The online racing simulator
Norisring Track Mod
Hi, I haven't really shared any progress about my track mod at forums,
So here's a W.I.P thread on my Norisring Track Mod.

I've done a lot of changes.. Basically in short, redid crowd, added shadows all around the map, a lot lot more buildings and stuff around track, added Skid marks, starting lights, cameras all around the track at different locations, redid every tree from scratch and fixed all odd lighting on trees (and a lot lot more), layout/collisions still not finished.

And obviously, track is still W.I.P Tilt I still have a few more details to add Ya right

As of now, this is based on the 1977 version.. but im planning on adding versions of later years (which includes more safety fencing, advertisement banners, starting lights etc.)












If you're curious on how this 'Track Mod' works,

It's basically a giant object mod, which acts as the track.

For the collisions, layout editor walls are placed behind the track mod's walls, I have covered the layout walls by increasing the width of my armcos/barriers but in some areas I haven't updated yet since layout is still in the works.

Since track mods are huge and not like car mods, Their LOD (Level of Detail) will disappear. How a LOD works is that the detail of the model decreases the more far away your camera is, so when your car gets away from the "Center" of the track, it disappears. To fix this, Scawen has implemented fixes as test patch (Version 0.7F7 and above) which doesn't apply LOD optimizations to Track Mods (unless you are very far of course)

You can read more about this at : https://www.lfs.net/forum/thread/111322




Also, If you're interested, I'll be hosting casual short fun racing with different classes every Saturday at 17:45 UTC / 13:45 EST
More info : https://www.lfs.net/leagues/870
Attached images
n771.png
n772.png
n773.png
n774.png
n775.png
Norisring 2009 Update
As I've mentioned before, I've now finished making Norisring near a closer date (2009) by adding a whole Pitlane area, Advertisement Banners, Digital Screen, Crane trucks and a few more. I'm still not finished fully completing 2009 Version.

I have a bit more ideas but the vertices limit is really rough to work with Frown I can't even fully show what I really want to add because of the vertices limit, It would be a lot more easier with the vertices/triangle limit being increased for Track Mod class objects, and Scawen's list of Track Mod implementation ideas could also be brought. Track Mod being the part of layout will be really helpful since right now because I have to sacrifice driver grid for replacement as Track Mod. But since Norisring is a track without a big grid, that's fine.

"A new object type "solid" or "track" which does not enter physics at all and cannot move" is a really useful suggestion because once a player hits a tyre wall near the LOD3 of the track mod, the tyre will fly to the track's LOD3 and hit it, causing it to move ( and cause an earthquake basically Big grin ) unless you obviously put walls around the LOD3 of course.

Anyways here's some photos Wink





















If you want to check it out yourself or race with others in this track (as shown in photo which is GT3 qualifying for Norisring Saturday Racing), you can either hit me up in private messages and I can start hosting server just for that or come in at Saturday 17:45 UTC / 13:45 EST Thumbs up


I do have a suggestion for Scawen, It would be really helpful if the Track Mod AI wasn't connected to a player, instead the server. Because as of right now, a player HAS to stay in the server forever so that the track mod is there forever, if that person disconnects, their AI will also disconnect, which is the Track Mod AI...
If I'm having an electricity outage which makes me disconnect from the game because of no internet, then it would ruin the race for everyone racing in the track at that time, and I'm really paranoid about that happening. Is it possible to make Track Mod AI be connected to the server-side instead of player? Shrug
Attached images
n09_1.png
n09_2.png
n09_3.png
n09_4.png
n09_5.png
n09_6.png
n09_7.png
n09_8.png
n09_9.png
n09_10.png
Insane work! Fabulous result. I guess the ai is not calculated server side and it would cost a lot of server time...
Thanks to you, the map editor will come , very high quality

Norisring Track Mod
(4 posts, started )
FGED GREDG RDFGDR GSFDG