We had race with these last night. Great car. Really nice job with both modeling and physics. Only thing that was a problem is that the clutch seems to overheat quite easily when you put down more laps.
Added some mappings to more realistic look.
Changed gear ratio to real one in cruise setup.
changed weight to real one (1550 kg)
and weight distribution like on 370z/350z - (53/47) (i dont find weight distribution info for 400z)
Changed engine redline to more realistic. (6800 rpm)
Works for me.
On first choose skin, (second color) and then press "Generate skin tamplete" and it copied in your clipboard, and you can just Ctrl+V it in Photoshop or something.
That's why people normally use white default skin on non-paint schemed colors. In your case player is forced to make a skin when he wants a car in simple one color (red for example) which isn't available in the colors list.
I understand it, I just don't like it, increase the weight of the mod, and have a white sheet, from the message in the lfs it is obvious that you need to switch the coloring to the skin in order to generate it, I do not see this as a big problem.
Some updates:
Added muffler animation
Lights split into side lights/inds/fogs
Added new lights icons in dashboard
Added Safety car lightbar in second configuration
Added lod2
I fixed it, but my tachometer numbers placed a bit different from the texture, so it is still misaligned, but now the revs that are close to the cutoff are more correct. But if you pay attention to the 2,000 rpm, they are in different places.