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NightShift
S2 licensed
We're just a bunch of lost souls, swimming in a fish bowl ...year after year. Running over the same old ground: what have we found? the same old replies. Wish it was out.
NightShift
S2 licensed
Dish of the day on DrivingItalia: several people have been complaining about the steering wheel getting light on the F1600 when you apply more than some lock (a temporary solution has been found already)

Some sparks were sent flying when someone added the F1600 in 1.1 Final felt like an arcade game and that it was much better in Beta3 (which is just plain silliness). Kunos and Markus were obviously not happy with this and both took the chance to rant a bit about the community.

And while they do have a point (well Markus as usual overdid it...), it still does look like something is wrong with the 1600 (in my first 5min test I actually mistook it for weight being shifted back under acceleration...)

Including an old ChangeLog in the RC/Final bundle also contributed to more (avoidable) confusion. Things like this may look small but they all add up. Meh.

Back to the point, increasing the caster fixes the issue for the time being.
NightShift
S2 licensed
Quote from tristancliffe :but that is how the 1600 should be - a constant state of 4 wheel drifts, using the throttle to define the clipping and exit point as you turn in. If that has gone then it's immediately a step backwards.

Not at all, in beta 3 the 1600 was totally undriftable and also completely unbelievable as a rookie car, only the 1800 was more difficult to handle...
NightShift
S2 licensed
Yeah, resistance is futile.
NightShift
S2 licensed
Quote from Flame CZE :As far as I know, there are some forces when stopped in iRacing.

Indeed there is a slight force which seems to be changing position after the wheels are turned. It's so weak it almost seems it has power steering... but you are right.
NightShift
S2 licensed
Quote from anttt69 :I agree 100% the stock content needs to be a better package.

Or the other way round, i.e. the basic subscription sells for a few bucks a month (~3€). Their charging for both content AND service is a cross-eyed strategy IMO, but if they insist on keeping it as is they need to either make content much more affordable, or make the subscription a nominal fee.

I do understand that advancing through the ranks may not be as steep as switching to D but I also wonder how many add the bits and pieces to the cart and then fall off the chair when they see the grand total.

Certainly, luring customers in an extra at a time has to be more remunerative than scaring them away..?

...unless they're doing it on purpose...
NightShift
S2 licensed
Quote from GFresh :Hmm, thanks for that, but that doesn't solve the problem for me.

I do remember Kunos and others suggested to try playing with Vsync and Triple Buffering. That didn't work for me but may be worth a try.
NightShift
S2 licensed
I brought the 500 and F1600 around Prato Short and both are remarkably easier to catch when they start spinning. The irrecuperable snap oversteer of beta 3 is gone, the car reacts to inputs and there's time to manage the drift.

The FFB also feels different, you can feel weight shifting from front to rear and viceversa.

As far as skippadding goes, I abused the front right tyre of the 500 from 26 °C up to 123 °C, and I couldn't see any difference in the steady speed I could circle the 50m loop at.

The updater doesn't work, 404 remote server not found. Also fired up KOF Lite, but I don't have anything to try it on.
NightShift
S2 licensed
Quote from Whiskey :in RBR you moves the gravel under the tyres.
It should be something similar to that, no?

I don't play RBR so I don't know, but that would sound more like deformable terrain to me?

In nKp, iRacing and LFS there's no feedback from the wheel if you turn it when the car's stopped. I do know that nKp however handles tyres differently if the speed is under a threshold, that might be something to keep in mind.
NightShift
S2 licensed
Quote from Ball Bearing Turbo :Maybe now that it's more populated it's more of a crap shoot?

The road races in the Rookie Solstice and the SRF have been pretty much clean for me. No wreckers, dive bombers, or other funny behaviors. No crazy blockers or people who want to pass at all costs. Most people join with some knowledge of the combo and those who don't usually go off track soon and quit not much later.

When I first joined iRacing I was paranoid to be in front, but got over that quickly, as soon as I realized people behind you don't usually use your car as a brake, turning aid or just as an obstacle to be removed from the track as it happens way too often in LFS.

I haven't had as much as luck in oval racing though.

edit:

I do think it's not quite worth the price tag as well... 1 full season in D requires purchases for ~150$. That's plain crazy.

Yes I could avoid getting the full season content but that way it's harder to get partecipation bonuses, and BTW not being able to race online for entire weeks sucks since the base subscription alone is 100$ a year.

So this is one happy customer that won't be resubscribing.
Last edited by NightShift, .
NightShift
S2 licensed
So it looks like the real thing. The link found its way to the official forum however they are keeping their mouth tight shut. The same admin who posted the screenshot, said 1.1 does not contain the track editor, RSR's admin replied that "Kof Lite" (aka the track editor) is indeed included.

Quote from GFresh :It freezes every time i try to get on track, at the same point, which is when it's loading "shadow.nko".

I used to have the same issue, it was caused by hibernating the PC instead of shutting it down. As soon as I restart the machine, nKp works fine.

BTW I also have problems with capped FPS (usually 32 or 16) that only go away after a reboot.
NightShift
S2 licensed
The official site only offers "Step 3/3 v1.1" for download, aka Beta 3. 1.1 Final is not out yet - hope this clears up the confusion
NightShift
S2 licensed
Quote from troy :I demand pics! Had a short look around DI but my italiano is really not up to par.

no pic/s/ really, just this single screenshot of the main menu.
NightShift
S2 licensed
On DI some beta 3 threads have been moved or removed and this sparked new speculations, which was replied to by one of the admins with what appears to be a screenshot of the main menu of 1.1 Final.
NightShift
S2 licensed
Quote from AndroidXP :This is very noticeable in LFS because apparently the normal twisting/turn resistance of the rubber is not modelled, so turning the wheel without brakes has almost no resistance, which is wrong.

On a sidenote, which commercial racing sims actually model that?
NightShift
S2 licensed
32m00 rF2 part
35m00 actual interview

The interview is obviously there to create some anticipation, yet the "dude" doesn't want to say too much. He has a way of putting things that sounds not too far away from Scawen's when he's posting about LFS.
Last edited by NightShift, .
NightShift
S2 licensed
Quote from P5YcHoM4N :There is something about a proxy of anonymity that causes normally nice and polite people to turn into utter prats.

My brief forays into iRacing's own members-only forum tell me that either this argument is fallacious or roughly half the community is racing with fake names.
NightShift
S2 licensed
Is that a medical condition?
NightShift
S2 licensed
Quote from JeffR :The issue is that reality got in the way of whatever simplifying assumptions he made when creating the original tire model.

Yeah so sensible. We shouldn't forget however that a lot of updates are not necessarily blocked by the tyre model and could have been released nonetheless. E.g. interiors?

Scawen himself said he's not always banging his head against the tyre model, so there has to be more work done that hasn't been released.

So many long-standing bugs that could be fixed or small improvements that could be made...

Quote from tristancliffe :I suspect the reality is in the middle, and it'll just bumble along at its own pace for a while yet, as it has always done...

Very well put, if I close my eyes I can almost imagine a past when patches were never released more often than once every few years
NightShift
S2 licensed
Are there any stats out there on the usage of cars?
NightShift
S2 licensed
I see where you're coming from, but I am myself a straightforward person when it comes to simracing: when I want to drive, I want to do just that and not something else. So eventually came iRacing's turn as well: I was out of choices, either bite the bullet or try Ludovico's cure
NightShift
S2 licensed
Quote from Mille Sabords :I remember Troy and the Concept Racing guys setting up a weekly meeting with a tweaked LX6 (slicks, some more power) - driveable but quite a handful...

Yup it was called LX75. I did try it offline for my own enjoyment and off my vague recollection it had over 300 bhp. Not sure about the slicks though.
NightShift
S2 licensed
Niels, thank you for joining the discussion. I do wonder however, how I should interpret your post

Garbage In Garbage Out is a paramount rule. Yet I would wonder: why bother with increased realism if all your customers just care about quantity and bling but no quality? It would seem silly to harp on those points.

From their past comments, I think ISI might set out to finally include good, realistic behaving cars right from the start, and that could set a big precedent and possibly start a shift of focus in the end users. There will be still a lot of offer for the "unsophisticated" palates, that's for sure.

As for your second remark, dynamic weather won't just be a graphics update, so maybe you were referring to something else? /me scratches head

Quote :History shows that people seem to want 'new' and 'more' rather than learning how to actually get the most out of what they have!

Right but that's when they're coming from not necessarily where they're heading towards. With a new, big player on the market putting a lot of emphasis on accuracy and realism, don't you think that ISI will want to secure and possibly increase their market share by fighting fire with fire?

PS: as for the comments regarding nails, coffins etc... the only one that can make coffins and drive nails in is Scawen himself. So can we please leave that out of the conversation? TIA.
NightShift
S2 licensed
http://www.youtube.com/watch?v=3dlrF0V7ziE

^ around the 13 minutes mark there's Camaj talking about their approach towards development, and how the tyre model however needed to be "restructured".

BTW with all the talk about dynamic weather stuff, drying lines, different temperatures, different look due to changing lighting conditions... if this is out before iRacing (and the rest of it is up to scratch) there might be a bit of competition.

http://www.youtube.com/watch?v=YrKzX-Tr6A0

^ here instead at 12 mins he says there will certainly be a way to convert mods but it won't be "drag and drop" "but it's not going to be a difficult thing for somebody who has a mod now that they're happy with". He also explains there will be some sort of versioning and dependency support which sounds a bit like the package managers in some linux distros.
FGED GREDG RDFGDR GSFDG