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Nick_ll
S2 licensed
Here I've tried to make some bolts. I've changed the shape of the inside of the wheels too. It's the same polys, just moved about a bit.
Basically it's to show (targeted mainly at mr. Eric Bailey) that the poly structure is good but just needs some tweaking and a bolt model (which I wouldn't mind to hand to the devs of course).
Nick_ll
S2 licensed
Ok I'll get my input on that topîc:
- kb: It's soooo impossible to drive I don't even want to know how anyone can be fast with that shit. Surely those who are got absolutely no life at all.....

- now mouse: Don't get me started on that one. IF you CANNOT beat a mouse driver, he would be good with wheel too. IF YOU CAN'T be any faster at all than him, PRACTICE DAMMIT. IT IS YOUR FAULT. My brother (Boosterfire) drives with mouse because he's not got the money to buy himself a damn wheel. He's nearly as fast as me, but in theory, with a wheel (or an equal controller in other games) he tends to be slightly FASTER than me. He's got a much more smooth driving style.
Now I assume that's probably what makes all other fast mouse drivers fast. Maybe I'm wrong, but surely practice makes everyone better, even driving with an unrealistic controller as mouse.
Nick_ll
S2 licensed
Tristan, Auto-clutch does have a biting point. What we have in LFS ATM is closer to a sequential transmission than a "sportshift" auto tranny. Basically that means there's a real proper physical clutch that is computer operated and as all proper physical clutches, it has a biting point.
Nick_ll
S2 licensed
Easily fixed with smoothing groups Grudd.
In the modify menu on element level (the little cube), scroll down and just assign the faces that have the problem to another smoothing group. In this case it's probably the door line. So select it (it's one element) and then change the smoothing group and it should fix it.
Nick_ll
S2 licensed
Nothing is perfect.
See? As soon as there's a good mod team that's gonna release something for rF, that mod has chances of becoming the most interesting package (considering they release both new tracks and cars as the original content is really bland in rF).

On the other hand, LFS isn't far from getting things right, but the problem is that it lacks in detail almost everywhere. LFS needs more sounds for example. It would also be nice to have textured tires sidewalls and BOLTED wheels (which apparently are super-glued or stuck with magnets ATM). It might also be nice to get some people in the grandstands, assigned pitboxes and garages per racer, pitcrews, sounds, and maybe some physics fixes.
I'm not gonna change to rF for the moment, but LFS better take some leaps in areas that help the feeling of real things soon.
We're already there with our leagues and teams and skins and events. Now just need a more immersive feel
Nick_ll
S2 licensed
Ya I'll agree with Doug here. It's like the reactions of the car should be faster in LFS.

I'd also like to point out that for the thing to be really valid you would need to have the same inputs for brake and throttle as the driver did in reality. In reality until he brakes the gas is floored. Then he modulates the brakes and in the last part he uses both. In LFS throttle is modulated in the 1st part, then brake and gas and then only gas is used.
Nick_ll
S2 licensed
Again make that LMP and LMGTP. Simple reason:
LMP1 == big roadster proto
LMP2 == small roadster proto
LMGTP == big coupe proto

Of course "big" and "small" refer more to the weight than anything else for those things, but still, the LMP1 and LMGTP are things that can compete together whereas LMP2 is really more in another class.
Nick_ll
S2 licensed
- LMP/LMGTP
- Truck racing
Nick_ll
S2 licensed
On thing that bothers me in LFS is the lack of head support of the seats in the racecars. These days, GT racecars generally have high head support seats.
Nick_ll
S2 licensed
Yes it is the case, with the exception that the NAL members do it by mistake. Those laptimes are made invalid and they would gain nothing from doing it.
Nick_ll
S2 licensed
How about putting slicks on the LX4 instead? Since it is the 2nd least used car ATM, maybe it would help its popularity to change its use?
Nick_ll
S2 licensed
Is developping a North American League considered a community effort in the right direction??
http://lfsnal.org
Nick_ll
S2 licensed
Probably complex materials with many layers along with use of photons, caustics, indirect lighting, high resolution, high image sampling, very high poly models and complex lighting.

One question tho guys:
Why are your wheels all shiny? AFAIK ingame they aren't so they should be made flat color in renders too, no?
Nick_ll
S2 licensed
Quite obvious that you're gonna get a bunch of votes for yes
And I won't complain. For the record: small piccie of an M3 GTR cockpit.
Reminder to our members: qualify
Nick_ll
S2 licensed
Reminder to our members here for those who might happen not to check lfsnal.org very often:
First race of our season 3 is this sunday, August 14th and you need to qualify to be allowed to race.
That said, we would prefer that those who know they can't be there next race don't qualify to keep things simple.

Quick list of those I think are not qualified (if qualified all fine, my mistake):
  • a.wong
  • ActionRC
  • Alan Bernardo
  • Auspex
  • Catch_Can
  • ChubyQC
  • doderaser
  • Enzoblue
  • Flashblue
  • Funked1
  • Gimpster
  • GrimRipper
  • gski
  • Hallen
  • jde
  • KrinkE
  • MantisX
  • ml_paladin888
  • Nismo521
  • ParliamentThrill
  • PTstudios
  • RA64t
  • SEK_hakuna
  • silkswift
  • SnakeEyes
  • The Orange Mage
  • WGooden
  • Xtremepsionic
  • Ziploc
Those of you who cannot make it this weekend, cya next week hopefully!


-Nick
Hello
Nick_ll
S2 licensed
That's our NAL Hello thread so:

Hello everyone
The official LFS NAL site is lfsnal.org
Music while spectating
Nick_ll
S2 licensed
Would that be possible to add in the audio options please?
Oh and while I'm at it, for me at least, "music during replays" doesn't work. To hear music during replays I need to switch "music while racing" on.

-Nick
FGED GREDG RDFGDR GSFDG