The online racing simulator
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truepiece
S3 licensed
Hey, maybe you are looking at the wrong place?

Check this:

http://en.lfsmanual.net/wiki/OutSim_/_OutGauge

(at the bottom).

This is a working python code that gives you everything you need, and even more.
truepiece
S3 licensed
Yes, just do a *3.6 .
truepiece
S3 licensed
Yes but having C:\LFS as a default path, implies that it needs "LFS" in order to create an LFS folder. Otherwise the default would be C:\.
truepiece
S3 licensed
Do you mean the part of the code that gets the UDP data and makes it usable variables in a programming language?

If you are talking about that, lfs manual has a working python code doing exactly this:

http://en.lfsmanual.net/wiki/OutSim_/_OutGauge

at the bottom.
truepiece
S3 licensed
Yeah the limits are a bit hard to know at first, you think you drive at the limit when you actually don't.

Also remember keeping as a straight line as possible through chicanes. This, of course, keeps your momentum but also keeps you safe from rolling over when going over a kerb. You'll be safe even if your car goes fully over a kerb, as long as you're driving straight (unrealistic, because of lack of strict suspension damage but anyway). But if your steer while just touching one, it's a possibility that you're gonna roll.

Actually this straight line thingy is the most important rule of corner entering. Find the line that "bends" the least, and gives you the best "shortcut" from the enter to the exit point, while keeping two wheels on asphalt. Part of this, is the apex-aiming thing I said before.

Finally, the enter and exit points, must use the whole road width. Most of the time, you have to brake -before a corner- while two wheels touch the outside kerb, and accelerate after a corner while also the same wheels touch the kerb. If these don't happen, and you keep driving in a middle-ish position, then you didn't drive fast enough.

Just general advice I thought can help you
truepiece
S3 licensed
Yes, you go through slowly at most corners. Maybe a WR replay can help you study the lines.

For example, at the first turn/chicane you gotta enter and exit at about 160-165km/h, you do this at 135-140.

You also miss the apex by far at the second corner at the end of the straight, and at the corner after. That slows you down.

Next at 1.04 (video time, not lap time) you must go full throttle, do not let off.

That next fast right hander is good, you must exit at about 160 and you do at 150+, not bad.

Also you take a too wide line through the last chicane before the end of the lap, try to stay tight close to the apex.

Generally you miss the apexes and power up late. Try aiming the apexes and step on the throttle early, you lose much time on acceleration. Consider watching a WR replay on LFSWorld.
truepiece
S3 licensed
Well, many games remove automatically the important files, and let you do the removal of the personal files (replays, skins, saves) manually. That's safe but time-wasting.

The forced \LFS append is maybe the best idea (also for basic organisation reasons..), but still I cannot understand how could someone install LFS in \Program Files\
truepiece
S3 licensed
Well, my fps not only have not gone down, but seems a lot faster and stable now. Maybe it's my impression and it is the same with 0.6B, but yesterday at a full xfg/xrg grid I had playable-to-perfect fps with a pretty old pc (athlon xp 2000 '02, 1GB DDR ram, geforce fx5700 '03).
truepiece
S3 licensed
Quote from Skagen :
But I have the impression that the current tyre physics isn't something Scawen really have put all his effort into.

Well, I have the same impression; I tried the old demos via the site and some things were better than the current physics.
Cars now feel too light, there is no feeling of the tires scratching against the asphalt, no heavy leaning at 140kph steering etc. Wiggling the steering wheel on a straight with an XFG shows exactly this, it gives a boat-ish impression. I am not saying physics were better overall back then, but had some strong points.

Dunno, seems the current physics are too polished/not raw/smooth/forgiving, of course relatively to the standards of LFS (they are probably still the best out there).
truepiece
S3 licensed
Minimum computer requirements
Any version of Microsoft Windows, 32 or 64 bit
1 GHz CPU, 256 MB memory, 3D graphics card
truepiece
S3 licensed
You can also try messing with the g-forces, in Options->View at the bottom there are some slides about the movements due to g-forces. Having them at about 1/5 each is better for giving the perception of speed.

Although the most important is indeed the Field of View.
truepiece
S3 licensed
Quote from Scawen :because there are so many players, some of them have a high ping and that means that those actions can take a couple of seconds to react, when normally they'd be just half a second or so.

Maybe that's the case. The word "spectate" is displayed but the gameplay continues normally for some seconds.

Quote from cargame.nl :Most spectate delay problems are occurring when somebody else is busy with timing out. As far as I understand this situation will be history.

truepiece
S3 licensed
Nice Scawen

I may have not understood exactly, but does this update bring an end to the spectating-delay problem? You know, sometimes pressing shift+s does not immediately spec you (mostly when a server is full).
truepiece
S3 licensed
Well, if someone does not know the layout, it's better for everyone to have him spectate and learn the layout before he attempts to drive it. Having 20 cars guessing the route causes mess 101% of the time...
truepiece
S3 licensed
Maybe try clearing cache/cookies?
truepiece
S3 licensed
It can be done only via LAN.

If you attempt to connect online simultaneously though, like both connecting on a cruise server, it will be detected and something will happen to your account (dunno what :razz

Also it's not possible via hamachi, because for anti-piracy reasons the devs have banned the ip's created by hamachi so don't expect to find each other on the LAN like that.
truepiece
S3 licensed
Quote from Bmxtwins :it depends if you are considering internal or surface temperature.

Hm, like a total temperature.

But the surface is importart too. Blue inside and green surface is way better than green inside and red surface.

So if I could chose only one of the two as the most important, I would go with surface.
truepiece
S3 licensed
Quote from Skagen :And if the right rubber compund seems to be between two types, i.e too hot for R2 and too cold for R3, you can use tyre pressure to "fine tune" it. Lowering the tyre pressure will make the tyre generate more heat. So hot tyres can be fixed by increasing the tyre pressure, and too cold tyres can be fixed by lowering the pressure.

I think that's not absolutely true. Because ,in some cases, if you lower the pressure, the car -because of the more grip- will slide less (both during acceleration and steering) and generally will go more steadily. As a result the tires will last more.

The rule of thumb mentioned above is the best overall choice imo.
truepiece
S3 licensed
I agree that the AI is terrible and that the training is very unfair and has nothing to do with player vs player racing. But it's not a single player-oriented game after all so why bother. All the fun is online.
truepiece
S3 licensed
Quote from edge3147 : They could still work on the new tyre physics and then refine the scirocco after they have finished the tyre physics because either way, once the tyre phyics are done, the game is going to be forever changed.

Yes but still you would have such an old game, with better physics. Ok the better physics is a good update, but not enough to talk about a reborn community etc. I am pretty sure that even after the updates or whatever it's gonna be anyway, you will still see a peak ~1K players online on the lfs site. Of course I hope I guess wrong.

The devs did a great work and built such an awesome sim, why can't we have an overhauled sequel? Win-win for both the devs and the players.
truepiece
S3 licensed
I cannot understand why you complicate it so much. LFS is an effin old game, with way too outdated graphics and content.

The only 2 things left good in LFS are:
- Realism
- Great programming with special features you won't see anywhere else all together (custom autocross-camera, fully customizable hud and POV, conveniently-organized menus etc etc)

I don't wait for the new physics because, no matter how good they are, the game will remain OLD. Forza or GT you have mentioned may not be so realistic, but have so much content, real life cars, great graphics, great high quality tracks (real and fictional) etc etc.

I am S2 only since october but hell, I feel the money were well spent. Perfect stats stuff (lfsworld) with amazing features (watching live a race from a browser? even with mini virtual cars? great). So I could proudly quit LFS now with no "wasted money" logic.

Community and game updating are depended on each other. When a game has updated development, the community grows, and when the community grows the support is continuous, like LFS was back then, and like all the NEW games are now.



tl;dr: Scavier should have been working, for at least the last 3-4 years, on a sequel, with new graphics, new content, new physics etc. And yes, we should pay another 30$, because it would worth it and it would compete with very famous racers. Working on S3, physics and sciroccos on such an old game is so wrong.
truepiece
S3 licensed
Yes, and also is it better to have drift/cruise servers where people go to relax and drive as bad the want, or have racing servers being invaded by drifters cruisers? These servers actually keep racing servers clean.
truepiece
S3 licensed
Yes, you can find some pretty competitive and intense racing on cargame (only the S2 one though), all day except ~02:00-08:00 for obvious reasons.

The admins do some pretty cool work and I have not felt the need yet to search for something else.

Also the demo servers are always full, as stated.

However, seeing that <=1000 players are online (at the lfs site) is pretty sad, although I didn't have S2 before Nov 2011 to compare. It's also a pretty hard game, it is not for everyone and surely it cannot have the popularity as e.g. Gran Turismo.
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