I was starting a AI race with 32 cars. Looks like the AIs ignore "Blue Flags"? :-) The last car "blocks" the first one. I don't know if that now happen because of AI behavior changes in the last patch (U) or if that happen already in previous versions?
Can you already say if hardware requirements (GPU) after the graphics update will change? As far as I understand, the shader version will not change. But are 512 MB of VRAM still sufficient (current specification on the website)? I doubt that currently because that amazing track pictures from the progress report can't be done with only 512 MB VRAM, not?
Assuming the tracks are in the same level of detail as rockingham, with 10 AI cars and full graphics settings it used 247 megabytes, so most likely it will be enough the tracks being updated, if the day/night transition gets added i doubt it would take up the remaining 265mb
Thanks for the info. It's always good to hear about LFS working on different VR devices. I'm interested to know how it runs on the Valve Index when that starts shipping - hopefully no fixes will be needed for it.