I just wanted to say "thanks" for VHPA and ask if you're planning to have text boxes besides the sliders, so the user can dial in the desired value directly without having to struggle between the mouse cursor and the arrow keys.
Yesterday I jumpstarted the XRG on [hard track] and AS1 just fine, 1st needs a slightly higher speed (~20 km/h), 2nd gets away with less.
The only problem is that for some reason the key only stays in position II when you stall the engine (red light on). If you turn it off yourself, it's like turning the key back to I or 0.
IMO since we are pressing a button to start the engine (equivalent to key position III in most road cars), it should always stay in II
More likely the XFD, powered by a 1.4 N/A indirect injection boxer diesel rated for 50 bhp, and stripped down interiors - it'll shatter the current world record for fuel consumption in a sim, at the same time making the UF1 feel like a lightning in comparison
I seem to recall someone speculated it is some kind of safety system intended to prevent fires. Since those are yet to be implemented in LFS, it'd be quite useless
When that happens to me, it means I've turned volume too far up.
You can check this easily by switching to outside view (press V until you get that) or changing car to a single seater, the sheer power of the noise should blow you ears away
I have used LFS on Debian Lenny/AMD64, it worked quite fine and the frame rate was close to native, the card (nVidia 6150SE, nothing fancy) has decent accelerated drivers. Gamepad worked fine, had no wheel at the time, so I can't comment on that.
Wine Is Not an Emulator emulators are used for entirely different architectures (e.g. Amiga on PC). What Wine does is simply "translate" the calls to Windows' API to native calls.
Lots of games work, and the whole thing is quite zippy, to the point certain system benchmarks under Wine were faster than Windows XP.
Nice I would only have made one change, the engine volume needs to be more subdued relative to your voice, especially with the BF1 which sounds plain fake.
Though Vain has already offered a good reply about this, let me clarify my position a bit:
I'm all for better standards of driver education, it's just I can't really see it happen IRL. Investing in people is one of the most expensive things to do: even the best ones learn relatively slowly and tend to forget if they are not kept 'up-to-date'.
Today, there are all kinds of people out there who mantain outdated knowledge about vehicles and swear by it even if it's now completely wrong and even dangerous. While new drivers forget about basic traffic rules the moment they step out of the door with their license in their pocket.
Electronic systems are easy (to a degree) and cheap way to get round this problem. They're clearly not absolute perfection but they're closer to it than any human and much more dependable.
In a world with so many cars and so much hurry, I feel safety is the most important thing to focus on - even if it means that those who are passionate about cars and want to have fun with them, will have to make some sacrifice.
Actually I was meaning road cars but it got stuck in the keyboard.
I can't remember which one exactly, it was a sort of supercar which he kept in a scrapped state in his garage for some years before giving it away.
So by your line of reasoning you don't want anything in your car that has a chance -no matter how slim- to fail.
Basically you don't want a car, maybe a plane instead, where every system is duplicated to further reduce chance of failure (but be warned that doesn't push it to zero)
And, if you think I'm buying the tale about your mate as a serious benefit vs risk estimate, then you are putting yourself about on the same level of those who brag about their 1.1i shopping cart doing 200 kph (downhill).
I guess you lost the bit about 'driving on the limit'. Well driving everyday doesn't by itself prove that you can handle whatever life throws in front of you when you're behind the wheel.
And, most road cars I've seen have on board diagnostics to detect ABS failures and disengage the system when needed.
Basically AIs lack the concept of overlap and they stick to their racing line like their life depended on it.
IMO the trick to beating them is passing them in corners, they will even stomp on the brakes if they think they're going to pick up daisies (e.g. if you pass them on the inside and leave too little space for their taste)
I'd recommend using tin tops and slower cars until you feel confident about anticipating them.
Racing against the AIs is very useful as a learning tool: it promotes flexibility and awareness. It's a definite from me
PS: Frokki this is not addressed to you specifically, I just picked up your quote as a starting point.
But since you ask... Forget that skilled driver. Take the average driver who hasn't ever heard about cadence braking. He stomps on the brakes and goes straight. Bye-bye.
Seatbelts are the same story: there are people swearing you can die because of them (e.g. fall in a lake). Compare the number of geniuses who smashed their skulls on the windshield or tarmac, vs those who died in a lake. Risk vs Benefit as I said.
I'm glad most people won't even dream to pull out the ABS fuse only because they think they can drive - There's no Shift-P when you drive a real car.
In iRacing you are by all means forced to drive the Rookie for a while, in LFS anyone can drive whatever he/she feels like to (=Advanced), if not for any other reason than habit.