Screenshots and videos, the quality check is mainly about design and logo use. First time I was slightly afraid, because cars are reviewed by a professional designer and my amateur 3D works are far behind professional game models, which Škoda Motorsport occasionally posts on social networks, but all went smoothly at the end

About the quality of physics, players will have to trust to my research
The IRL car had almost fully adjustable geometry, so it will be mainly about personal setups. Of course, parameters, which are not adjustable follow the IRL specification (realistic physics is my first modding priority). My plan is to release the car for public testing as soon as I will get an approval from Škoda and then tune the default setups a little more after I gather some feedback from players. Currently there are four default setups: asphalt rally, gravel rallycross, racing with slick tires and raid for rough terrain and jumps. All are fun to drive, but will have to consult few details with more experienced drivers, because I am not fast enough
Would like to thank to people from LFS Rally Community, for the best testing layouts 

Also I'm not sure if live adjustable brakes/antiroll is correct with this car,however if you have info that it was possible for real car,then ignore this.
