Well, the smoke generation in LFS starts with teeny particles at the contact patch... In reality a lot of the smoke gets sucked up and fills the wheelarch. Especially when travelling slowly. So, why not have smoke generate (at roughly the size of the wheel) at the front of the wheelarch and drift backwards a bit? Of course, if the car is reversing then it would be the opposite, but I think it'd be a much better solution. It'd look like the wheelarches are filling, and probably look a lot better, especially when drifting.
e.g. the smoke is generated 1 wheel radius ahead of the contact patch (or behind it in reverse), at the size of the wheel diameter. Either way, it wafts towards the contact patch (even when the car is stationary).
I think it'd be a lot more realistic. What do you lot think?
e.g. the smoke is generated 1 wheel radius ahead of the contact patch (or behind it in reverse), at the size of the wheel diameter. Either way, it wafts towards the contact patch (even when the car is stationary).
I think it'd be a lot more realistic. What do you lot think?