The online racing simulator
Searching in All forums
(982 results)
legoflamb
S3 licensed
Despite all the ragging on the SteamOS, I am rather anticipating the launch of the Steam Machine. The specs on it are much better than my old pc ever was, and will be better than the laptop I've been gaming on for the past 4 years. With a price-point that is supposed to be competitive with current gen consoles (PS4 and XBone) it easily beats paying close to $2000 USD for a gaming laptop or even an equivalent custom rig. My old desktop cost me $800+ back in 2002, wich was a pretty nice setup for games back then.

Also Linux will be supported without modifications (I presume it just needs to be installed). I've always wanted to move to Linux, but have been too lazy to make that step forward. Now is my chance! I'll probably use the Steam Machine as a replacement for a desktop.

Edit: If Valve can offer a decent price for that hardware, similar hardware should also come down in price, assuming the Steam Machine sells a good number of units.

Edit II: I hope they make AC work for Linux if it doesn't already. That will make my assured purchase ten times better!

Edit III: Does anything that is sold on steam count as a steam game?

Quote :Q: What software runs on Steam ... ular Linux applications.


Last edited by legoflamb, .
legoflamb
S3 licensed
This is the only forum I ever really checked regularly. It's like a funny soap opera. When someone gets banned and creates a, or several, new accounts its like a character died but then was resurrected as a new replacement character.
legoflamb
S3 licensed
I did at first, but then I realized it was 'LS' not 'LFS' forum.
legoflamb
S3 licensed
Thanks Matrixi!

lol way to title a thread Amynue!
Next Car Game
legoflamb
S3 licensed
Anybody seen this yet?

http://www.youtube.com/watch?v=3SvRZpykS6s

It looks pretty amazing!

Also search didn't bring anything related up if there is already a thread.
legoflamb
S3 licensed
http://youtu.be/m1j7hmJmSJA?t=30s

dont know if this is a repost but DAYUM!
legoflamb
S3 licensed
Finally driving in a GT game felt good, as a matter of fact more than good. It felt right.

This info may not be pertinent, but...

Driving a Scion FRS with comfort hard tires around the Streets of Willow is almost exactly the same as actually driving a Scion FRS at SOW with some treaded bridgestone semi-performance tires. (no sarcasm)

I recently got to drive one at SOW on November 29th, albeit with traffic and passing only on straights, and got a time of 1:33.259 on a clear lap. Skip ahead to last Saturday, I obligatorily purchased the game not expecting too much from this GT title. After getting through the tutorial and messing around in some of the races, I hopped into arcade mode with the FRS, got a 1:25.xxx, and noticed GT was once again a POS. The car would not oversteer, there was way too much grip, the shift points were all off, and overall driving the same car just felt bad.

After some time, hating the game but still lapping SOW, I thought 'maybe these tires are just wrong.' I tried the comfort soft tires, nope not right. Tried the com/medium tires, nope not those either. Both just took way too much work to break the rear tires loose. Eventually, com/hard tires end up on the the car. At first, after having driven with so much grip, the car felt way out of control, loose on throttle and understeery; however, after a few laps and realizing I need to slow the car down to turn, a new sense of respect for this GT title came over me, and put a smile on my face. Finally driving in a GT game felt good, as a matter of fact more than good. It felt right. Exiting out of the skid pad on to the straight the car skirts over the bumps on the edge of rear slip, throttle pinned and a little wheel work to stay out of the landscaping. The brake points started matching up, as well as the drive in each gear. Where there were short-shifts, there were short-shifts. Where I had to feather throttle, I had to feather throttle. Almost quite literally spot on.

Eventually, I got a 1:32.9xx but averaged around 1:33.4xx. I'd say Gran Turismo 6 is pretty darn close to real life.

That aside, the steering is still not linear and brake feel is terrible. If they could just fix those two things, GT will be on its way to becoming the actual simulator it claims to be.
legoflamb
S3 licensed
Slipery streets cheat made the game 10 times better for me, and its already off the top of my charts! It has made driving everything i expected from gta v since its announcement. I probably wont play the story or missions with it enabled, but ill forsure have a seperate save once i beat the game.
legoflamb
S3 licensed
@Cheerio

If you are curious enough, I'm sure would could get in contact with him and arrange what ever it is you enjoy.
legoflamb
S3 licensed
http://youtu.be/nCXo9phc398?t=2m55s

hairpins all the way down Cliff 2.0 I presume.
legoflamb
S3 licensed
everyone and their mom needs a beamng vid, here's mine

http://youtu.be/A8gum8EIS9I
legoflamb
S3 licensed
I just joined the crew PSN in sig
legoflamb
S3 licensed
I've requested an invite.
legoflamb
S3 licensed
Quote from Keling :Increase the caster then.

Not all cars have adjustable caster, also that will really mess with the tire contact patch.
LFS feels just as bad as GT 5...
legoflamb
S3 licensed
This is more of a general GT post than about GT Academy

The feedback from the wheel always goes numb when the car yaws too much in GT 5 and GT Academy, generally noticeable while in a "tank slapper" or while drifting. Well, I finally found out why and it has nothing to do with the GT Simulation! (If this is already widely known please let me know)

Usually in LFS or any other PC sim, the simulation dictates the force feedback. For those whom use Logitech wheels there is an added steering effect, "centering spring" which forces the wheel to center. While messing around with the Logitech Profiler I wanted to see what centering spring force felt like. I moved the slider to 100% and started LFS, particularly to try drifting. Imediatly LFS felt just as bad as GT 5. The force feedback would just dissipate as the car yawed more until there was no feedback at all.

What happened in LFS is exactly what happens in Gran Turismo. I speculate that the feedback force starts to equalize with the centering spring force causing a net 0 force out of the electric motors. Try it for your self.

BTW: LFS feels much better while straight line driving with centering spring force on. Just need to find the medium where it is not too strong that it cancels out the force feedback.
legoflamb
S3 licensed
Qualified 145th regionally with a 2:18.8 using the weird brake-steer technique. Honestly I don't think the steering ratio is linear, considering it was possible to get round the entire track without steering more than 5°. It bugs me sooo much that they still haven't fixed it.
legoflamb
S3 licensed
Hataraku Maousama was good.

legoflamb
S3 licensed
I've tried the setups with the 250f a little, it has more mid-range which boost you off the turns, so you'll have more speed off the jumps than the 125. But its geared mostly for the 125, which you can pin the throttle off pretty much all the jumps at supercross and Ekswanbee.
legoflamb
S3 licensed
I don't like looking at my lap times, it makes me try to push too hard and I end up crashing more...
legoflamb
S3 licensed
Yeah I figured. It's just that Tourist Trophy wasn't cutting it for me, and I was excited to see that a road bike sim existed.
legoflamb
S3 licensed
I have tweeked my setup to handle leaning while on the whoops a lot better. Though it wont fix leaning too far. Also it is slightly more twitchy to help stand up out of the hairpins.

http://youtu.be/iDKiItvouus

Setup
Suspension
Stability
Last edited by legoflamb, .
legoflamb
S3 licensed
Thanks for the info, also, that thread didn't come up when I searched 'GP Bikes'
FGED GREDG RDFGDR GSFDG