen :Yes, it's all with the 1000 Hz physics and multithreading which seems stable and...

If you give me a test version, i will gladly test on my older pc, heck even on my moms pc Big grin
Quote from Krunal_01 :If you give me a test version, i will gladly test on my older pc, heck even on...

Public test is going to happen this year so chill and wait patiently Na-na
Quote from Viperakecske :Public test is going to happen this year so chill and wait patiently Na-na

You WILL be blamed if it doesnt happen Big grin
Looking really good chaps, keep up the amazing work team <3
Quote from Scawen : (--) and the new version looks terrible with the old tracks. Good news though, they have all been updated, as you can see by reading the previous progress reports I linked to above.


Your work looks so good i cannot wait. Smile My only concern is, that if I understood it correctly, I will never ever get my dream come true, seeing old Westhill as extra content of the game. The only track besides oval, where I was actually fast. *sigh* Frown

And added to that, Kyoto Oval will have a very narrow pit entry, meaning I will definitely go to the grass and retire from the lead every time i want to pit. Because I am a bad driver Big grin
Quote from pantiainen :And added to that, Kyoto Oval will have a very narrow pit entry, meaning I will definitely go to the grass and retire from the lead every time i want to pit. Because I am a bad driver Big grin

https://www.lfs.net/patchInfo/report-dec2024-ky.php

I don't consider that as a problem for you, because when you look at the images of new Kyoto, I think Eric wanted to do very similar job how Indianapolis Motor Speedway does work about drivers pitting there.

How does it work? If you are doing a practice session, or qualifying where one driver at a time does their qualifying laps, drivers normally enter the pitlane using the narrower pit entry. But, during races, I expect all drivers dive into the pit immediately after turn 3, as that part is still as wide as before. Smile

Of course, rules about pit exit may differ from series to another: I expect some series will allow drivers to immediately join back on main track after exiting pit lane, which is much more dangerous. And other series will require drivers driving that narrow pit exit lane before joining the main track, which is obviously much safer.
Quote from three_jump :Anyway... can be get back on topic?

sure, entering the ninth year soon but it feels like yesterday. Maybe celebration at ten, who knows!

Quote :
We have been working on graphics most of the time since early 2017 and we can now show you some of the results
Blackwood Sun 26 Aug 2018
Rockingham Sat 22 Sep 2018
Aston Sat 27 Oct 2018
Autocross Sun 16 Dec 2018
Westhill Sat 26 Jan 2019
Kyoto and lighting Sun 28 Apr 2019
South City Sat 21 Dec 2019
South City, part 2 Sun 27 Sep 2020
South City, part 3 Sun 23 May 2021
Kyoto updates Fri 20 Dec 2024
Fern Bay -


September Progress Report
(105 posts, started )
FGED GREDG RDFGDR GSFDG