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Turning Off Replay Chat
Nick.
S2 licensed
While viewing a replay, is there a way to turn off the chat from an online session? The normal - and shift+- don't work for replays for some reason.
Nick.
S2 licensed
Hey, do you think you could make a Volkswagen VR6 sound for the XFG? I've been trying but I just can't get it. I don't know if you have one yet either, but it'd be great if you do

Here are some samples
http://www.youtube.com/watch?v=pC5UfWo_FyY
http://www.youtube.com/watch?v=LpONrZ8GyZ4
Nick.
S2 licensed
Oh, this would be great. I wouldn't have to deal with idiots screaming into the chat "HELP!!!1! SOMEONE FLIP ME"
+10000
Nick.
S2 licensed
Why don't we have our .eng files shared? They would download when you connect to a server, just like the skins do. We could have something similar on LFSW to upload your engine sounds as well, then all the cars wouldn't be the same. And people don't change their engine sounds as often as their skins, so I think the space for saving the files wouldn't be a problem.
Nick.
S2 licensed
+1 for me. It'd be great for getting that perfect look or color.
Nick.
S2 licensed
Ok, it's not necessarily an improvement. It'd just be nice to have. And neither metric nor imperial are inferior or superior to one another, they're just different forms of measurement. People use different systems because it's a comfort issue. I can't imagine in my head how fast 135 km/h is in my head without converting it to imperial.

Also, adding on to the original suggestion, maybe there can be four options under Units, mph, km/h, dual (mph first) and dual (km/h first).

Thunderhead, I like it because it's simple and clean
Nick.
S2 licensed
Every single car in the US, Canada and Mexico (at least) has this. And it has nothing to do with the DDS files, since it's basically just a bunch of text.
Nick.
S2 licensed
Well I don't think size will be an issue, as I conveniently represented here
http://img16.imageshack.us/img16/6264/dualsped.png

The placement isn't completely accurate, but I think it gets the point across lol
Acr xfg
Nick.
S2 licensed
Very very simple skin. I based it off of this ACR Viper I saw
http://gallery.viperclub.org/data/500/acrwhiteorange.jpg

Available in 1024² and 2048² sizes below and already on LFSW. (Don't change the names or they won't work!)

No need to credit since it's a simple enough skin.
Nick.
S2 licensed
Oh, the stripes are just an old skin that I threw on my car
Which do you like better?
Nick.
S2 licensed
Well, I got a little bored and decided to brush off some of my 'shooping skills and got rid of that stupid little piece of plastic in front of the XF's grill. So, which do you like better? As-is or taken off?
Nick.
S2 licensed
Quote from GuLLiT :I'm sorry, I missed this.

There you go. The easiest way is to make the shortcut, if you like the less easy way you could enter it in the runbox (start-run or [win]+[r]).

Thanks man
Nick.
S2 licensed
In the United States, Canada and Mexico they have the dual speedometers on every car (US being MPH first, Canada and Mexico Km/H first)

EDIT: Speedometer on a US spec Saturn Vue
http://img4.imageshack.us/img4/889/img0265b.jpg
Last edited by Nick., .
Nick.
S2 licensed
I don't think there was an official version of Tweak Y, so chances are it's a rare find. Tweak Z though is pretty good though. You can't adjust the RPM, but you can change the number of gears.
MPH / Km/H Speedometer
Nick.
S2 licensed
Right now, depends on whether you use MPH or Km/H, only one unit shows up in your speedometer. However, most cars have one predominate unit on the outside then an auxiliary unit on the inside, like this;

So, depending on whether you choose MPH or Km/H as your main unit, it should be set up like this (MPH outside, Km/H inside or vice versa)
Nick.
S2 licensed
How can I get the debug up? I read the readme but it doesn't make sense to me. Where do I put the /gui or whatever?
Doppler Effect on horns
Nick.
S2 licensed
I noticed that if you watch cars in view 5 (spectator view) there is a Doppler effect on the car's engine sounds, but not the horns. In real life, it sounds something like this but LFS is like this (I made the video)

I think it would be an easy fix since there's already something there to make a Doppler effect
Nick.
S2 licensed
Quote from J@tko :I have no idea

Its in a dds file somewhere

The DDS file doesn't change the color, just the texture. It's in the programming files, not the visual files.
Nick.
S2 licensed
Yeah, the different compounds has been suggested but this got me thinking when he said the percent wear...I know the F9 view allows you to see the temps, pressures, and the tire thicknesses, but what about a visual that shows the percent wear with and actual number? It's rather hard to tell the difference in thickness by just a little image. It'd be easier to judge when to pit also whilst racing so that you don't over run your tires and blow one out and to limit the number of pit stops you take.
Nick.
S2 licensed
Well, thanks to all of you who decided to yell at me more for putting this thread in the wrong section and less telling me your opinion on the idea...
Universal Monetary System
Nick.
S2 licensed
So, on the majority of cruise servers, there is a system that deals with money, either gain it by driving, steal, or having it sent to you. I was thinking, what if all the money you had from different cruise servers was put on to your username and used on any server? Like you have €5,000 on one server and €470,000 on another, your total would be €475,000 (it would be in Euros, of course, since the majority of cruise servers already are). It wouldn't be limited to cruise servers, though, such as winning pots from race servers. For 25 or more racers, you could win €10,000 for 1st, €5,000 for second, etc, but for small races, like 4 or 5 racers, it could be more like €1,000 for 1st and €500 for second. Entry fees for tournements could also be a posibility.

To avoid cheating, refunding would have to be done away with or stay local to the server (i.e. if an admin refunds themself €100,000, the server money would be €575,000 but the universal total would still be €475,000).

Also, you would have the money from cruise servers you haven't joined yet. As soon as you join the server, the starting cash gets added to your total (i.e. if a server has a €4,000 starting total, you would add it to your universal total, €475,000 + €4,000 = €479,000)
RB4 Tow Skins
Nick.
S2 licensed
My collection of tow skins is seriously lacking. Just give me whatever you've got! Try not to post ones that are already posted in this thread
XR View 1 Dash
Nick.
S2 licensed
Ok, this isn't a big problem, but it's really bothering me. Ever since the XR interior was updated, the analog gauges on the XRG and XRT are backwards! The speedometer is on the left and the tachometer on the right. It's only on the XRs and the 1st view, too. Every other car is right and if you got to any other view on the XRs, the virtual gauges are right, too.

Just a little pet peave. It's still pretty annoying, though
Nick.
S2 licensed
Quote from S14 DRIFT :Let's get S2 into a final state before adding glitzy effects that won't add that much. Most drivers know exactly where a track goes so having reduced visibility won't really do much.

I think it'd be great for cruise servers...makes it harder to avoid wrong-siders
Nick.
S2 licensed
It's not. If you knew how to edit the programming and knew where in the program it sets the color, you could do it.
FGED GREDG RDFGDR GSFDG