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martin18
S3 licensed
Any updates on this yet?
martin18
S3 licensed
Quote from Mr. Apex :Apparently it IS acually possible to edit the weight in LFS editor. Now if I can just find the info again …

EDIT: hard to find. Someone asked exactly that question and someone (Scawen??) responded that you can adjust the mass of the engine. It was something about an american V8 being way too heavy for its size.

I asked, but no one has responded or made an update for it yet. I made an LS3 today and it was like 90KG heavier than it was supposed to. You can adjust Mass for: body, battery, and fuel tank. Other object will be affected by amount of objects used and size (like suspension or wheels) same with engine mass will be affected by displacement automatically calculated by game…
martin18
S3 licensed
Quote from Cimanu :Last little update for now - added a roller door to the cargo config. I'd like to show you what's in there but without it falling out.

Also finally changed the rear plate to yellow.



If I end up making the flatbed then that one will probably get a little more power as it will have to move some real weight around.

Can you actually drive a car in there if the cargo door is open and there is no load in the back? Cause that would be sick!
martin18
S3 licensed
Realistic RB28 sound! Controlable! Wheelies for days! And just everything you expect from a real life pro mod build this car is perfect!
martin18
S3 licensed
Fun to competitive race! Fun to time attack! Fun to slide around with road tires! Amazing interior detail! Perfect exterior details and configurations! What more could you ask for? Skins to replicate old F1 races…
martin18
S3 licensed
This was disappointing to drive. Car is too light for only 265 rear tires and 225 front. Maybe bump weight to around 2800 Lbs and 235/40R18 front and 265/35R18 rear. Engine tuning needs more work. I think a higher red line would benefit 8,000rpms.
martin18
S3 licensed
Steering is way too light. Interior could have more detail work
Engine sounds very fake.
martin18
S3 licensed
Base setup: Gearing for first gear is way too long 65 mph car want to stall taking off.

Sounds too is too loud. Other wise feels like a XRT well balanced
martin18
S3 licensed
you should post pictures so people can be more interested in this thread
martin18
S3 licensed
Finally time attack car!!! maybe a detuned version so it can be RB GTR Wink
martin18
S3 licensed
Based on a LS3 6.2L v8 sounds real and has plenty of power and torque to do wheelie with your weight
martin18
S3 licensed
Ohh wow that’s crazy! Today you should be getting your engine by the way. How much weight you need it to be?
martin18
S3 licensed
Quote from Mr. Apex :I don't have a mod ready yet but I know what engine I'll be requesting to swap into an E30:

HARTLEY H1 MAXI V8 SPECIFICATIONS:

LAYOUT- 90 degree V8, flat plane crankshaft
STANDARD DISPLACEMENT- 3.1 liters (turbo), 3.3 liters (NA)
OPTIONAL DISPLACEMENTS- 2.5, 2.8 and 3.0 liters (NA or turbo)
WEIGHT- 96 kg
BORE AND STROKE (STD)- 81 or 84 bore x 74 stroke
COMPRESSION RATION- 13:1
POWER- 420 TO 520 hp at 10,000 rpm (NA)
TORQUE- 240 to 280 ftlbs
VALVING- 4 cam, 4 valves/cylinder
CLUTCH- 115mm or 140mm twin disc.

https://www.h1v8.com/maxi-v8---specs.html


Wow this cool never heard of this engine before. You if you got a video so I can match the sound you want from it.
I also need the red line I only see the peak HP and the peak torque.

I can make flat plane crank but I can’t match that weight LFS editor won’t allow me change weight
And there’s no different use of materials yet. I’ve requested this in mod editor suggestions, but we will see if the Developers add it

Looking forward to see what this beast would sound like and gets started working on it

Message me directly with extra information please I don’t want to blow up the feed with requests… I know you can’t upload files in message though
martin18
S3 licensed
Quote from Tazka :Another fanboy here Big grin Had a 10AE NB for over 5 years. I've also driven the NA couple of times. Hardtop variation would be cool!
Added some files if they help you with the textures.

Thanks for finding those specs for him I was looking for them too! I agree maybe a hard top “configuration” like the LX models have top or no top. And maybe out the front lip just to make it look a little better the factory R style lip. And for steering wheel yes please use either the factory nardo or the mini wheel not the airbag pillow steering wheel lol.

https://www.ebay.com/itm/JDM-Mazda-Miata-Eunos-MX-5-MX5-Roadster-Leather-steering-wheel-momo-370mm-OEM-/144217341117?mkcid=16&mkevt=1&_trksid=p2349624.m46890.l49286&mkrid=711-127632-2357-0
martin18
S3 licensed
Quote from Eclipsed :Ever tried that reading thing?

Wow sorry dude it didn’t load his message when I sent this, plus it was 4am when I read this…
martin18
S3 licensed
Quote from Jake_Blasted :RBunny engine tune shop! ★★★★★ Rating haha

Thanks bro!
martin18
S3 licensed
Yes!!! Soo excited for this I’m a MX5 fan boy! I’ve had 2! Please make a 1.8L spec and a stripped interior roll caged version for spec races!
martin18
S3 licensed
Yes you are correct I’ll make a request about this
martin18
S3 licensed
Quote from chucknorris :I hope it wasn't mentioned before but we have a problem with hidden player names due to the height of the new vehicles.

Example:


I haven't seen a way to prevent it from the editor, so I guess the Z value is hard-coded in LFS. Should be easy to determine the z value automatically in the game I guess.

YES!!!!! Ok good Some one did post this here too
martin18
S3 licensed
Quote from Scawen :Nice! I've always wanted to see bigger vehicles though I realise pit garages are a problem. Smile

Good that the obj importer seems to be working quite well (for points, triangles and smoothing groups).

One thing about this Mod and other bigger mods coming I don’t know if you know yet, but driver’s names over cars don’t compensate for vehicle size. Maybe there is a way so the moder can adjust position of driver’s name or where the game automatically recognizes the height and moves the name according to size of vehicle.
martin18
S3 licensed
Quote from slomant :I was trying to design the LS2 engine, but I've found that if you make your engine size 6ltr, it will be too heavy (around 300kg!). I think in overall car design the weights of components are really important. I had to downsize it to around 4 ltr and play with the settings to get the correct torque/power curves to match LS2. Do you guys face similar issues or is there a workaround for that?

In the “Mass” tab can adjust the weight of items in there and weight distribution too
martin18
S3 licensed
Omg too excited for this!!!!
martin18
S3 licensed
Quote from ACCAkut :yeah I want to keep the "Saab engine" just for giggles, its all fantasy number games anyway, tho going with what I'd have as basis, and what I'd want in the end, the comparison to the 155 TI is probably the most fitting. Take the base engine variant with the biggest stock bore, bore it even wider, reduce the stroke in an effort to keep mean piston speed in a range that everything keeps working at (basically the secret to screaming F1 engines - big bore, tiny stroke), make everything else from exotic expensive metals - boom, high rpm screamer.

Can I make you the 155 engine and see what you think?
Your engine based on Bugattis from the 30s
martin18
S3 licensed
It is based on the Type 59 race car just no super charger. Most 1930s Grand Prix regulations required a super charger, none lfs yet... Paired with a 4speed long gears. Let me Know if you want any changes
martin18
S3 licensed
I’ll get back you to you later today with an engine. Yeah maybe 1200HP
FGED GREDG RDFGDR GSFDG